event.m_middleDown = (gdk_event->state & GDK_BUTTON2_MASK);
event.m_rightDown = (gdk_event->state & GDK_BUTTON3_MASK);
- event.m_x = (long)gdk_event->x;
- event.m_y = (long)gdk_event->y;
+ event.m_x = (wxCoord)gdk_event->x;
+ event.m_y = (wxCoord)gdk_event->y;
// Some control don't have their own X window and thus cannot get
// any events.
event.m_leftDown = (gdk_event->state & GDK_BUTTON1_MASK);
event.m_middleDown = (gdk_event->state & GDK_BUTTON2_MASK);
event.m_rightDown = (gdk_event->state & GDK_BUTTON3_MASK);
- event.m_x = (long)gdk_event->x;
- event.m_y = (long)gdk_event->y;
+ event.m_x = (wxCoord)gdk_event->x;
+ event.m_y = (wxCoord)gdk_event->y;
// Some control don't have their own X window and thus cannot get
// any events.
event.m_middleDown = (gdk_event->state & GDK_BUTTON2_MASK);
event.m_rightDown = (gdk_event->state & GDK_BUTTON3_MASK);
- event.m_x = (long)gdk_event->x;
- event.m_y = (long)gdk_event->y;
+ event.m_x = (wxCoord)gdk_event->x;
+ event.m_y = (wxCoord)gdk_event->y;
// Some control don't have their own X window and thus cannot get
// any events.
event.m_middleDown = (state & GDK_BUTTON2_MASK);
event.m_rightDown = (state & GDK_BUTTON3_MASK);
- event.m_x = (long)x;
- event.m_y = (long)y;
+ event.m_x = x;
+ event.m_y = y;
if (win->GetEventHandler()->ProcessEvent( event ))
{
event.m_middleDown = (state & GDK_BUTTON2_MASK);
event.m_rightDown = (state & GDK_BUTTON3_MASK);
- event.m_x = (long)x;
- event.m_y = (long)y;
+ event.m_x = x;
+ event.m_y = y;
if (win->GetEventHandler()->ProcessEvent( event ))
{