]> git.saurik.com Git - wxWidgets.git/blobdiff - src/aui/framemanager.cpp
new file added
[wxWidgets.git] / src / aui / framemanager.cpp
index d935c9304bccb53f2544ddec5b21f1ceaac9dfd9..7526cf69384afbe92a649d81a8e99d0cfb178182 100644 (file)
 #include "wx/aui/framemanager.h"
 #include "wx/aui/dockart.h"
 #include "wx/aui/floatpane.h"
+#include "wx/aui/tabmdi.h"
+#include "wx/aui/auibar.h"
+#include "wx/mdi.h"
 
 #ifndef WX_PRECOMP
+    #include "wx/panel.h"
     #include "wx/settings.h"
     #include "wx/app.h"
     #include "wx/dcclient.h"
     #include "wx/dcscreen.h"
     #include "wx/toolbar.h"
-    #include "wx/mdi.h"
     #include "wx/image.h"
+    #include "wx/statusbr.h"
 #endif
 
 WX_CHECK_BUILD_OPTIONS("wxAUI")
@@ -44,21 +48,256 @@ WX_CHECK_BUILD_OPTIONS("wxAUI")
 #include "wx/arrimpl.cpp"
 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
 WX_DEFINE_OBJARRAY(wxAuiRectArray)
-WX_DEFINE_OBJARRAY(wxDockUIPartArray)
-WX_DEFINE_OBJARRAY(wxDockInfoArray)
-WX_DEFINE_OBJARRAY(wxPaneButtonArray)
-WX_DEFINE_OBJARRAY(wxPaneInfoArray)
-
-wxPaneInfo wxNullPaneInfo;
-wxDockInfo wxNullDockInfo;
-DEFINE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON)
+WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
+WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
+WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
+
+wxAuiPaneInfo wxAuiNullPaneInfo;
+wxAuiDockInfo wxAuiNullDockInfo;
+wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
+wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
 
 #ifdef __WXMAC__
     // a few defines to avoid nameclashes
     #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
     #define __AIFF__
-    #include "wx/mac/private.h"
+    #include "wx/osx/private.h"
+#endif
+
+#ifdef __WXMSW__
+    #include "wx/msw/wrapwin.h"
+    #include "wx/msw/private.h"
+    #include "wx/msw/dc.h"
+#endif
+
+IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
+IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
+
+
+
+const int auiToolBarLayer = 10;
+
+#ifndef __WXGTK20__
+
+
+class wxPseudoTransparentFrame : public wxFrame
+{
+public:
+    wxPseudoTransparentFrame(wxWindow* parent = NULL,
+                wxWindowID id = wxID_ANY,
+                const wxString& title = wxEmptyString,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxDEFAULT_FRAME_STYLE,
+                const wxString &name = wxT("frame"))
+                    : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
+    {
+        SetBackgroundStyle(wxBG_STYLE_CUSTOM);
+        m_amount=0;
+        m_maxWidth=0;
+        m_maxHeight=0;
+        m_lastWidth=0;
+        m_lastHeight=0;
+#ifdef __WXGTK__
+        m_canSetShape = false; // have to wait for window create event on GTK
+#else
+        m_canSetShape = true;
+#endif
+        m_region = wxRegion(0, 0, 0, 0);
+        SetTransparent(0);
+    }
+
+    virtual bool SetTransparent(wxByte alpha)
+    {
+        if (m_canSetShape)
+        {
+            int w=100; // some defaults
+            int h=100;
+            GetClientSize(&w, &h);
+
+            m_maxWidth = w;
+            m_maxHeight = h;
+            m_amount = alpha;
+            m_region.Clear();
+//            m_region.Union(0, 0, 1, m_maxWidth);
+            if (m_amount)
+            {
+                for (int y=0; y<m_maxHeight; y++)
+                {
+                    // Reverse the order of the bottom 4 bits
+                    int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+                    if ((j*16+8)<m_amount)
+                        m_region.Union(0, y, m_maxWidth, 1);
+                }
+            }
+            SetShape(m_region);
+            Refresh();
+        }
+        return true;
+    }
+
+    void OnPaint(wxPaintEvent& WXUNUSED(event))
+    {
+        wxPaintDC dc(this);
+
+        if (m_region.IsEmpty())
+            return;
+
+#ifdef __WXMAC__
+        dc.SetBrush(wxColour(128, 192, 255));
+#else
+        dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+#endif
+        dc.SetPen(*wxTRANSPARENT_PEN);
+
+        wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+
+        while (upd)
+        {
+            wxRect rect(upd.GetRect());
+            dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+
+            ++upd;
+        }
+    }
+
+#ifdef __WXGTK__
+    void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
+    {
+        m_canSetShape=true;
+        SetTransparent(0);
+    }
+#endif
+
+    void OnSize(wxSizeEvent& event)
+    {
+        // We sometimes get surplus size events
+        if ((event.GetSize().GetWidth() == m_lastWidth) &&
+            (event.GetSize().GetHeight() == m_lastHeight))
+        {
+            event.Skip();
+            return;
+        }
+        m_lastWidth = event.GetSize().GetWidth();
+        m_lastHeight = event.GetSize().GetHeight();
+
+        SetTransparent(m_amount);
+        m_region.Intersect(0, 0, event.GetSize().GetWidth(),
+                           event.GetSize().GetHeight());
+        SetShape(m_region);
+        Refresh();
+        event.Skip();
+    }
+
+private:
+    wxByte m_amount;
+    int m_maxWidth;
+    int m_maxHeight;
+    bool m_canSetShape;
+    int m_lastWidth,m_lastHeight;
+
+    wxRegion m_region;
+
+    DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+    DECLARE_EVENT_TABLE()
+};
+
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
+    EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
+    EVT_SIZE(wxPseudoTransparentFrame::OnSize)
+#ifdef __WXGTK__
+    EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
 #endif
+END_EVENT_TABLE()
+
+
+#else
+  // __WXGTK20__
+
+#include <gtk/gtk.h>
+#include "wx/gtk/private/gtk2-compat.h"
+
+static void
+gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
+{
+        wxSize disp = wxGetDisplaySize();
+        int amount = 128;
+        wxRegion region;
+        for (int y=0; y<disp.y; y++)
+                {
+                    // Reverse the order of the bottom 4 bits
+                    int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+                    if ((j*16+8)<amount)
+                        region.Union(0, y, disp.x, 1);
+                }
+        gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
+}
+
+
+class wxPseudoTransparentFrame: public wxFrame
+{
+public:
+    wxPseudoTransparentFrame(wxWindow* parent = NULL,
+                wxWindowID id = wxID_ANY,
+                const wxString& title = wxEmptyString,
+                const wxPoint& pos = wxDefaultPosition,
+                const wxSize& size = wxDefaultSize,
+                long style = wxDEFAULT_FRAME_STYLE,
+                const wxString &name = wxT("frame"))
+    {
+         if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
+            return;
+
+        m_title = title;
+
+        m_widget = gtk_window_new( GTK_WINDOW_POPUP );
+        g_object_ref(m_widget);
+
+        if (parent) parent->AddChild(this);
+
+        g_signal_connect( m_widget, "realize",
+                      G_CALLBACK (gtk_pseudo_window_realized_callback), this );
+
+        GdkColor col;
+        col.red = 128 * 256;
+        col.green = 192 * 256;
+        col.blue = 255 * 256;
+        gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
+    }
+
+    bool SetTransparent(wxByte WXUNUSED(alpha))
+    {
+        return true;
+    }
+
+protected:
+    virtual void DoSetSizeHints( int minW, int minH,
+                                 int maxW, int maxH,
+                                 int incW, int incH)
+    {
+        // the real wxFrame method doesn't work for us because we're not really
+        // a top level window so skip it
+        wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
+    }
+
+private:
+    DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
+
+#endif
+ // __WXGTK20__
+
 
 
 // -- static utility functions --
@@ -75,63 +314,35 @@ static void DrawResizeHint(wxDC& dc, const wxRect& rect)
     wxBitmap stipple = wxPaneCreateStippleBitmap();
     wxBrush brush(stipple);
     dc.SetBrush(brush);
+#ifdef __WXMSW__
+    wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
+    PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
+#else
     dc.SetPen(*wxTRANSPARENT_PEN);
 
     dc.SetLogicalFunction(wxXOR);
     dc.DrawRectangle(rect);
+#endif
 }
 
-#ifdef __WXMSW__
-
-// on supported windows systems (Win2000 and greater), this function
-// will make a frame window transparent by a certain amount
-static void MakeWindowTransparent(wxWindow* wnd, int amount)
-{
-    // this API call is not in all SDKs, only the newer ones, so
-    // we will runtime bind this
-    typedef DWORD (WINAPI *PSETLAYEREDWINDOWATTR)(HWND, DWORD, BYTE, DWORD);
-    static PSETLAYEREDWINDOWATTR pSetLayeredWindowAttributes = NULL;
-    static HMODULE h = NULL;
-    HWND hwnd = (HWND)wnd->GetHWND();
-
-    if (!h)
-        h = LoadLibrary(_T("user32"));
-
-    if (!pSetLayeredWindowAttributes)
-    {
-        pSetLayeredWindowAttributes =
-         (PSETLAYEREDWINDOWATTR)GetProcAddress(h,"SetLayeredWindowAttributes");
-    }
-
-    if (pSetLayeredWindowAttributes == NULL)
-        return;
-
-    LONG exstyle = GetWindowLong(hwnd, GWL_EXSTYLE);
-    if (0 == (exstyle & 0x80000) /*WS_EX_LAYERED*/)
-        SetWindowLong(hwnd, GWL_EXSTYLE, exstyle | 0x80000 /*WS_EX_LAYERED*/);
-
-    pSetLayeredWindowAttributes(hwnd, 0, (BYTE)amount, 2 /*LWA_ALPHA*/);
-}
-
-#endif
 
 
 // CopyDocksAndPanes() - this utility function creates copies of
-// the dock and pane info.  wxDockInfo's usually contain pointers
-// to wxPaneInfo classes, thus this function is necessary to reliably
+// the dock and pane info.  wxAuiDockInfo's usually contain pointers
+// to wxAuiPaneInfo classes, thus this function is necessary to reliably
 // reconstruct that relationship in the new dock info and pane info arrays
 
-static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
-                              wxPaneInfoArray& dest_panes,
-                              const wxDockInfoArray& src_docks,
-                              const wxPaneInfoArray& src_panes)
+static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
+                              wxAuiPaneInfoArray& dest_panes,
+                              const wxAuiDockInfoArray& src_docks,
+                              const wxAuiPaneInfoArray& src_panes)
 {
     dest_docks = src_docks;
     dest_panes = src_panes;
     int i, j, k, dock_count, pc1, pc2;
     for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = dest_docks.Item(i);
+        wxAuiDockInfo& dock = dest_docks.Item(i);
         for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
             for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
                 if (dock.panes.Item(j) == &src_panes.Item(k))
@@ -141,12 +352,13 @@ static void CopyDocksAndPanes(wxDockInfoArray& dest_docks,
 
 // GetMaxLayer() is an internal function which returns
 // the highest layer inside the specified dock
-static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
+static int GetMaxLayer(const wxAuiDockInfoArray& docks,
+                       int dock_direction)
 {
     int i, dock_count, max_layer = 0;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         if (dock.dock_direction == dock_direction &&
             dock.dock_layer > max_layer && !dock.fixed)
                 max_layer = dock.dock_layer;
@@ -157,12 +369,12 @@ static int GetMaxLayer(const wxDockInfoArray& docks, int dock_direction)
 
 // GetMaxRow() is an internal function which returns
 // the highest layer inside the specified dock
-static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
+static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
 {
     int i, pane_count, max_row = 0;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (pane.dock_direction == direction &&
             pane.dock_layer == layer &&
             pane.dock_row > max_row)
@@ -175,14 +387,14 @@ static int GetMaxRow(const wxPaneInfoArray& panes, int direction, int layer)
 
 // DoInsertDockLayer() is an internal function that inserts a new dock
 // layer by incrementing all existing dock layer values by one
-static void DoInsertDockLayer(wxPaneInfoArray& panes,
+static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
                               int dock_direction,
                               int dock_layer)
 {
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer >= dock_layer)
@@ -192,7 +404,7 @@ static void DoInsertDockLayer(wxPaneInfoArray& panes,
 
 // DoInsertDockLayer() is an internal function that inserts a new dock
 // row by incrementing all existing dock row values by one
-static void DoInsertDockRow(wxPaneInfoArray& panes,
+static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
                             int dock_direction,
                             int dock_layer,
                             int dock_row)
@@ -200,7 +412,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes,
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer == dock_layer &&
@@ -211,7 +423,7 @@ static void DoInsertDockRow(wxPaneInfoArray& panes,
 
 // DoInsertDockLayer() is an internal function that inserts a space for
 // another dock pane by incrementing all existing dock row values by one
-static void DoInsertPane(wxPaneInfoArray& panes,
+static void DoInsertPane(wxAuiPaneInfoArray& panes,
                          int dock_direction,
                          int dock_layer,
                          int dock_row,
@@ -220,7 +432,7 @@ static void DoInsertPane(wxPaneInfoArray& panes,
     int i, pane_count;
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
+        wxAuiPaneInfo& pane = panes.Item(i);
         if (!pane.IsFloating() &&
             pane.dock_direction == dock_direction &&
             pane.dock_layer == dock_layer &&
@@ -233,11 +445,11 @@ static void DoInsertPane(wxPaneInfoArray& panes,
 // FindDocks() is an internal function that returns a list of docks which meet
 // the specified conditions in the parameters and returns a sorted array
 // (sorted by layer and then row)
-static void FindDocks(wxDockInfoArray& docks,
+static void FindDocks(wxAuiDockInfoArray& docks,
                       int dock_direction,
                       int dock_layer,
                       int dock_row,
-                      wxDockInfoPtrArray& arr)
+                      wxAuiDockInfoPtrArray& arr)
 {
     int begin_layer = dock_layer;
     int end_layer = dock_layer;
@@ -273,7 +485,7 @@ static void FindDocks(wxDockInfoArray& docks,
         for (row = begin_row; row <= end_row; ++row)
             for (i = 0; i < dock_count; ++i)
             {
-                wxDockInfo& d = docks.Item(i);
+                wxAuiDockInfo& d = docks.Item(i);
                 if (dock_direction == -1 || dock_direction == d.dock_direction)
                 {
                     if (d.dock_layer == layer && d.dock_row == row)
@@ -283,13 +495,13 @@ static void FindDocks(wxDockInfoArray& docks,
 }
 
 // FindPaneInDock() looks up a specified window pointer inside a dock.
-// If found, the corresponding wxPaneInfo pointer is returned, otherwise NULL.
-static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
+// If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
+static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
 {
     int i, count = dock.panes.GetCount();
     for (i = 0; i < count; ++i)
     {
-        wxPaneInfo* p = dock.panes.Item(i);
+        wxAuiPaneInfo* p = dock.panes.Item(i);
         if (p->window == window)
             return p;
     }
@@ -297,137 +509,202 @@ static wxPaneInfo* FindPaneInDock(const wxDockInfo& dock, wxWindow* window)
 }
 
 // RemovePaneFromDocks() removes a pane window from all docks
-// with a possible exception specified by parameter "except"
-static void RemovePaneFromDocks(wxDockInfoArray& docks,
-                                wxPaneInfo& pane,
-                                wxDockInfo* except = NULL)
+// with a possible exception specified by parameter "ex_cept"
+static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
+                                wxAuiPaneInfo& pane,
+                                wxAuiDockInfo* ex_cept  = NULL  )
 {
     int i, dock_count;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& d = docks.Item(i);
-        if (&d == except)
+        wxAuiDockInfo& d = docks.Item(i);
+        if (&d == ex_cept)
             continue;
-        wxPaneInfo* pi = FindPaneInDock(d, pane.window);
+        wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
         if (pi)
             d.panes.Remove(pi);
     }
 }
 
+/*
+// This function works fine, and may be used in the future
+
 // RenumberDockRows() takes a dock and assigns sequential numbers
 // to existing rows.  Basically it takes out the gaps; so if a
 // dock has rows with numbers 0,2,5, they will become 0,1,2
-static void RenumberDockRows(wxDockInfoPtrArray& docks)
+static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
 {
-    int i, dock_count, j, pane_count;
+    int i, dock_count;
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = *docks.Item(i);
+        wxAuiDockInfo& dock = *docks.Item(i);
         dock.dock_row = i;
+
+        int j, pane_count;
         for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
             dock.panes.Item(j)->dock_row = i;
     }
 }
+*/
 
 
 // SetActivePane() sets the active pane, as well as cycles through
 // every other pane and makes sure that all others' active flags
 // are turned off
-static void SetActivePane(wxPaneInfoArray& panes, wxWindow* active_pane)
+void wxAuiManager::SetActivePane(wxWindow* active_pane)
 {
     int i, pane_count;
-    for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
+    wxAuiPaneInfo* active_paneinfo = NULL;
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& pane = panes.Item(i);
-        pane.state &= ~wxPaneInfo::optionActive;
+        wxAuiPaneInfo& pane = m_panes.Item(i);
+        pane.state &= ~wxAuiPaneInfo::optionActive;
         if (pane.window == active_pane)
-            pane.state |= wxPaneInfo::optionActive;
+        {
+            pane.state |= wxAuiPaneInfo::optionActive;
+            active_paneinfo = &pane;
+        }
+    }
+
+    // send the 'activated' event after all panes have been updated
+    if ( active_paneinfo )
+    {
+        wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
+        evt.SetManager(this);
+        evt.SetPane(active_paneinfo);
+        ProcessMgrEvent(evt);
     }
 }
 
 
 // this function is used to sort panes by dock position
-static int PaneSortFunc(wxPaneInfo** p1, wxPaneInfo** p2)
+static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
 {
     return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
 }
 
 
-// -- wxFrameManager class implementation --
-
+bool wxAuiPaneInfo::IsValid() const
+{
+    // Should this RTTI and function call be rewritten as
+    // sending a new event type to allow other window types
+    // to check the pane settings?
+    wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+    return !toolbar || toolbar->IsPaneValid(*this);
+}
 
-BEGIN_EVENT_TABLE(wxFrameManager, wxEvtHandler)
-    EVT_AUI_PANEBUTTON(wxFrameManager::OnPaneButton)
-    EVT_PAINT(wxFrameManager::OnPaint)
-    EVT_ERASE_BACKGROUND(wxFrameManager::OnEraseBackground)
-    EVT_SIZE(wxFrameManager::OnSize)
-    EVT_SET_CURSOR(wxFrameManager::OnSetCursor)
-    EVT_LEFT_DOWN(wxFrameManager::OnLeftDown)
-    EVT_LEFT_UP(wxFrameManager::OnLeftUp)
-    EVT_MOTION(wxFrameManager::OnMotion)
-    EVT_LEAVE_WINDOW(wxFrameManager::OnLeaveWindow)
-    EVT_CHILD_FOCUS(wxFrameManager::OnChildFocus)
-    EVT_TIMER(101, wxFrameManager::OnHintFadeTimer)
+// -- wxAuiManager class implementation --
+
+
+BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
+    EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
+    EVT_AUI_RENDER(wxAuiManager::OnRender)
+    EVT_PAINT(wxAuiManager::OnPaint)
+    EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
+    EVT_SIZE(wxAuiManager::OnSize)
+    EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
+    EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
+    EVT_LEFT_UP(wxAuiManager::OnLeftUp)
+    EVT_MOTION(wxAuiManager::OnMotion)
+    EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
+    EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
+    EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
+    EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
 END_EVENT_TABLE()
 
 
-wxFrameManager::wxFrameManager(wxFrame* frame, unsigned int flags)
+wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
 {
     m_action = actionNone;
-    m_last_mouse_move = wxPoint();
-    m_hover_button = NULL;
-    m_art = new wxDefaultDockArt;
-    m_hint_wnd = NULL;
+    m_actionWindow = NULL;
+    m_lastMouseMove = wxPoint();
+    m_hoverButton = NULL;
+    m_art = new wxAuiDefaultDockArt;
+    m_hintWnd = NULL;
     m_flags = flags;
-
-    if (frame)
+    m_skipping = false;
+    m_hasMaximized = false;
+    m_frame = NULL;
+    m_dockConstraintX = 0.3;
+    m_dockConstraintY = 0.3;
+    m_reserved = NULL;
+    m_currentDragItem = -1;
+
+    if (managed_wnd)
     {
-        SetFrame(frame);
+        SetManagedWindow(managed_wnd);
     }
 }
 
-wxFrameManager::~wxFrameManager()
+wxAuiManager::~wxAuiManager()
 {
+    // NOTE: It's possible that the windows have already been destroyed by the
+    // time this dtor is called, so this loop can result in memory access via
+    // invalid pointers, resulting in a crash.  So it will be disabled while
+    // waiting for a better solution.
+#if 0
+    for ( size_t i = 0; i < m_panes.size(); i++ )
+    {
+        wxAuiPaneInfo& pinfo = m_panes[i];
+        if (pinfo.window && !pinfo.window->GetParent())
+            delete pinfo.window;
+    }
+#endif
+
     delete m_art;
 }
 
-// GetPane() looks up a wxPaneInfo structure based
+// creates a floating frame for the windows
+wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
+                                                      const wxAuiPaneInfo& paneInfo)
+{
+    return new wxAuiFloatingFrame(parent, this, paneInfo);
+}
+
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
+{
+    // if a key modifier is pressed while dragging the frame,
+    // don't dock the window
+    return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
+}
+
+// GetPane() looks up a wxAuiPaneInfo structure based
 // on the supplied window pointer.  Upon failure, GetPane()
-// returns an empty wxPaneInfo, a condition which can be checked
-// by calling wxPaneInfo::IsOk().
+// returns an empty wxAuiPaneInfo, a condition which can be checked
+// by calling wxAuiPaneInfo::IsOk().
 //
 // The pane info's structure may then be modified.  Once a pane's
-// info is modified, wxFrameManager::Update() must be called to
+// info is modified, wxAuiManager::Update() must be called to
 // realize the changes in the UI.
 
-wxPaneInfo& wxFrameManager::GetPane(wxWindow* window)
+wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
 {
     int i, pane_count;
     for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window == window)
             return p;
     }
-    return wxNullPaneInfo;
+    return wxAuiNullPaneInfo;
 }
 
 // this version of GetPane() looks up a pane based on a
 // 'pane name', see above comment for more info
-wxPaneInfo& wxFrameManager::GetPane(const wxString& name)
+wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
 {
     int i, pane_count;
     for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.name == name)
             return p;
     }
-    return wxNullPaneInfo;
+    return wxAuiNullPaneInfo;
 }
 
 // GetAllPanes() returns a reference to all the pane info structures
-wxPaneInfoArray& wxFrameManager::GetAllPanes()
+wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
 {
     return m_panes;
 }
@@ -435,31 +712,31 @@ wxPaneInfoArray& wxFrameManager::GetAllPanes()
 // HitTest() is an internal function which determines
 // which UI item the specified coordinates are over
 // (x,y) specify a position in client coordinates
-wxDockUIPart* wxFrameManager::HitTest(int x, int y)
+wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
 {
-    wxDockUIPart* result = NULL;
+    wxAuiDockUIPart* result = NULL;
 
     int i, part_count;
-    for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+    for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart* item = &m_uiparts.Item(i);
+        wxAuiDockUIPart* item = &m_uiParts.Item(i);
 
         // we are not interested in typeDock, because this space
         // isn't used to draw anything, just for measurements;
         // besides, the entire dock area is covered with other
         // rectangles, which we are interested in.
-        if (item->type == wxDockUIPart::typeDock)
+        if (item->type == wxAuiDockUIPart::typeDock)
             continue;
 
         // if we already have a hit on a more specific item, we are not
         // interested in a pane hit.  If, however, we don't already have
         // a hit, returning a pane hit is necessary for some operations
-        if ((item->type == wxDockUIPart::typePane ||
-            item->type == wxDockUIPart::typePaneBorder) && result)
+        if ((item->type == wxAuiDockUIPart::typePane ||
+            item->type == wxAuiDockUIPart::typePaneBorder) && result)
             continue;
 
         // if the point is inside the rectangle, we have a hit
-        if (item->rect.Inside(x,y))
+        if (item->rect.Contains(x,y))
             result = item;
     }
 
@@ -468,26 +745,167 @@ wxDockUIPart* wxFrameManager::HitTest(int x, int y)
 
 
 // SetFlags() and GetFlags() allow the owner to set various
-// options which are global to wxFrameManager
-void wxFrameManager::SetFlags(unsigned int flags)
+// options which are global to wxAuiManager
+void wxAuiManager::SetFlags(unsigned int flags)
 {
+    // find out if we have to call UpdateHintWindowConfig()
+    bool update_hint_wnd = false;
+    unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
+                             wxAUI_MGR_VENETIAN_BLINDS_HINT |
+                             wxAUI_MGR_RECTANGLE_HINT;
+    if ((flags & hint_mask) != (m_flags & hint_mask))
+        update_hint_wnd = true;
+
+
+    // set the new flags
     m_flags = flags;
+
+    if (update_hint_wnd)
+    {
+        UpdateHintWindowConfig();
+    }
 }
 
-unsigned int wxFrameManager::GetFlags() const
+unsigned int wxAuiManager::GetFlags() const
 {
     return m_flags;
 }
 
+// Convenience function
+bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
+{
+    // With Core Graphics on Mac, it's not possible to show sash feedback,
+    // so we'll always use live update instead.
+#if defined(__WXMAC__)
+    wxUnusedVar(manager);
+    return true;
+#else
+    return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
+#endif
+}
+
+// don't use these anymore as they are deprecated
+// use Set/GetManagedFrame() instead
+void wxAuiManager::SetFrame(wxFrame* frame)
+{
+    SetManagedWindow((wxWindow*)frame);
+}
+
+wxFrame* wxAuiManager::GetFrame() const
+{
+    return (wxFrame*)m_frame;
+}
+
+
+// this function will return the aui manager for a given
+// window.  The |window| parameter should be any child window
+// or grand-child window (and so on) of the frame/window
+// managed by wxAuiManager.  The |window| parameter does not
+// need to be managed by the manager itself.
+wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
+{
+    wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
+    evt.SetManager(NULL);
+    evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
+    if (!window->GetEventHandler()->ProcessEvent(evt))
+        return NULL;
+
+    return evt.GetManager();
+}
+
+
+void wxAuiManager::UpdateHintWindowConfig()
+{
+    // find out if the system can do transparent frames
+    bool can_do_transparent = false;
+
+    wxWindow* w = m_frame;
+    while (w)
+    {
+        if (wxDynamicCast(w, wxFrame))
+        {
+            wxFrame* f = static_cast<wxFrame*>(w);
+            can_do_transparent = f->CanSetTransparent();
+
+            break;
+        }
+
+        w = w->GetParent();
+    }
+
+    // if there is an existing hint window, delete it
+    if (m_hintWnd)
+    {
+        m_hintWnd->Destroy();
+        m_hintWnd = NULL;
+    }
+
+    m_hintFadeMax = 50;
+    m_hintWnd = NULL;
+
+    if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
+    {
+        // Make a window to use for a transparent hint
+        #if defined(__WXMSW__) || defined(__WXGTK__)
+            m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
+                                     wxDefaultPosition, wxSize(1,1),
+                                         wxFRAME_TOOL_WINDOW |
+                                         wxFRAME_FLOAT_ON_PARENT |
+                                         wxFRAME_NO_TASKBAR |
+                                         wxNO_BORDER);
+
+            m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+        #elif defined(__WXMAC__)
+            // Using a miniframe with float and tool styles keeps the parent
+            // frame activated and highlighted as such...
+            m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
+                                         wxDefaultPosition, wxSize(1,1),
+                                         wxFRAME_FLOAT_ON_PARENT
+                                         | wxFRAME_TOOL_WINDOW );
+            m_hintWnd->Connect(wxEVT_ACTIVATE,
+                wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
+
+            // Can't set the bg colour of a Frame in wxMac
+            wxPanel* p = new wxPanel(m_hintWnd);
+
+            // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
+            // color that is really hard to see, especially transparent.
+            // Until a better system color is decided upon we'll just use
+            // blue.
+            p->SetBackgroundColour(*wxBLUE);
+        #endif
+
+    }
+    else
+    {
+        if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
+            (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
+        {
+            // system can't support transparent fade, or the venetian
+            // blinds effect was explicitly requested
+            m_hintWnd = new wxPseudoTransparentFrame(m_frame,
+                                                      wxID_ANY,
+                                                      wxEmptyString,
+                                                      wxDefaultPosition,
+                                                      wxSize(1,1),
+                                                            wxFRAME_TOOL_WINDOW |
+                                                            wxFRAME_FLOAT_ON_PARENT |
+                                                            wxFRAME_NO_TASKBAR |
+                                                            wxNO_BORDER);
+            m_hintFadeMax = 128;
+        }
+    }
+}
+
 
-// SetFrame() is usually called once when the frame
+// SetManagedWindow() is usually called once when the frame
 // manager class is being initialized.  "frame" specifies
 // the frame which should be managed by the frame mananger
-void wxFrameManager::SetFrame(wxFrame* frame)
+void wxAuiManager::SetManagedWindow(wxWindow* wnd)
 {
-    wxASSERT_MSG(frame, wxT("specified frame must be non-NULL"));
+    wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
 
-    m_frame = frame;
+    m_frame = wnd;
     m_frame->PushEventHandler(this);
 
 #if wxUSE_MDI
@@ -495,58 +913,74 @@ void wxFrameManager::SetFrame(wxFrame* frame)
     // we need to add the MDI client window as the default
     // center pane
 
-    if (frame->IsKindOf(CLASSINFO(wxMDIParentFrame)))
+    if (wxDynamicCast(m_frame, wxMDIParentFrame))
     {
-        wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)frame;
+        wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
         wxWindow* client_window = mdi_frame->GetClientWindow();
 
         wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
 
         AddPane(client_window,
-                wxPaneInfo().Name(wxT("mdiclient")).
+                wxAuiPaneInfo().Name(wxT("mdiclient")).
+                CenterPane().PaneBorder(false));
+    }
+    else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
+    {
+        wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
+        wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
+        wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
+
+        AddPane(client_window,
+                wxAuiPaneInfo().Name(wxT("mdiclient")).
                 CenterPane().PaneBorder(false));
     }
+
 #endif
+
+    UpdateHintWindowConfig();
 }
 
 
 // UnInit() must be called, usually in the destructor
 // of the frame class.   If it is not called, usually this
 // will result in a crash upon program exit
-void wxFrameManager::UnInit()
+void wxAuiManager::UnInit()
 {
-    m_frame->RemoveEventHandler(this);
+    if (m_frame)
+    {
+        m_frame->RemoveEventHandler(this);
+    }
 }
 
-// GetFrame() returns the frame pointer being managed by wxFrameManager
-wxFrame* wxFrameManager::GetFrame() const
+// GetManagedWindow() returns the window pointer being managed
+wxWindow* wxAuiManager::GetManagedWindow() const
 {
     return m_frame;
 }
 
-wxDockArt* wxFrameManager::GetArtProvider() const
+wxAuiDockArt* wxAuiManager::GetArtProvider() const
 {
     return m_art;
 }
 
-void wxFrameManager::ProcessMgrEvent(wxFrameManagerEvent& event)
+void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
 {
     // first, give the owner frame a chance to override
     if (m_frame)
     {
-        if (m_frame->ProcessEvent(event))
+        if (m_frame->GetEventHandler()->ProcessEvent(event))
             return;
     }
 
     ProcessEvent(event);
 }
 
-// SetArtProvider() instructs wxFrameManager to use the
+// SetArtProvider() instructs wxAuiManager to use the
 // specified art provider for all drawing calls.  This allows
 // plugable look-and-feel features.  The pointer that is
-// passed to this method subsequently belongs to wxFrameManager,
+// passed to this method subsequently belongs to wxAuiManager,
 // and is deleted in the frame manager destructor
-void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
+void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
 {
     // delete the last art provider, if any
     delete m_art;
@@ -556,30 +990,83 @@ void wxFrameManager::SetArtProvider(wxDockArt* art_provider)
 }
 
 
-bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
+bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
 {
+    wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
     // check if the pane has a valid window
     if (!window)
         return false;
 
-    // check if the pane already exists
-    if (GetPane(pane_info.window).IsOk())
+    // check if the window is already managed by us
+    if (GetPane(paneInfo.window).IsOk())
         return false;
 
-    m_panes.Add(pane_info);
+    // check if the pane name already exists, this could reveal a
+    // bug in the library user's application
+    bool already_exists = false;
+    if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
+    {
+        wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
+        already_exists = true;
+    }
+
+    // if the new pane is docked then we should undo maximize
+    if (paneInfo.IsDocked())
+        RestoreMaximizedPane();
+
+    // special case:  wxAuiToolBar style interacts with docking flags
+    wxAuiPaneInfo test(paneInfo);
+    wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
+    if (toolbar)
+    {
+        // if pane has default docking flags
+        const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
+                                        wxAuiPaneInfo::optionRightDockable |
+                                        wxAuiPaneInfo::optionTopDockable |
+                                        wxAuiPaneInfo::optionBottomDockable;
+        const unsigned int defaultDock = wxAuiPaneInfo().
+                                            DefaultPane().state & dockMask;
+        if ((test.state & dockMask) == defaultDock)
+        {
+            // set docking flags based on toolbar style
+            if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
+            {
+                test.TopDockable(false).BottomDockable(false);
+            }
+            else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
+            {
+                test.LeftDockable(false).RightDockable(false);
+            }
+        }
+        else
+        {
+            // see whether non-default docking flags are valid
+            test.window = window;
+            wxCHECK_MSG(test.IsValid(), false,
+                        "toolbar style and pane docking flags are incompatible");
+        }
+    }
+
+    m_panes.Add(test);
 
-    wxPaneInfo& pinfo = m_panes.Last();
+    wxAuiPaneInfo& pinfo = m_panes.Last();
 
     // set the pane window
     pinfo.window = window;
 
+
     // if the pane's name identifier is blank, create a random string
-    if (pinfo.name.empty())
+    if (pinfo.name.empty() || already_exists)
     {
         pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
-             ((unsigned long)pinfo.window) & 0xffffffff,
+             (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
              (unsigned int)time(NULL),
+#ifdef __WXWINCE__
+             (unsigned int)GetTickCount(),
+#else
              (unsigned int)clock(),
+#endif
              (unsigned long)m_panes.GetCount());
     }
 
@@ -587,33 +1074,57 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
     if (pinfo.dock_proportion == 0)
         pinfo.dock_proportion = 100000;
 
-    if (pinfo.HasCloseButton() &&
-        pinfo.buttons.size() == 0)
+    if (pinfo.HasMaximizeButton())
+    {
+        wxAuiPaneButton button;
+        button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
+        pinfo.buttons.Add(button);
+    }
+
+    if (pinfo.HasPinButton())
+    {
+        wxAuiPaneButton button;
+        button.button_id = wxAUI_BUTTON_PIN;
+        pinfo.buttons.Add(button);
+    }
+
+    if (pinfo.HasCloseButton())
     {
-        wxPaneButton button;
-        button.button_id = wxPaneInfo::buttonClose;
+        wxAuiPaneButton button;
+        button.button_id = wxAUI_BUTTON_CLOSE;
         pinfo.buttons.Add(button);
     }
 
+    if (pinfo.HasGripper())
+    {
+        if (wxDynamicCast(pinfo.window, wxAuiToolBar))
+        {
+            // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
+            // have a gripper control.  The toolbar's built-in gripper
+            // meshes better with the look and feel of the control than ours,
+            // so turn wxAuiManager's gripper off, and the toolbar's on.
+
+            wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
+            pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
+            tb->SetGripperVisible(true);
+        }
+    }
+
+
     if (pinfo.best_size == wxDefaultSize &&
         pinfo.window)
     {
         pinfo.best_size = pinfo.window->GetClientSize();
 
-        if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar)))
+#if wxUSE_TOOLBAR
+        if (wxDynamicCast(pinfo.window, wxToolBar))
         {
             // GetClientSize() doesn't get the best size for
             // a toolbar under some newer versions of wxWidgets,
             // so use GetBestSize()
             pinfo.best_size = pinfo.window->GetBestSize();
-
-            // for some reason, wxToolBar::GetBestSize() is returning
-            // a size that is a pixel shy of the correct amount.
-            // I believe this to be the correct action, until
-            // wxToolBar::GetBestSize() is fixed.  Is this assumption
-            // correct?
-            pinfo.best_size.y++;
         }
+#endif // wxUSE_TOOLBAR
 
         if (pinfo.min_size != wxDefaultSize)
         {
@@ -624,14 +1135,16 @@ bool wxFrameManager::AddPane(wxWindow* window, const wxPaneInfo& pane_info)
         }
     }
 
+
+
     return true;
 }
 
-bool wxFrameManager::AddPane(wxWindow* window,
-                             int direction,
-                             const wxString& caption)
+bool wxAuiManager::AddPane(wxWindow* window,
+                           int direction,
+                           const wxString& caption)
 {
-    wxPaneInfo pinfo;
+    wxAuiPaneInfo pinfo;
     pinfo.Caption(caption);
     switch (direction)
     {
@@ -644,55 +1157,74 @@ bool wxFrameManager::AddPane(wxWindow* window,
     return AddPane(window, pinfo);
 }
 
-bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
+bool wxAuiManager::AddPane(wxWindow* window,
+                           const wxAuiPaneInfo& paneInfo,
+                           const wxPoint& drop_pos)
+{
+    if (!AddPane(window, paneInfo))
+        return false;
+
+    wxAuiPaneInfo& pane = GetPane(window);
+
+    DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
+
+    return true;
+}
+
+bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
                                 int insert_level)
 {
+    wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
     // shift the panes around, depending on the insert level
     switch (insert_level)
     {
         case wxAUI_INSERT_PANE:
             DoInsertPane(m_panes,
-                 pane_info.dock_direction,
-                 pane_info.dock_layer,
-                 pane_info.dock_row,
-                 pane_info.dock_pos);
+                 paneInfo.dock_direction,
+                 paneInfo.dock_layer,
+                 paneInfo.dock_row,
+                 paneInfo.dock_pos);
             break;
         case wxAUI_INSERT_ROW:
             DoInsertDockRow(m_panes,
-                 pane_info.dock_direction,
-                 pane_info.dock_layer,
-                 pane_info.dock_row);
+                 paneInfo.dock_direction,
+                 paneInfo.dock_layer,
+                 paneInfo.dock_row);
             break;
         case wxAUI_INSERT_DOCK:
             DoInsertDockLayer(m_panes,
-                 pane_info.dock_direction,
-                 pane_info.dock_layer);
+                 paneInfo.dock_direction,
+                 paneInfo.dock_layer);
             break;
     }
 
     // if the window already exists, we are basically just moving/inserting the
     // existing window.  If it doesn't exist, we need to add it and insert it
-    wxPaneInfo& existing_pane = GetPane(window);
+    wxAuiPaneInfo& existing_pane = GetPane(window);
     if (!existing_pane.IsOk())
     {
-        return AddPane(window, pane_info);
+        return AddPane(window, paneInfo);
     }
     else
     {
-        if (pane_info.IsFloating())
+        if (paneInfo.IsFloating())
         {
             existing_pane.Float();
-            if (pane_info.floating_pos != wxDefaultPosition)
-                existing_pane.FloatingPosition(pane_info.floating_pos);
-            if (pane_info.floating_size != wxDefaultSize)
-                existing_pane.FloatingSize(pane_info.floating_size);
+            if (paneInfo.floating_pos != wxDefaultPosition)
+                existing_pane.FloatingPosition(paneInfo.floating_pos);
+            if (paneInfo.floating_size != wxDefaultSize)
+                existing_pane.FloatingSize(paneInfo.floating_size);
         }
-         else
+        else
         {
-            existing_pane.Direction(pane_info.dock_direction);
-            existing_pane.Layer(pane_info.dock_layer);
-            existing_pane.Row(pane_info.dock_row);
-            existing_pane.Position(pane_info.dock_pos);
+            // if the new pane is docked then we should undo maximize
+            RestoreMaximizedPane();
+
+            existing_pane.Direction(paneInfo.dock_direction);
+            existing_pane.Layer(paneInfo.dock_layer);
+            existing_pane.Row(paneInfo.dock_row);
+            existing_pane.Position(paneInfo.dock_pos);
         }
     }
 
@@ -702,12 +1234,14 @@ bool wxFrameManager::InsertPane(wxWindow* window, const wxPaneInfo& pane_info,
 
 // DetachPane() removes a pane from the frame manager.  This
 // method will not destroy the window that is removed.
-bool wxFrameManager::DetachPane(wxWindow* window)
+bool wxAuiManager::DetachPane(wxWindow* window)
 {
+    wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
+
     int i, count;
     for (i = 0, count = m_panes.GetCount(); i < count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window == window)
         {
             if (p.frame)
@@ -717,22 +1251,166 @@ bool wxFrameManager::DetachPane(wxWindow* window)
 
                 // reduce flicker
                 p.window->SetSize(1,1);
-                p.frame->Show(false);
+
+                if (p.frame->IsShown())
+                    p.frame->Show(false);
 
                 // reparent to m_frame and destroy the pane
+                if (m_actionWindow == p.frame)
+                {
+                    m_actionWindow = NULL;
+                }
+
                 p.window->Reparent(m_frame);
                 p.frame->SetSizer(NULL);
                 p.frame->Destroy();
                 p.frame = NULL;
             }
+
+            // make sure there are no references to this pane in our uiparts,
+            // just in case the caller doesn't call Update() immediately after
+            // the DetachPane() call.  This prevets obscure crashes which would
+            // happen at window repaint if the caller forgets to call Update()
+            int pi, part_count;
+            for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
+            {
+                wxAuiDockUIPart& part = m_uiParts.Item(pi);
+                if (part.pane == &p)
+                {
+                    m_uiParts.RemoveAt(pi);
+                    part_count--;
+                    pi--;
+                    continue;
+                }
+            }
+
             m_panes.RemoveAt(i);
             return true;
         }
     }
-    return false;
+    return false;
+}
+
+// ClosePane() destroys or hides the pane depending on its flags
+void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
+{
+    // if we were maximized, restore
+    if (paneInfo.IsMaximized())
+    {
+        RestorePane(paneInfo);
+    }
+
+    // first, hide the window
+    if (paneInfo.window && paneInfo.window->IsShown())
+    {
+        paneInfo.window->Show(false);
+    }
+
+    // make sure that we are the parent of this window
+    if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
+    {
+        paneInfo.window->Reparent(m_frame);
+    }
+
+    // if we have a frame, destroy it
+    if (paneInfo.frame)
+    {
+        paneInfo.frame->Destroy();
+        paneInfo.frame = NULL;
+    }
+
+    // now we need to either destroy or hide the pane
+    if (paneInfo.IsDestroyOnClose())
+    {
+        wxWindow * window = paneInfo.window;
+        DetachPane(window);
+        if (window)
+        {
+            window->Destroy();
+        }
+    }
+    else
+    {
+        paneInfo.Hide();
+    }
+}
+
+void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
+{
+    int i, pane_count;
+
+    // un-maximize and hide all other panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if (!p.IsToolbar() && !p.IsFloating())
+        {
+            p.Restore();
+
+            // save hidden state
+            p.SetFlag(wxAuiPaneInfo::savedHiddenState,
+                      p.HasFlag(wxAuiPaneInfo::optionHidden));
+
+            // hide the pane, because only the newly
+            // maximized pane should show
+            p.Hide();
+        }
+    }
+
+    // mark ourselves maximized
+    paneInfo.Maximize();
+    paneInfo.Show();
+    m_hasMaximized = true;
+
+    // last, show the window
+    if (paneInfo.window && !paneInfo.window->IsShown())
+    {
+        paneInfo.window->Show(true);
+    }
+}
+
+void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
+{
+    int i, pane_count;
+
+    // restore all the panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if (!p.IsToolbar() && !p.IsFloating())
+        {
+            p.SetFlag(wxAuiPaneInfo::optionHidden,
+                      p.HasFlag(wxAuiPaneInfo::savedHiddenState));
+        }
+    }
+
+    // mark ourselves non-maximized
+    paneInfo.Restore();
+    m_hasMaximized = false;
+
+    // last, show the window
+    if (paneInfo.window && !paneInfo.window->IsShown())
+    {
+        paneInfo.window->Show(true);
+    }
+}
+
+void wxAuiManager::RestoreMaximizedPane()
+{
+    int i, pane_count;
+
+    // restore all the panes
+    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
+    {
+        wxAuiPaneInfo& p = m_panes.Item(i);
+        if (p.IsMaximized())
+        {
+            RestorePane(p);
+            break;
+        }
+    }
 }
 
-
 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
 // in the input string.  This is an internal functions which is
 // used for saving perspectives
@@ -751,54 +1429,135 @@ static wxString EscapeDelimiters(const wxString& s)
     return result;
 }
 
+wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
+{
+    wxString result = wxT("name=");
+    result += EscapeDelimiters(pane.name);
+    result += wxT(";");
+
+    result += wxT("caption=");
+    result += EscapeDelimiters(pane.caption);
+    result += wxT(";");
+
+    result += wxString::Format(wxT("state=%u;"), pane.state);
+    result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
+    result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
+    result += wxString::Format(wxT("row=%d;"), pane.dock_row);
+    result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
+    result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
+    result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
+    result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
+    result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
+    result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
+    result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
+    result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
+    result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
+    result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
+    result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
+    result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
+
+    return result;
+}
+
+// Load a "pane" with the pane infor settings in pane_part
+void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
+{
+    // replace escaped characters so we can
+    // split up the string easily
+    pane_part.Replace(wxT("\\|"), wxT("\a"));
+    pane_part.Replace(wxT("\\;"), wxT("\b"));
+
+    while(1)
+    {
+        wxString val_part = pane_part.BeforeFirst(wxT(';'));
+        pane_part = pane_part.AfterFirst(wxT(';'));
+        wxString val_name = val_part.BeforeFirst(wxT('='));
+        wxString value = val_part.AfterFirst(wxT('='));
+        val_name.MakeLower();
+        val_name.Trim(true);
+        val_name.Trim(false);
+        value.Trim(true);
+        value.Trim(false);
+
+        if (val_name.empty())
+            break;
+
+        if (val_name == wxT("name"))
+            pane.name = value;
+        else if (val_name == wxT("caption"))
+            pane.caption = value;
+        else if (val_name == wxT("state"))
+            pane.state = (unsigned int)wxAtoi(value.c_str());
+        else if (val_name == wxT("dir"))
+            pane.dock_direction = wxAtoi(value.c_str());
+        else if (val_name == wxT("layer"))
+            pane.dock_layer = wxAtoi(value.c_str());
+        else if (val_name == wxT("row"))
+            pane.dock_row = wxAtoi(value.c_str());
+        else if (val_name == wxT("pos"))
+            pane.dock_pos = wxAtoi(value.c_str());
+        else if (val_name == wxT("prop"))
+            pane.dock_proportion = wxAtoi(value.c_str());
+        else if (val_name == wxT("bestw"))
+            pane.best_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("besth"))
+            pane.best_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("minw"))
+            pane.min_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("minh"))
+            pane.min_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("maxw"))
+            pane.max_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("maxh"))
+            pane.max_size.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("floatx"))
+            pane.floating_pos.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("floaty"))
+            pane.floating_pos.y = wxAtoi(value.c_str());
+        else if (val_name == wxT("floatw"))
+            pane.floating_size.x = wxAtoi(value.c_str());
+        else if (val_name == wxT("floath"))
+            pane.floating_size.y = wxAtoi(value.c_str());
+        else {
+            wxFAIL_MSG(wxT("Bad Perspective String"));
+        }
+    }
+
+    // replace escaped characters so we can
+    // split up the string easily
+    pane.name.Replace(wxT("\a"), wxT("|"));
+    pane.name.Replace(wxT("\b"), wxT(";"));
+    pane.caption.Replace(wxT("\a"), wxT("|"));
+    pane.caption.Replace(wxT("\b"), wxT(";"));
+    pane_part.Replace(wxT("\a"), wxT("|"));
+    pane_part.Replace(wxT("\b"), wxT(";"));
+
+    return;
+}
+
 
 // SavePerspective() saves all pane information as a single string.
 // This string may later be fed into LoadPerspective() to restore
 // all pane settings.  This save and load mechanism allows an
 // exact pane configuration to be saved and restored at a later time
 
-wxString wxFrameManager::SavePerspective()
+wxString wxAuiManager::SavePerspective()
 {
     wxString result;
     result.Alloc(500);
-    result = wxT("layout1|");
+    result = wxT("layout2|");
 
     int pane_i, pane_count = m_panes.GetCount();
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = m_panes.Item(pane_i);
-
-        result += wxT("name=");
-        result += EscapeDelimiters(pane.name);
-        result += wxT(";");
-
-        result += wxT("caption=");
-        result += EscapeDelimiters(pane.caption);
-        result += wxT(";");
-
-        result += wxString::Format(wxT("state=%u;"), pane.state);
-        result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
-        result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
-        result += wxString::Format(wxT("row=%d;"), pane.dock_row);
-        result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
-        result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
-        result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
-        result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
-        result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
-        result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
-        result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
-        result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
-        result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
-        result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
-        result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
-        result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
-        result += wxT("|");
+        wxAuiPaneInfo& pane = m_panes.Item(pane_i);
+        result += SavePaneInfo(pane)+wxT("|");
     }
 
     int dock_i, dock_count = m_docks.GetCount();
     for (dock_i = 0; dock_i < dock_count; ++dock_i)
     {
-        wxDockInfo& dock = m_docks.Item(dock_i);
+        wxAuiDockInfo& dock = m_docks.Item(dock_i);
 
         result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
                                    dock.dock_direction, dock.dock_layer,
@@ -811,24 +1570,30 @@ wxString wxFrameManager::SavePerspective()
 // LoadPerspective() loads a layout which was saved with SavePerspective()
 // If the "update" flag parameter is true, the GUI will immediately be updated
 
-bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
+bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
 {
     wxString input = layout;
     wxString part;
 
     // check layout string version
+    //    'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
+    //    'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
     part = input.BeforeFirst(wxT('|'));
     input = input.AfterFirst(wxT('|'));
     part.Trim(true);
     part.Trim(false);
-    if (part != wxT("layout1"))
+    if (part != wxT("layout2"))
         return false;
 
-
-    // mark all panes currently managed as docked and hidden
+    // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
     int pane_i, pane_count = m_panes.GetCount();
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
-        m_panes.Item(pane_i).Dock().Hide();
+    {
+        wxAuiPaneInfo& p = m_panes.Item(pane_i);
+        if(p.IsDockable())
+            p.Dock();
+        p.Hide();
+    }
 
     // clear out the dock array; this will be reconstructed
     m_docks.Clear();
@@ -838,9 +1603,10 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
     input.Replace(wxT("\\|"), wxT("\a"));
     input.Replace(wxT("\\;"), wxT("\b"));
 
+    m_hasMaximized = false;
     while (1)
     {
-        wxPaneInfo pane;
+        wxAuiPaneInfo pane;
 
         wxString pane_part = input.BeforeFirst(wxT('|'));
         input = input.AfterFirst(wxT('|'));
@@ -850,7 +1616,6 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
         if (pane_part.empty())
             break;
 
-
         if (pane_part.Left(9) == wxT("dock_size"))
         {
             wxString val_name = pane_part.BeforeFirst(wxT('='));
@@ -865,7 +1630,7 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
             piece.AfterFirst(wxT(',')).ToLong(&row);
             value.ToLong(&size);
 
-            wxDockInfo dock;
+            wxAuiDockInfo dock;
             dock.dock_direction = dir;
             dock.dock_layer = layer;
             dock.dock_row = row;
@@ -874,81 +1639,25 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
             continue;
         }
 
-        while (1)
-        {
-            wxString val_part = pane_part.BeforeFirst(wxT(';'));
-            pane_part = pane_part.AfterFirst(wxT(';'));
-            wxString val_name = val_part.BeforeFirst(wxT('='));
-            wxString value = val_part.AfterFirst(wxT('='));
-            val_name.MakeLower();
-            val_name.Trim(true);
-            val_name.Trim(false);
-            value.Trim(true);
-            value.Trim(false);
-
-            if (val_name.empty())
-                break;
+        // Undo our escaping as LoadPaneInfo needs to take an unescaped
+        // name so it can be called by external callers
+        pane_part.Replace(wxT("\a"), wxT("|"));
+        pane_part.Replace(wxT("\b"), wxT(";"));
 
-            if (val_name == wxT("name"))
-                pane.name = value;
-            else if (val_name == wxT("caption"))
-                pane.caption = value;
-            else if (val_name == wxT("state"))
-                pane.state = (unsigned int)wxAtoi(value.c_str());
-            else if (val_name == wxT("dir"))
-                pane.dock_direction = wxAtoi(value.c_str());
-            else if (val_name == wxT("layer"))
-                pane.dock_layer = wxAtoi(value.c_str());
-            else if (val_name == wxT("row"))
-                pane.dock_row = wxAtoi(value.c_str());
-            else if (val_name == wxT("pos"))
-                pane.dock_pos = wxAtoi(value.c_str());
-            else if (val_name == wxT("prop"))
-                pane.dock_proportion = wxAtoi(value.c_str());
-            else if (val_name == wxT("bestw"))
-                pane.best_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("besth"))
-                pane.best_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("minw"))
-                pane.min_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("minh"))
-                pane.min_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("maxw"))
-                pane.max_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("maxh"))
-                pane.max_size.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("floatx"))
-                pane.floating_pos.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("floaty"))
-                pane.floating_pos.y = wxAtoi(value.c_str());
-            else if (val_name == wxT("floatw"))
-                pane.floating_size.x = wxAtoi(value.c_str());
-            else if (val_name == wxT("floath"))
-                pane.floating_size.y = wxAtoi(value.c_str());
-            else {
-                wxFAIL_MSG(wxT("Bad Perspective String"));
-            }
-        }
+        LoadPaneInfo(pane_part, pane);
 
-        // replace escaped characters so we can
-        // split up the string easily
-        pane.name.Replace(wxT("\a"), wxT("|"));
-        pane.name.Replace(wxT("\b"), wxT(";"));
-        pane.caption.Replace(wxT("\a"), wxT("|"));
-        pane.caption.Replace(wxT("\b"), wxT(";"));
+        if ( pane.IsMaximized() )
+            m_hasMaximized = true;
 
-        wxPaneInfo& p = GetPane(pane.name);
+        wxAuiPaneInfo& p = GetPane(pane.name);
         if (!p.IsOk())
         {
             // the pane window couldn't be found
-            // in the existing layout
-            return false;
+            // in the existing layout -- skip it
+            continue;
         }
 
-        pane.window = p.window;
-        pane.frame = p.frame;
-        pane.buttons = p.buttons;
-        p = pane;
+        p.SafeSet(pane);
     }
 
     if (update)
@@ -957,14 +1666,13 @@ bool wxFrameManager::LoadPerspective(const wxString& layout, bool update)
     return true;
 }
 
-
-void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
-                                              wxArrayInt& positions,
-                                              wxArrayInt& sizes)
+void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
+                                            wxArrayInt& positions,
+                                            wxArrayInt& sizes)
 {
-    int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
-    int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
-    int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
+    int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+    int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+    int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
 
     positions.Empty();
     sizes.Empty();
@@ -975,9 +1683,9 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
     // find the pane marked as our action pane
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+        wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
 
-        if (pane.state & wxPaneInfo::actionPane)
+        if (pane.HasFlag(wxAuiPaneInfo::actionPane))
         {
             wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
             action_pane = pane_i;
@@ -989,23 +1697,23 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
     // on the dock's orientation) of each pane
     for (pane_i = 0; pane_i < pane_count; ++pane_i)
     {
-        wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+        wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
         positions.Add(pane.dock_pos);
         int size = 0;
 
         if (pane.HasBorder())
-            size += (pane_border_size*2);
+            size += (pane_borderSize*2);
 
         if (dock.IsHorizontal())
         {
             if (pane.HasGripper() && !pane.HasGripperTop())
-                size += gripper_size;
+                size += gripperSize;
             size += pane.best_size.x;
         }
-         else
+        else
         {
             if (pane.HasGripper() && pane.HasGripperTop())
-                size += gripper_size;
+                size += gripperSize;
 
             if (pane.HasCaption())
                 size += caption_size;
@@ -1027,7 +1735,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
 
         if (amount >= 0)
             offset += amount;
-             else
+        else
             positions[pane_i] -= -amount;
 
         offset += sizes[pane_i];
@@ -1041,7 +1749,7 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
         int amount = positions[pane_i] - offset;
         if (amount >= 0)
             offset += amount;
-             else
+        else
             positions[pane_i] += -amount;
 
         offset += sizes[pane_i];
@@ -1049,26 +1757,26 @@ void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
 }
 
 
-void wxFrameManager::LayoutAddPane(wxSizer* cont,
-                                   wxDockInfo& dock,
-                                   wxPaneInfo& pane,
-                                   wxDockUIPartArray& uiparts,
-                                   bool spacer_only)
+void wxAuiManager::LayoutAddPane(wxSizer* cont,
+                                 wxAuiDockInfo& dock,
+                                 wxAuiPaneInfo& pane,
+                                 wxAuiDockUIPartArray& uiparts,
+                                 bool spacer_only)
 {
-    wxDockUIPart part;
+    wxAuiDockUIPart part;
     wxSizerItem* sizer_item;
 
-    int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
-    int gripper_size = m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
-    int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
-    int pane_button_size = m_art->GetMetric(wxAUI_ART_PANE_BUTTON_SIZE);
+    int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+    int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
+    int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+    int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
 
     // find out the orientation of the item (orientation for panes
     // is the same as the dock's orientation)
     int orientation;
     if (dock.IsHorizontal())
         orientation = wxHORIZONTAL;
-         else
+    else
         orientation = wxVERTICAL;
 
     // this variable will store the proportion
@@ -1081,11 +1789,11 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
     if (pane.HasGripper())
     {
         if (pane.HasGripperTop())
-            sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND);
+            sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
         else
-            sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND);
+            sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeGripper;
+        part.type = wxAuiDockUIPart::typeGripper;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1102,7 +1810,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
 
         sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
 
-        part.type = wxDockUIPart::typeCaption;
+        part.type = wxAuiDockUIPart::typeCaption;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1117,13 +1825,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
         for (i = 0, button_count = pane.buttons.GetCount();
              i < button_count; ++i)
         {
-            wxPaneButton& button = pane.buttons.Item(i);
+            wxAuiPaneButton& button = pane.buttons.Item(i);
 
             sizer_item = caption_sizer->Add(pane_button_size,
                                             caption_size,
                                             0, wxEXPAND);
 
-            part.type = wxDockUIPart::typePaneButton;
+            part.type = wxAuiDockUIPart::typePaneButton;
             part.dock = &dock;
             part.pane = &pane;
             part.button = &button;
@@ -1133,6 +1841,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
             uiparts.Add(part);
         }
 
+        // if we have buttons, add a little space to the right
+        // of them to ease visual crowding
+        if (button_count >= 1)
+        {
+            caption_sizer->Add(3,1);
+        }
+
         // add the caption sizer
         sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
 
@@ -1147,10 +1862,13 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
     else
     {
         sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
+        // Don't do this because it breaks the pane size in floating windows
+        // BIW: Right now commenting this out is causing problems with
+        // an mdi client window as the center pane.
         vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
     }
 
-    part.type = wxDockUIPart::typePane;
+    part.type = wxAuiDockUIPart::typePane;
     part.dock = &dock;
     part.pane = &pane;
     part.button = NULL;
@@ -1161,7 +1879,7 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
 
 
     // determine if the pane should have a minimum size; if the pane is
-    // non-resizable (fixed) then we must set a minimum size. Alternitavely,
+    // non-resizable (fixed) then we must set a minimum size. Alternatively,
     // if the pane.min_size is set, we must use that value as well
 
     wxSize min_size = pane.min_size;
@@ -1192,9 +1910,9 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
     {
         // allowing space for the pane's border
         sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
-                               wxEXPAND | wxALL, pane_border_size);
+                               wxEXPAND | wxALL, pane_borderSize);
 
-        part.type = wxDockUIPart::typePaneBorder;
+        part.type = wxAuiDockUIPart::typePaneBorder;
         part.dock = &dock;
         part.pane = &pane;
         part.button = NULL;
@@ -1209,24 +1927,24 @@ void wxFrameManager::LayoutAddPane(wxSizer* cont,
     }
 }
 
-void wxFrameManager::LayoutAddDock(wxSizer* cont,
-                                   wxDockInfo& dock,
-                                   wxDockUIPartArray& uiparts,
-                                   bool spacer_only)
+void wxAuiManager::LayoutAddDock(wxSizer* cont,
+                                 wxAuiDockInfo& dock,
+                                 wxAuiDockUIPartArray& uiparts,
+                                 bool spacer_only)
 {
     wxSizerItem* sizer_item;
-    wxDockUIPart part;
+    wxAuiDockUIPart part;
 
-    int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+    int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
     int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
 
     // resizable bottom and right docks have a sash before them
-    if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
+    if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
                         dock.dock_direction == wxAUI_DOCK_RIGHT))
     {
-        sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+        sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeDockSizer;
+        part.type = wxAuiDockUIPart::typeDockSizer;
         part.orientation = orientation;
         part.dock = &dock;
         part.pane = NULL;
@@ -1240,6 +1958,7 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     wxSizer* dock_sizer = new wxBoxSizer(orientation);
 
     // add each pane to the dock
+    bool has_maximized_pane = false;
     int pane_i, pane_count = dock.panes.GetCount();
 
     if (dock.fixed)
@@ -1253,18 +1972,22 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         int offset = 0;
         for (pane_i = 0; pane_i < pane_count; ++pane_i)
         {
-            wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+            wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
             int pane_pos = pane_positions.Item(pane_i);
 
+            if (pane.IsMaximized())
+                has_maximized_pane = true;
+
+
             int amount = pane_pos - offset;
             if (amount > 0)
             {
                 if (dock.IsVertical())
                     sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
-                     else
+                else
                     sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
 
-                part.type = wxDockUIPart::typeBackground;
+                part.type = wxAuiDockUIPart::typeBackground;
                 part.dock = &dock;
                 part.pane = NULL;
                 part.button = NULL;
@@ -1282,9 +2005,9 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         }
 
         // at the end add a very small stretchable background area
-        sizer_item = dock_sizer->Add(1,1, 1, wxEXPAND);
+        sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
 
-        part.type = wxDockUIPart::typeBackground;
+        part.type = wxAuiDockUIPart::typeBackground;
         part.dock = &dock;
         part.pane = NULL;
         part.button = NULL;
@@ -1297,15 +2020,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     {
         for (pane_i = 0; pane_i < pane_count; ++pane_i)
         {
-            wxPaneInfo& pane = *(dock.panes.Item(pane_i));
+            wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
+
+            if (pane.IsMaximized())
+                has_maximized_pane = true;
 
             // if this is not the first pane being added,
             // we need to add a pane sizer
-            if (pane_i > 0)
+            if (!m_hasMaximized && pane_i > 0)
             {
-                sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND);
+                sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
 
-                part.type = wxDockUIPart::typePaneSizer;
+                part.type = wxAuiDockUIPart::typePaneSizer;
                 part.dock = &dock;
                 part.pane = dock.panes.Item(pane_i-1);
                 part.button = NULL;
@@ -1319,12 +2045,12 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
         }
     }
 
-    if (dock.dock_direction == wxAUI_DOCK_CENTER)
+    if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
         sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
-         else
+    else
         sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
 
-    part.type = wxDockUIPart::typeDock;
+    part.type = wxAuiDockUIPart::typeDock;
     part.dock = &dock;
     part.pane = NULL;
     part.button = NULL;
@@ -1335,16 +2061,18 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
 
     if (dock.IsHorizontal())
         cont->SetItemMinSize(dock_sizer, 0, dock.size);
-         else
+    else
         cont->SetItemMinSize(dock_sizer, dock.size, 0);
 
     //  top and left docks have a sash after them
-    if (!dock.fixed && (dock.dock_direction == wxAUI_DOCK_TOP ||
-                        dock.dock_direction == wxAUI_DOCK_LEFT))
+    if (!m_hasMaximized &&
+        !dock.fixed &&
+          (dock.dock_direction == wxAUI_DOCK_TOP ||
+           dock.dock_direction == wxAUI_DOCK_LEFT))
     {
-        sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND);
+        sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
 
-        part.type = wxDockUIPart::typeDockSizer;
+        part.type = wxAuiDockUIPart::typeDockSizer;
         part.dock = &dock;
         part.pane = NULL;
         part.button = NULL;
@@ -1355,43 +2083,58 @@ void wxFrameManager::LayoutAddDock(wxSizer* cont,
     }
 }
 
-wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
-                                   wxDockInfoArray& docks,
-                                   wxDockUIPartArray& uiparts,
-                                   bool spacer_only)
+wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
+                                 wxAuiDockInfoArray& docks,
+                                 wxAuiDockUIPartArray& uiparts,
+                                 bool spacer_only)
 {
     wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
 
-    int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
-    int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
+    int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+    int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
     wxSize cli_size = m_frame->GetClientSize();
     int i, dock_count, pane_count;
 
 
     // empty all docks out
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
-        docks.Item(i).panes.Empty();
+    {
+        wxAuiDockInfo& dock = docks.Item(i);
+
+        // empty out all panes, as they will be readded below
+        dock.panes.Empty();
+
+        if (dock.fixed)
+        {
+            // always reset fixed docks' sizes, because
+            // the contained windows may have been resized
+            dock.size = 0;
+        }
+    }
+
 
     // iterate through all known panes, filing each
     // of them into the appropriate dock. If the
     // pane does not exist in the dock, add it
     for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
     {
-        wxPaneInfo& p = panes.Item(i);
+        wxAuiPaneInfo& p = panes.Item(i);
 
-        // find any docks in this layer
-        wxDockInfo* dock;
-        wxDockInfoPtrArray arr;
+        // find any docks with the same dock direction, dock layer, and
+        // dock row as the pane we are working on
+        wxAuiDockInfo* dock;
+        wxAuiDockInfoPtrArray arr;
         FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
 
         if (arr.GetCount() > 0)
         {
+            // found the right dock
             dock = arr.Item(0);
         }
-         else
+        else
         {
             // dock was not found, so we need to create a new one
-            wxDockInfo d;
+            wxAuiDockInfo d;
             d.dock_direction = p.dock_direction;
             d.dock_layer = p.dock_layer;
             d.dock_row = p.dock_row;
@@ -1410,7 +2153,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
             if (!FindPaneInDock(*dock, p.window))
                 dock->panes.Add(&p);
         }
-         else
+        else
         {
             // remove the pane from any existing docks
             RemovePaneFromDocks(docks, p);
@@ -1428,7 +2171,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
     // configure the docks further
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         int j, dock_pane_count = dock.panes.GetCount();
 
         // sort the dock pane array by the pane's
@@ -1442,7 +2185,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *dock.panes.Item(j);
+                wxAuiPaneInfo& pane = *dock.panes.Item(j);
                 wxSize pane_size = pane.best_size;
                 if (pane_size == wxDefaultSize)
                     pane_size = pane.min_size;
@@ -1451,7 +2194,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
                 if (dock.IsHorizontal())
                     size = wxMax(pane_size.y, size);
-                     else
+                else
                     size = wxMax(pane_size.x, size);
             }
 
@@ -1461,7 +2204,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
             {
                 if (dock.panes.Item(j)->HasBorder())
                 {
-                    size += (pane_border_size*2);
+                    size += (pane_borderSize*2);
                     break;
                 }
             }
@@ -1480,14 +2223,22 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
                 }
             }
 
-            // new dock's size may not be more than 1/3 of the frame size
+
+            // new dock's size may not be more than the dock constraint
+            // parameter specifies.  See SetDockSizeConstraint()
+
+            int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
+            int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
+
             if (dock.IsHorizontal())
-                size = wxMin(size, cli_size.y/3);
-                 else
-                size = wxMin(size, cli_size.x/3);
+                size = wxMin(size, max_dock_y_size);
+            else
+                size = wxMin(size, max_dock_x_size);
 
+            // absolute minimum size for a dock is 10 pixels
             if (size < 10)
                 size = 10;
+
             dock.size = size;
         }
 
@@ -1498,7 +2249,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         int dock_min_size = 0;
         for (j = 0; j < dock_pane_count; ++j)
         {
-            wxPaneInfo& pane = *dock.panes.Item(j);
+            wxAuiPaneInfo& pane = *dock.panes.Item(j);
             if (pane.min_size != wxDefaultSize)
             {
                 if (pane.HasBorder())
@@ -1510,7 +2261,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
                     if (pane.min_size.y > dock_min_size)
                         dock_min_size = pane.min_size.y;
                 }
-                 else
+                else
                 {
                     if (pane.min_size.x > dock_min_size)
                         dock_min_size = pane.min_size.x;
@@ -1519,7 +2270,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         }
 
         if (plus_border)
-            dock_min_size += (pane_border_size*2);
+            dock_min_size += (pane_borderSize*2);
         if (plus_caption && dock.IsHorizontal())
             dock_min_size += (caption_size);
 
@@ -1539,12 +2290,14 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         dock.toolbar = true;
         for (j = 0; j < dock_pane_count; ++j)
         {
-            wxPaneInfo& pane = *dock.panes.Item(j);
+            wxAuiPaneInfo& pane = *dock.panes.Item(j);
             if (!pane.IsFixed())
                 dock.fixed = false;
             if (!pane.IsToolbar())
                 dock.toolbar = false;
-            if (pane.state & wxPaneInfo::actionPane)
+            if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
+                dock.fixed = true;
+            if (pane.HasFlag(wxAuiPaneInfo::actionPane))
                 action_pane_marked = true;
         }
 
@@ -1556,7 +2309,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         {
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *dock.panes.Item(j);
+                wxAuiPaneInfo& pane = *dock.panes.Item(j);
                 pane.dock_pos = j;
             }
         }
@@ -1564,7 +2317,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         // if the dock mode is fixed, and none of the panes
         // are being moved right now, make sure the panes
         // do not overlap each other.  If they do, we will
-        // adjust the panes' positions
+        // adjust the positions of the panes
         if (dock.fixed && !action_pane_marked)
         {
             wxArrayInt pane_positions, pane_sizes;
@@ -1573,13 +2326,13 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
             int offset = 0;
             for (j = 0; j < dock_pane_count; ++j)
             {
-                wxPaneInfo& pane = *(dock.panes.Item(j));
+                wxAuiPaneInfo& pane = *(dock.panes.Item(j));
                 pane.dock_pos = pane_positions[j];
 
                 int amount = pane.dock_pos - offset;
                 if (amount >= 0)
                     offset += amount;
-                     else
+                else
                     pane.dock_pos += -amount;
 
                 offset += pane_sizes[j];
@@ -1605,7 +2358,7 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
     for (layer = 0; layer <= max_layer; ++layer)
     {
-        wxDockInfoPtrArray arr;
+        wxAuiDockInfoPtrArray arr;
 
         // find any docks in this layer
         FindDocks(docks, -1, layer, -1, arr);
@@ -1623,7 +2376,6 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
         // find any top docks in this layer
         FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
-        RenumberDockRows(arr);
         if (!arr.IsEmpty())
         {
             for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
@@ -1638,7 +2390,6 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 
         // find any left docks in this layer
         FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
-        RenumberDockRows(arr);
         if (!arr.IsEmpty())
         {
             for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
@@ -1656,12 +2407,12 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
                 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
                    LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
             }
-             else
+            else if (!m_hasMaximized)
             {
                 // there are no center docks, add a background area
                 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
-                wxDockUIPart part;
-                part.type = wxDockUIPart::typeBackground;
+                wxAuiDockUIPart part;
+                part.type = wxAuiDockUIPart::typeBackground;
                 part.pane = NULL;
                 part.dock = NULL;
                 part.button = NULL;
@@ -1670,27 +2421,28 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
                 uiparts.Add(part);
             }
         }
-         else
+        else
         {
             middle->Add(old_cont, 1, wxEXPAND);
         }
 
         // find any right docks in this layer
         FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
-        RenumberDockRows(arr);
         if (!arr.IsEmpty())
         {
             for (row = arr.GetCount()-1; row >= 0; --row)
                 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
         }
 
-        cont->Add(middle, 1, wxEXPAND);
+        if (middle->GetChildren().GetCount() > 0)
+            cont->Add(middle, 1, wxEXPAND);
+             else
+            delete middle;
 
 
 
         // find any bottom docks in this layer
         FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
-        RenumberDockRows(arr);
         if (!arr.IsEmpty())
         {
             for (row = arr.GetCount()-1; row >= 0; --row)
@@ -1705,8 +2457,8 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
         // therefore we will create a simple background area
         cont = new wxBoxSizer(wxVERTICAL);
         wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
-        wxDockUIPart part;
-        part.type = wxDockUIPart::typeBackground;
+        wxAuiDockUIPart part;
+        part.type = wxAuiDockUIPart::typeBackground;
         part.pane = NULL;
         part.dock = NULL;
         part.button = NULL;
@@ -1720,23 +2472,45 @@ wxSizer* wxFrameManager::LayoutAll(wxPaneInfoArray& panes,
 }
 
 
+// SetDockSizeConstraint() allows the dock constraints to be set.  For example,
+// specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
+// not be larger than half of the window's size
+
+void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
+{
+    m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
+    m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
+}
+
+void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
+{
+    if (width_pct)
+        *width_pct = m_dockConstraintX;
+
+    if (height_pct)
+        *height_pct = m_dockConstraintY;
+}
+
+
+
 // Update() updates the layout.  Whenever changes are made to
 // one or more panes, this function should be called.  It is the
 // external entry point for running the layout engine.
 
-void wxFrameManager::Update()
+void wxAuiManager::Update()
 {
+    m_hoverButton = NULL;
+    m_actionPart = NULL;
+
     wxSizer* sizer;
     int i, pane_count = m_panes.GetCount();
 
-    // delete old sizer first
-    m_frame->SetSizer(NULL);
 
     // destroy floating panes which have been
     // redocked or are becoming non-floating
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (!p.IsFloating() && p.frame)
         {
@@ -1745,9 +2519,32 @@ void wxFrameManager::Update()
 
             // reduce flicker
             p.window->SetSize(1,1);
-            p.frame->Show(false);
+
+
+            // the following block is a workaround for bug #1531361
+            // (see wxWidgets sourceforge page).  On wxGTK (only), when
+            // a frame is shown/hidden, a move event unfortunately
+            // also gets fired.  Because we may be dragging around
+            // a pane, we need to cancel that action here to prevent
+            // a spurious crash.
+            if (m_actionWindow == p.frame)
+            {
+                if (wxWindow::GetCapture() == m_frame)
+                    m_frame->ReleaseMouse();
+                m_action = actionNone;
+                m_actionWindow = NULL;
+            }
+
+            // hide the frame
+            if (p.frame->IsShown())
+                p.frame->Show(false);
 
             // reparent to m_frame and destroy the pane
+            if (m_actionWindow == p.frame)
+            {
+                m_actionWindow = NULL;
+            }
+
             p.window->Reparent(m_frame);
             p.frame->SetSizer(NULL);
             p.frame->Destroy();
@@ -1756,14 +2553,17 @@ void wxFrameManager::Update()
     }
 
 
+    // delete old sizer first
+    m_frame->SetSizer(NULL);
+
     // create a layout for all of the panes
-    sizer = LayoutAll(m_panes, m_docks, m_uiparts, false);
+    sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
 
     // hide or show panes as necessary,
     // and float panes as necessary
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (p.IsFloating())
         {
@@ -1771,52 +2571,64 @@ void wxFrameManager::Update()
             {
                 // we need to create a frame for this
                 // pane, which has recently been floated
-                wxFloatingPane* frame = new wxFloatingPane(m_frame,
-                                                  this, -1,
-                                                  p.floating_pos,
-                                                  p.floating_size);
+                wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
 
-                // on MSW, if the owner desires transparent dragging, and
+                // on MSW and Mac, if the owner desires transparent dragging, and
                 // the dragging is happening right now, then the floating
                 // window should have this style by default
-#ifdef __WXMSW__
                 if (m_action == actionDragFloatingPane &&
                     (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
-                        MakeWindowTransparent(frame, 150);
-#endif
+                        frame->SetTransparent(150);
 
                 frame->SetPaneWindow(p);
                 p.frame = frame;
 
-                if (p.IsShown())
-                {
+                if (p.IsShown() && !frame->IsShown())
                     frame->Show();
-                }
             }
-             else
+            else
             {
                 // frame already exists, make sure it's position
-                // and size reflect the information in wxPaneInfo
-                if (p.frame->GetPosition() != p.floating_pos)
+                // and size reflect the information in wxAuiPaneInfo
+                if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
                 {
                     p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
-                                     -1, -1, wxSIZE_USE_EXISTING);
+                                     p.floating_size.x, p.floating_size.y,
+                                     wxSIZE_USE_EXISTING);
+                /*
+                    p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
+                                     wxDefaultCoord, wxDefaultCoord,
+                                     wxSIZE_USE_EXISTING);
                     //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
+                */
                 }
 
-                 p.frame->Show(p.IsShown());
+                // update whether the pane is resizable or not
+                long style = p.frame->GetWindowStyleFlag();
+                if (p.IsFixed())
+                    style &= ~wxRESIZE_BORDER;
+                else
+                    style |= wxRESIZE_BORDER;
+                p.frame->SetWindowStyleFlag(style);
+
+                if (p.frame->GetLabel() != p.caption)
+                    p.frame->SetLabel(p.caption);
+
+                if (p.frame->IsShown() != p.IsShown())
+                    p.frame->Show(p.IsShown());
             }
         }
-         else
+        else
         {
-            p.window->Show(p.IsShown());
+            if (p.window->IsShown() != p.IsShown())
+                p.window->Show(p.IsShown());
         }
 
         // if "active panes" are no longer allowed, clear
         // any optionActive values from the pane states
         if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
         {
-            p.state &= ~wxPaneInfo::optionActive;
+            p.state &= ~wxAuiPaneInfo::optionActive;
         }
     }
 
@@ -1827,7 +2639,7 @@ void wxFrameManager::Update()
     for (i = 0; i < pane_count; ++i)
     {
         wxRect r;
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
 
         if (p.window && p.IsShown() && p.IsDocked())
             r = p.rect;
@@ -1851,7 +2663,7 @@ void wxFrameManager::Update()
     // changed, the corresponding panes must also be updated
     for (i = 0; i < pane_count; ++i)
     {
-        wxPaneInfo& p = m_panes.Item(i);
+        wxAuiPaneInfo& p = m_panes.Item(i);
         if (p.window && p.window->IsShown() && p.IsDocked())
         {
             if (p.rect != old_pane_rects[i])
@@ -1893,14 +2705,14 @@ void wxFrameManager::Update()
 // and updates their internal rectangles.  This should always be called
 // instead of calling m_frame->Layout() directly
 
-void wxFrameManager::DoFrameLayout()
+void wxAuiManager::DoFrameLayout()
 {
     m_frame->Layout();
 
     int i, part_count;
-    for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+    for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
+        wxAuiDockUIPart& part = m_uiParts.Item(i);
 
         // get the rectangle of the UI part
         // originally, this code looked like this:
@@ -1933,9 +2745,9 @@ void wxFrameManager::DoFrameLayout()
             part.rect.width += border;
 
 
-        if (part.type == wxDockUIPart::typeDock)
+        if (part.type == wxAuiDockUIPart::typeDock)
             part.dock->rect = part.rect;
-        if (part.type == wxDockUIPart::typePane)
+        if (part.type == wxAuiDockUIPart::typePane)
             part.pane->rect = part.rect;
     }
 }
@@ -1945,20 +2757,20 @@ void wxFrameManager::DoFrameLayout()
 // rectangle of the pane in question, including decorations like
 // caption and border (if any).
 
-wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
+wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
 {
     int i, part_count;
-    for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+    for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
-        if (part.type == wxDockUIPart::typePaneBorder &&
+        wxAuiDockUIPart& part = m_uiParts.Item(i);
+        if (part.type == wxAuiDockUIPart::typePaneBorder &&
             part.pane && part.pane->window == wnd)
                 return &part;
     }
-    for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i)
+    for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
-        if (part.type == wxDockUIPart::typePane &&
+        wxAuiDockUIPart& part = m_uiParts.Item(i);
+        if (part.type == wxAuiDockUIPart::typePane &&
             part.pane && part.pane->window == wnd)
                 return &part;
     }
@@ -1973,15 +2785,15 @@ wxDockUIPart* wxFrameManager::GetPanePart(wxWindow* wnd)
 // vertical docks).  This value is necessary for calculating
 // fixel-pane/toolbar offsets when they are dragged.
 
-int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
+int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
 {
     // the only way to accurately calculate the dock's
     // offset is to actually run a theoretical layout
 
     int i, part_count, dock_count;
-    wxDockInfoArray docks;
-    wxPaneInfoArray panes;
-    wxDockUIPartArray uiparts;
+    wxAuiDockInfoArray docks;
+    wxAuiPaneInfoArray panes;
+    wxAuiDockUIPartArray uiparts;
     CopyDocksAndPanes(docks, panes, m_docks, m_panes);
     panes.Add(test);
 
@@ -1992,10 +2804,10 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 
     for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
     {
-        wxDockUIPart& part = uiparts.Item(i);
+        wxAuiDockUIPart& part = uiparts.Item(i);
         part.rect = wxRect(part.sizer_item->GetPosition(),
                            part.sizer_item->GetSize());
-        if (part.type == wxDockUIPart::typeDock)
+        if (part.type == wxAuiDockUIPart::typeDock)
             part.dock->rect = part.rect;
     }
 
@@ -2003,13 +2815,13 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 
     for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
     {
-        wxDockInfo& dock = docks.Item(i);
+        wxAuiDockInfo& dock = docks.Item(i);
         if (test.dock_direction == dock.dock_direction &&
             test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
         {
             if (dock.IsVertical())
                 return dock.rect.y;
-                 else
+            else
                 return dock.rect.x;
         }
     }
@@ -2023,8 +2835,8 @@ int wxFrameManager::GetDockPixelOffset(wxPaneInfo& test)
 // if a dock operation is allowed, the new dock position is copied into
 // the target info.  If the operation was allowed, the function returns true.
 
-static bool ProcessDockResult(wxPaneInfo& target,
-                              const wxPaneInfo& new_pos)
+bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
+                                     const wxAuiPaneInfo& new_pos)
 {
     bool allowed = false;
     switch (new_pos.dock_direction)
@@ -2036,7 +2848,22 @@ static bool ProcessDockResult(wxPaneInfo& target,
     }
 
     if (allowed)
+    {
         target = new_pos;
+        // Should this RTTI and function call be rewritten as
+        // sending a new event type to allow other window types
+        // to vary size based on dock location?
+        wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
+        if (toolbar)
+        {
+            wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
+            if (target.best_size != hintSize)
+            {
+                target.best_size = hintSize;
+                target.floating_size = wxDefaultSize;
+            }
+        }
+    }
 
     return allowed;
 }
@@ -2047,7 +2874,7 @@ static bool ProcessDockResult(wxPaneInfo& target,
 // dropped, it performs the drop operation using the specified dock and pane
 // arrays.  By specifying copied dock and pane arrays when calling, a "what-if"
 // scenario can be performed, giving precise coordinates for drop hints.
-// If, however, wxFrameManager:m_docks and wxFrameManager::m_panes are specified
+// If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
 // as parameters, the changes will be made to the main state arrays
 
 const int auiInsertRowPixels = 10;
@@ -2055,15 +2882,15 @@ const int auiNewRowPixels = 40;
 const int auiLayerInsertPixels = 40;
 const int auiLayerInsertOffset = 5;
 
-bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
-                            wxPaneInfoArray& panes,
-                            wxPaneInfo& target,
-                            const wxPoint& pt,
-                            const wxPoint& offset)
+bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
+                          wxAuiPaneInfoArray& panes,
+                          wxAuiPaneInfo& target,
+                          const wxPoint& pt,
+                          const wxPoint& offset)
 {
     wxSize cli_size = m_frame->GetClientSize();
 
-    wxPaneInfo drop = target;
+    wxAuiPaneInfo drop = target;
 
 
     // The result should always be shown
@@ -2075,15 +2902,22 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
 
 
     int layer_insert_offset = auiLayerInsertOffset;
-    if (target.IsToolbar())
+    if (drop.IsToolbar())
         layer_insert_offset = 0;
 
+
     if (pt.x < layer_insert_offset &&
-        pt.x > layer_insert_offset-auiLayerInsertPixels)
+        pt.x > layer_insert_offset-auiLayerInsertPixels &&
+        pt.y > 0 &&
+        pt.y < cli_size.y)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
-                                    GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+                                GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
+                                GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
+
+        if (drop.IsToolbar())
+            new_layer = auiToolBarLayer;
+
         drop.Dock().Left().
              Layer(new_layer).
              Row(0).
@@ -2091,11 +2925,17 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.y < layer_insert_offset &&
-             pt.y > layer_insert_offset-auiLayerInsertPixels)
+             pt.y > layer_insert_offset-auiLayerInsertPixels &&
+             pt.x > 0 &&
+             pt.x < cli_size.x)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
-                                    GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+                                GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+                                GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+        if (drop.IsToolbar())
+            new_layer = auiToolBarLayer;
+
         drop.Dock().Top().
              Layer(new_layer).
              Row(0).
@@ -2103,11 +2943,17 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.x >= cli_size.x - layer_insert_offset &&
-             pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
+             pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
+             pt.y > 0 &&
+             pt.y < cli_size.y)
     {
         int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
-                                    GetMaxLayer(docks, wxAUI_DOCK_TOP)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+                                GetMaxLayer(docks, wxAUI_DOCK_TOP)),
+                                GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
+
+        if (drop.IsToolbar())
+            new_layer = auiToolBarLayer;
+
         drop.Dock().Right().
              Layer(new_layer).
              Row(0).
@@ -2115,11 +2961,17 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         return ProcessDockResult(target, drop);
     }
     else if (pt.y >= cli_size.y - layer_insert_offset &&
-             pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
+             pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
+             pt.x > 0 &&
+             pt.x < cli_size.x)
     {
-        int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
-                                    GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
-                                    GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+        int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
+                                      GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+                                      GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
+        if (drop.IsToolbar())
+            new_layer = auiToolBarLayer;
+
         drop.Dock().Bottom().
              Layer(new_layer).
              Row(0).
@@ -2128,7 +2980,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     }
 
 
-    wxDockUIPart* part = HitTest(pt.x, pt.y);
+    wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
 
 
     if (drop.IsToolbar())
@@ -2136,32 +2988,47 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
         if (!part || !part->dock)
             return false;
 
-
         // calculate the offset from where the dock begins
         // to the point where the user dropped the pane
         int dock_drop_offset = 0;
         if (part->dock->IsHorizontal())
             dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
-             else
+        else
             dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
 
 
         // toolbars may only be moved in and to fixed-pane docks,
         // otherwise we will try to float the pane.  Also, the pane
         // should float if being dragged over center pane windows
-        if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
+        if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
+            pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
         {
-            if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
-                   (drop.IsFloatable() ||
-                    (part->dock->dock_direction != wxAUI_DOCK_CENTER &&
-                     part->dock->dock_direction != wxAUI_DOCK_NONE)))
+            if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
             {
-                drop.Float();
+                m_skipping = true;
+            }
+            else
+            {
+                if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
+                {
+                    drop.Float();
+                }
+
+                m_skipping = false;
+
+                return ProcessDockResult(target, drop);
             }
 
+            drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
+
             return ProcessDockResult(target, drop);
         }
 
+        m_skipping = false;
+
+        m_lastRect = part->dock->rect;
+        m_lastRect.Inflate( 15, 15 );
+
         drop.Dock().
              Direction(part->dock->dock_direction).
              Layer(part->dock->dock_layer).
@@ -2169,15 +3036,26 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
              Position(dock_drop_offset);
 
         if ((
-            ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
-            ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
+            ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
+            ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
             ) && part->dock->panes.GetCount() > 1)
         {
-            int row = drop.dock_row;
-            DoInsertDockRow(panes, part->dock->dock_direction,
-                            part->dock->dock_layer,
-                            part->dock->dock_row);
-            drop.dock_row = row;
+            if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+                (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+            {
+                int row = drop.dock_row;
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row);
+                drop.dock_row = row;
+            }
+            else
+            {
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row+1);
+                drop.dock_row = part->dock->dock_row+1;
+            }
         }
 
         if ((
@@ -2185,10 +3063,22 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
             ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
             ) && part->dock->panes.GetCount() > 1)
         {
-            DoInsertDockRow(panes, part->dock->dock_direction,
-                            part->dock->dock_layer,
-                            part->dock->dock_row+1);
-            drop.dock_row = part->dock->dock_row+1;
+            if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+                (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+            {
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row+1);
+                drop.dock_row = part->dock->dock_row+1;
+            }
+            else
+            {
+                int row = drop.dock_row;
+                DoInsertDockRow(panes, part->dock->dock_direction,
+                                part->dock->dock_layer,
+                                part->dock->dock_row);
+                drop.dock_row = row;
+            }
         }
 
         return ProcessDockResult(target, drop);
@@ -2200,16 +3090,16 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
     if (!part)
         return false;
 
-    if (part->type == wxDockUIPart::typePaneBorder ||
-        part->type == wxDockUIPart::typeCaption ||
-        part->type == wxDockUIPart::typeGripper ||
-        part->type == wxDockUIPart::typePaneButton ||
-        part->type == wxDockUIPart::typePane ||
-        part->type == wxDockUIPart::typePaneSizer ||
-        part->type == wxDockUIPart::typeDockSizer ||
-        part->type == wxDockUIPart::typeBackground)
+    if (part->type == wxAuiDockUIPart::typePaneBorder ||
+        part->type == wxAuiDockUIPart::typeCaption ||
+        part->type == wxAuiDockUIPart::typeGripper ||
+        part->type == wxAuiDockUIPart::typePaneButton ||
+        part->type == wxAuiDockUIPart::typePane ||
+        part->type == wxAuiDockUIPart::typePaneSizer ||
+        part->type == wxAuiDockUIPart::typeDockSizer ||
+        part->type == wxAuiDockUIPart::typeBackground)
     {
-        if (part->type == wxDockUIPart::typeDockSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer)
         {
             if (part->dock->panes.GetCount() != 1)
                 return false;
@@ -2315,23 +3205,19 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
 
                 insert_layer = 0;
                 insert_dock_row = true;
-                if (pt.x >= part->rect.x &&
-                    pt.x < part->rect.x+new_row_pixels_x)
-                        insert_dir = wxAUI_DOCK_LEFT;
-                 else
-                if (pt.y >= part->rect.y &&
-                    pt.y < part->rect.y+new_row_pixels_y)
-                        insert_dir = wxAUI_DOCK_TOP;
-                 else
-                if (pt.x >= part->rect.x + part->rect.width-new_row_pixels_x &&
-                    pt.x < part->rect.x + part->rect.width)
-                        insert_dir = wxAUI_DOCK_RIGHT;
-                 else
-                if (pt.y >= part->rect.y+ part->rect.height-new_row_pixels_y &&
-                    pt.y < part->rect.y + part->rect.height)
-                        insert_dir = wxAUI_DOCK_BOTTOM;
-                 else
-                return false;
+                const wxRect& pr = part->rect;
+                if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
+                    insert_dir = wxAUI_DOCK_LEFT;
+                else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
+                    insert_dir = wxAUI_DOCK_TOP;
+                else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
+                         pt.x < pr.x + pr.width)
+                    insert_dir = wxAUI_DOCK_RIGHT;
+                else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
+                         pt.y < pr.y + pr.height)
+                    insert_dir = wxAUI_DOCK_BOTTOM;
+                else
+                    return false;
 
                 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
             }
@@ -2357,7 +3243,7 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
             offset = pt.y - part->rect.y;
             size = part->rect.GetHeight();
         }
-         else
+        else
         {
             offset = pt.x - part->rect.x;
             size = part->rect.GetWidth();
@@ -2401,163 +3287,199 @@ bool wxFrameManager::DoDrop(wxDockInfoArray& docks,
 }
 
 
-void wxFrameManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
+void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
 {
-#ifdef __WXMSW__
-    if (!m_hint_wnd || m_hint_fadeamt >= 50)
+    if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
     {
-        m_hint_fadetimer.Stop();
+        m_hintFadeTimer.Stop();
+        Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+                   wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
         return;
     }
 
-    m_hint_fadeamt += 5;
-    MakeWindowTransparent(m_hint_wnd, m_hint_fadeamt);
-#endif
+    m_hintFadeAmt += 4;
+    m_hintWnd->SetTransparent(m_hintFadeAmt);
 }
 
-void wxFrameManager::ShowHint(const wxRect& rect)
+void wxAuiManager::ShowHint(const wxRect& rect)
 {
-#ifdef __WXMSW__
-
-    // First, determine if the operating system can handle transparency.
-    // Transparency is available on Win2000 and above
-
-    static int os_type = -1;
-    static int ver_major = -1;
-
-    if (os_type == -1)
-        os_type = ::wxGetOsVersion(&ver_major);
-
-    // If the transparent flag is set, and the OS supports it,
-    // go ahead and use a transparent hint
-
-    if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 &&
-        os_type == wxWINDOWS_NT && ver_major >= 5)
+    if (m_hintWnd)
     {
-        if (m_last_hint == rect)
+        // if the hint rect is the same as last time, don't do anything
+        if (m_lastHint == rect)
             return;
-        m_last_hint = rect;
+        m_lastHint = rect;
 
-        int initial_fade = 50;
-        if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
-            initial_fade = 0;
+        m_hintFadeAmt = m_hintFadeMax;
 
-        if (m_hint_wnd == NULL)
-        {
-            wxPoint pt = rect.GetPosition();
-            wxSize size = rect.GetSize();
-            m_hint_wnd = new wxFrame(m_frame, -1, wxEmptyString, pt, size,
-                                     wxFRAME_TOOL_WINDOW |
-                                     wxFRAME_FLOAT_ON_PARENT |
-                                     wxFRAME_NO_TASKBAR |
-                                     wxNO_BORDER);
+        if ((m_flags & wxAUI_MGR_HINT_FADE)
+            && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
+                 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
+            )
+            m_hintFadeAmt = 0;
 
-            MakeWindowTransparent(m_hint_wnd, initial_fade);
-            m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
-            m_hint_wnd->Show();
+        m_hintWnd->SetSize(rect);
+        m_hintWnd->SetTransparent(m_hintFadeAmt);
 
-            // if we are dragging a floating pane, set the focus
-            // back to that floating pane (otherwise it becomes unfocused)
-            if (m_action == actionDragFloatingPane && m_action_window)
-                m_action_window->SetFocus();
+        if (!m_hintWnd->IsShown())
+            m_hintWnd->Show();
 
-        }
-         else
-        {
-            MakeWindowTransparent(m_hint_wnd, initial_fade);
-            m_hint_wnd->SetSize(rect);
-        }
+        // if we are dragging a floating pane, set the focus
+        // back to that floating pane (otherwise it becomes unfocused)
+        if (m_action == actionDragFloatingPane && m_actionWindow)
+            m_actionWindow->SetFocus();
+
+        m_hintWnd->Raise();
 
-        if (m_flags & wxAUI_MGR_TRANSPARENT_HINT_FADE)
+
+        if (m_hintFadeAmt != m_hintFadeMax) //  Only fade if we need to
         {
             // start fade in timer
-            m_hint_fadeamt = 0;
-            m_hint_fadetimer.SetOwner(this, 101);
-            m_hint_fadetimer.Start(5);
+            m_hintFadeTimer.SetOwner(this);
+            m_hintFadeTimer.Start(5);
+            Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+                    wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
         }
-
-        return;
     }
-#endif
-
-    if (m_last_hint != rect)
+    else  // Not using a transparent hint window...
     {
-        // remove the last hint rectangle
-        m_last_hint = rect;
-        m_frame->Refresh();
-        m_frame->Update();
-    }
+        if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
+            return;
 
-    wxScreenDC screendc;
-    wxRegion clip(1, 1, 10000, 10000);
+        if (m_lastHint != rect)
+        {
+            // remove the last hint rectangle
+            m_lastHint = rect;
+            m_frame->Refresh();
+            m_frame->Update();
+        }
 
-    // clip all floating windows, so we don't draw over them
-    int i, pane_count;
-    for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
-    {
-        wxPaneInfo& pane = m_panes.Item(i);
+        wxScreenDC screendc;
+        wxRegion clip(1, 1, 10000, 10000);
 
-        if (pane.IsFloating() &&
-            pane.frame->IsShown())
+        // clip all floating windows, so we don't draw over them
+        int i, pane_count;
+        for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
         {
-            wxRect rect = pane.frame->GetRect();
-            #ifdef __WXGTK__
-            // wxGTK returns the client size, not the whole frame size
-            rect.width += 15;
-            rect.height += 35;
-            rect.Inflate(5);
-            #endif
+            wxAuiPaneInfo& pane = m_panes.Item(i);
+
+            if (pane.IsFloating() &&
+                    pane.frame &&
+                        pane.frame->IsShown())
+            {
+                wxRect rect = pane.frame->GetRect();
+#ifdef __WXGTK__
+                // wxGTK returns the client size, not the whole frame size
+                rect.width += 15;
+                rect.height += 35;
+                rect.Inflate(5);
+#endif
 
-            clip.Subtract(rect);
+                clip.Subtract(rect);
+            }
         }
-    }
 
-    screendc.SetClippingRegion(clip);
+        // As we can only hide the hint by redrawing the managed window, we
+        // need to clip the region to the managed window too or we get
+        // nasty redrawn problems.
+        clip.Intersect(m_frame->GetRect());
 
-    wxBitmap stipple = wxPaneCreateStippleBitmap();
-    wxBrush brush(stipple);
-    screendc.SetBrush(brush);
-    screendc.SetPen(*wxTRANSPARENT_PEN);
+        screendc.SetDeviceClippingRegion(clip);
+
+        wxBitmap stipple = wxPaneCreateStippleBitmap();
+        wxBrush brush(stipple);
+        screendc.SetBrush(brush);
+        screendc.SetPen(*wxTRANSPARENT_PEN);
 
-    screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
-    screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
-    screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
-    screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+        screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
+        screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
+        screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
+        screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
+    }
 }
 
-void wxFrameManager::HideHint()
+void wxAuiManager::HideHint()
 {
-    // hides a transparent window hint (currently wxMSW only)
-#ifdef __WXMSW__
-    if (m_hint_wnd)
+    // hides a transparent window hint, if there is one
+    if (m_hintWnd)
     {
-        MakeWindowTransparent(m_hint_wnd, 0);
-        m_hint_fadetimer.Stop();
-        m_last_hint = wxRect();
+        if (m_hintWnd->IsShown())
+            m_hintWnd->Show(false);
+        m_hintWnd->SetTransparent(0);
+        m_hintFadeTimer.Stop();
+        // In case this is called while a hint fade is going, we need to
+        // disconnect the event handler.
+        Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
+                   wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
+        m_lastHint = wxRect();
         return;
     }
-#endif
 
     // hides a painted hint by redrawing the frame window
-    if (!m_last_hint.IsEmpty())
+    if (!m_lastHint.IsEmpty())
     {
         m_frame->Refresh();
         m_frame->Update();
-        m_last_hint = wxRect();
+        m_lastHint = wxRect();
+    }
+}
+
+void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
+{
+    // Do nothing so this event isn't handled in the base handlers.
+
+    // Letting the hint window activate without this handler can lead to
+    // weird behaviour on Mac where the menu is switched out to the top
+    // window's menu in MDI applications when it shouldn't be. So since
+    // we don't want user interaction with the hint window anyway, we just
+    // prevent it from activating here.
+}
+
+
+
+void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
+                                 const wxPoint& offset)
+{
+    wxAuiPaneInfo& pane = GetPane(pane_window);
+    if (!pane.IsOk())
+        return;
+
+    if (pane.IsToolbar())
+    {
+        m_action = actionDragToolbarPane;
+    }
+    else
+    {
+        m_action = actionDragFloatingPane;
+    }
+
+    m_actionWindow = pane_window;
+    m_actionOffset = offset;
+    m_frame->CaptureMouse();
+
+    if (pane.frame)
+    {
+        wxRect window_rect = pane.frame->GetRect();
+        wxRect client_rect = pane.frame->GetClientRect();
+        wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
+        wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
+        m_actionOffset += origin_pt;
     }
 }
 
 
+// CalculateHintRect() calculates the drop hint rectangle.  The method
+// first calls DoDrop() to determine the exact position the pane would
+// be at were if dropped.  If the pane would indeed become docked at the
+// specified drop point, the rectangle hint will be returned in
+// screen coordinates.  Otherwise, an empty rectangle is returned.
+// |pane_window| is the window pointer of the pane being dragged, |pt| is
+// the mouse position, in client coordinates.  |offset| describes the offset
+// that the mouse is from the upper-left corner of the item being dragged
 
-// DrawHintRect() draws a drop hint rectangle. First calls DoDrop() to
-// determine the exact position the pane would be at were if dropped.  If
-// the pame would indeed become docked at the specified drop point,
-// DrawHintRect() then calls ShowHint() to indicate this drop rectangle.
-// "pane_window" is the window pointer of the pane being dragged, pt is
-// the mouse position, in client coordinates
-void wxFrameManager::DrawHintRect(wxWindow* pane_window,
-                                  const wxPoint& pt,
-                                  const wxPoint& offset)
+wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
+                                       const wxPoint& pt,
+                                       const wxPoint& offset)
 {
     wxRect rect;
 
@@ -2567,14 +3489,16 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     // so that we don't modify the real thing on screen
 
     int i, pane_count, part_count;
-    wxDockInfoArray docks;
-    wxPaneInfoArray panes;
-    wxDockUIPartArray uiparts;
-    wxPaneInfo hint = GetPane(pane_window);
+    wxAuiDockInfoArray docks;
+    wxAuiPaneInfoArray panes;
+    wxAuiDockUIPartArray uiparts;
+    wxAuiPaneInfo hint = GetPane(pane_window);
     hint.name = wxT("__HINT__");
+    hint.PaneBorder(true);
+    hint.Show();
 
     if (!hint.IsOk())
-        return;
+        return rect;
 
     CopyDocksAndPanes(docks, panes, m_docks, m_panes);
 
@@ -2593,8 +3517,7 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     // find out where the new pane would be
     if (!DoDrop(docks, panes, hint, pt, offset))
     {
-        HideHint();
-        return;
+        return rect;
     }
 
     panes.Add(hint);
@@ -2607,9 +3530,9 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
     for (i = 0, part_count = uiparts.GetCount();
          i < part_count; ++i)
     {
-        wxDockUIPart& part = uiparts.Item(i);
+        wxAuiDockUIPart& part = uiparts.Item(i);
 
-        if (part.type == wxDockUIPart::typePaneBorder &&
+        if (part.type == wxAuiDockUIPart::typePaneBorder &&
             part.pane && part.pane->name == wxT("__HINT__"))
         {
             rect = wxRect(part.sizer_item->GetPosition(),
@@ -2622,34 +3545,101 @@ void wxFrameManager::DrawHintRect(wxWindow* pane_window,
 
     if (rect.IsEmpty())
     {
-        HideHint();
-        return;
+        return rect;
     }
 
     // actually show the hint rectangle on the screen
     m_frame->ClientToScreen(&rect.x, &rect.y);
-    ShowHint(rect);
+
+    if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
+    {
+        // Mirror rectangle in RTL mode
+        rect.x -= rect.GetWidth();
+    }
+
+    return rect;
+}
+
+// DrawHintRect() calculates the hint rectangle by calling
+// CalculateHintRect().  If there is a rectangle, it shows it
+// by calling ShowHint(), otherwise it hides any hint
+// rectangle currently shown
+void wxAuiManager::DrawHintRect(wxWindow* pane_window,
+                                const wxPoint& pt,
+                                const wxPoint& offset)
+{
+    wxRect rect = CalculateHintRect(pane_window, pt, offset);
+
+    if (rect.IsEmpty())
+    {
+        HideHint();
+    }
+    else
+    {
+        ShowHint(rect);
+    }
 }
 
-void wxFrameManager::OnFloatingPaneMoveStart(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-#ifdef __WXMSW__
+    if(!pane.frame)
+        return;
+
     if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
-        MakeWindowTransparent(pane.frame, 150);
-#endif
+        pane.frame->SetTransparent(150);
 }
 
-void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-    wxPoint pt = ::wxGetMousePosition();
+    if(!pane.frame)
+        return;
+
+    wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+    // Adapt pt to direction
+    if (dir == wxNORTH)
+    {
+        // move to pane's upper border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+        // and some more pixels for the title bar
+        pt.y -= 5;
+    }
+    else if (dir == wxWEST)
+    {
+        // move to pane's left border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    }
+    else if (dir == wxEAST)
+    {
+        // move to pane's right border
+        wxPoint pos( wnd->GetSize().x, 0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    }
+    else if (dir == wxSOUTH)
+    {
+        // move to pane's bottom border
+        wxPoint pos( 0, wnd->GetSize().y );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+    }
+#else
+    wxUnusedVar(dir);
+#endif
+
     wxPoint client_pt = m_frame->ScreenToClient(pt);
 
     // calculate the offset from the upper left-hand corner
@@ -2660,27 +3650,24 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
     // no hint for toolbar floating windows
     if (pane.IsToolbar() && m_action == actionDragFloatingPane)
     {
-        if (m_action == actionDragFloatingPane)
-        {
-            wxDockInfoArray docks;
-            wxPaneInfoArray panes;
-            wxDockUIPartArray uiparts;
-            wxPaneInfo hint = pane;
+        wxAuiDockInfoArray docks;
+        wxAuiPaneInfoArray panes;
+        wxAuiDockUIPartArray uiparts;
+        wxAuiPaneInfo hint = pane;
 
-            CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+        CopyDocksAndPanes(docks, panes, m_docks, m_panes);
 
-            // find out where the new pane would be
-            if (!DoDrop(docks, panes, hint, client_pt))
-                return;
-            if (hint.IsFloating())
-                return;
+        // find out where the new pane would be
+        if (!DoDrop(docks, panes, hint, client_pt))
+            return;
+        if (hint.IsFloating())
+            return;
 
-            pane = hint;
-            m_action = actionDragToolbarPane;
-            m_action_window = pane.window;
+        pane = hint;
+        m_action = actionDragToolbarPane;
+        m_actionWindow = pane.window;
 
-            Update();
-        }
+        Update();
 
         return;
     }
@@ -2688,7 +3675,7 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
 
     // if a key modifier is pressed while dragging the frame,
     // don't dock the window
-    if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+    if (!CanDockPanel(pane))
     {
         HideHint();
         return;
@@ -2709,13 +3696,53 @@ void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
     m_frame->Update();
 }
 
-void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
+void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
+    if(!pane.frame)
+        return;
+
     wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+    // Adapt pt to direction
+    if (dir == wxNORTH)
+    {
+        // move to pane's upper border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+        // and some more pixels for the title bar
+        pt.y -= 10;
+    }
+    else if (dir == wxWEST)
+    {
+        // move to pane's left border
+        wxPoint pos( 0,0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    }
+    else if (dir == wxEAST)
+    {
+        // move to pane's right border
+        wxPoint pos( wnd->GetSize().x, 0 );
+        pos = wnd->ClientToScreen( pos );
+        pt.x = pos.x;
+    }
+    else if (dir == wxSOUTH)
+    {
+        // move to pane's bottom border
+        wxPoint pos( 0, wnd->GetSize().y );
+        pos = wnd->ClientToScreen( pos );
+        pt.y = pos.y;
+    }
+#else
+    wxUnusedVar(dir);
+#endif
+
     wxPoint client_pt = m_frame->ScreenToClient(pt);
 
     // calculate the offset from the upper left-hand corner
@@ -2723,29 +3750,26 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
     wxPoint frame_pos = pane.frame->GetPosition();
     wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
 
-
     // if a key modifier is pressed while dragging the frame,
     // don't dock the window
-    if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+    if (CanDockPanel(pane))
     {
-        HideHint();
-        return;
+        // do the drop calculation
+        DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
     }
 
-
-    // do the drop calculation
-    DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
-
     // if the pane is still floating, update it's floating
     // position (that we store)
     if (pane.IsFloating())
     {
         pane.floating_pos = pane.frame->GetPosition();
 
-        #ifdef __WXMSW__
         if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
-            MakeWindowTransparent(pane.frame, 255);
-        #endif
+            pane.frame->SetTransparent(255);
+    }
+    else if (m_hasMaximized)
+    {
+        RestoreMaximizedPane();
     }
 
     Update();
@@ -2753,90 +3777,131 @@ void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
     HideHint();
 }
 
-void wxFrameManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size)
+void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-    pane.floating_size = size;
+    pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
+
+    // the top-left position may change as well as the size
+    pane.FloatingPosition(rect.x, rect.y);
 }
 
-void wxFrameManager::OnFloatingPaneClosed(wxWindow* wnd)
+
+void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
 {
     // try to find the pane
-    wxPaneInfo& pane = GetPane(wnd);
+    wxAuiPaneInfo& pane = GetPane(wnd);
     wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-    // reparent the pane window back to us and
-    // prepare the frame window for destruction
-    pane.window->Show(false);
-    pane.window->Reparent(m_frame);
-    pane.frame = NULL;
-    pane.Hide();
+
+    // fire pane close event
+    wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+    e.SetPane(&pane);
+    e.SetCanVeto(evt.CanVeto());
+    ProcessMgrEvent(e);
+
+    if (e.GetVeto())
+    {
+        evt.Veto();
+        return;
+    }
+    else
+    {
+        // close the pane, but check that it
+        // still exists in our pane array first
+        // (the event handler above might have removed it)
+
+        wxAuiPaneInfo& check = GetPane(wnd);
+        if (check.IsOk())
+        {
+            ClosePane(pane);
+        }
+    }
 }
 
-void wxFrameManager::OnFloatingPaneActivated(wxWindow* wnd)
+
+
+void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
 {
-    if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+    if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
     {
-        // try to find the pane
-        wxPaneInfo& pane = GetPane(wnd);
-        wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
-
-        SetActivePane(m_panes, wnd);
+        SetActivePane(wnd);
         Repaint();
     }
 }
 
-// Render() draws all of the pane captions, sashes,
+// OnRender() draws all of the pane captions, sashes,
 // backgrounds, captions, grippers, pane borders and buttons.
 // It renders the entire user interface.
 
-void wxFrameManager::Render(wxDC* dc)
+void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
 {
+    // if the frame is about to be deleted, don't bother
+    if (!m_frame || wxPendingDelete.Member(m_frame))
+        return;
+
+    wxDC* dc = evt.GetDC();
+
 #ifdef __WXMAC__
     dc->Clear() ;
 #endif
     int i, part_count;
-    for (i = 0, part_count = m_uiparts.GetCount();
+    for (i = 0, part_count = m_uiParts.GetCount();
          i < part_count; ++i)
     {
-        wxDockUIPart& part = m_uiparts.Item(i);
+        wxAuiDockUIPart& part = m_uiParts.Item(i);
 
-        // don't draw hidden pane items
-        if (part.sizer_item && !part.sizer_item->IsShown())
+        // don't draw hidden pane items or items that aren't windows
+        if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
             continue;
 
         switch (part.type)
         {
-            case wxDockUIPart::typeDockSizer:
-            case wxDockUIPart::typePaneSizer:
-                m_art->DrawSash(*dc, part.orientation, part.rect);
+            case wxAuiDockUIPart::typeDockSizer:
+            case wxAuiDockUIPart::typePaneSizer:
+                m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
                 break;
-            case wxDockUIPart::typeBackground:
-                m_art->DrawBackground(*dc, part.orientation, part.rect);
+            case wxAuiDockUIPart::typeBackground:
+                m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
                 break;
-            case wxDockUIPart::typeCaption:
-                m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
+            case wxAuiDockUIPart::typeCaption:
+                m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typeGripper:
-                m_art->DrawGripper(*dc, part.rect, *part.pane);
+            case wxAuiDockUIPart::typeGripper:
+                m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typePaneBorder:
-                m_art->DrawBorder(*dc, part.rect, *part.pane);
+            case wxAuiDockUIPart::typePaneBorder:
+                m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
                 break;
-            case wxDockUIPart::typePaneButton:
-                m_art->DrawPaneButton(*dc, part.button->button_id,
+            case wxAuiDockUIPart::typePaneButton:
+                m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
                         wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
                 break;
         }
     }
 }
 
-void wxFrameManager::Repaint(wxDC* dc)
+
+// Render() fire a render event, which is normally handled by
+// wxAuiManager::OnRender().  This allows the render function to
+// be overridden via the render event.  This can be useful for paintin
+// custom graphics in the main window. Default behaviour can be
+// invoked in the overridden function by calling OnRender()
+
+void wxAuiManager::Render(wxDC* dc)
 {
-#ifdef __WXMAC__
+    wxAuiManagerEvent e(wxEVT_AUI_RENDER);
+    e.SetManager(this);
+    e.SetDC(dc);
+    ProcessMgrEvent(e);
+}
+
+void wxAuiManager::Repaint(wxDC* dc)
+{
+#ifdef __WXMAC__ 
     if ( dc == NULL )
     {
         m_frame->Refresh() ;
@@ -2871,13 +3936,13 @@ void wxFrameManager::Repaint(wxDC* dc)
         delete client_dc;
 }
 
-void wxFrameManager::OnPaint(wxPaintEvent& WXUNUSED(event))
+void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
 {
     wxPaintDC dc(m_frame);
     Repaint(&dc);
 }
 
-void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
+void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
 {
 #ifdef __WXMAC__
     event.Skip() ;
@@ -2886,30 +3951,63 @@ void wxFrameManager::OnEraseBackground(wxEraseEvent& event)
 #endif
 }
 
-void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxAuiManager::OnSize(wxSizeEvent& event)
 {
     if (m_frame)
     {
         DoFrameLayout();
         Repaint();
+
+#if wxUSE_MDI
+        if (wxDynamicCast(m_frame, wxMDIParentFrame))
+        {
+            // for MDI parent frames, this event must not
+            // be "skipped".  In other words, the parent frame
+            // must not be allowed to resize the client window
+            // after we are finished processing sizing changes
+            return;
+        }
+#endif
     }
+    event.Skip();
 }
 
+void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
+{
+    // get the window we are managing, if none, return NULL
+    wxWindow* window = GetManagedWindow();
+    if (!window)
+    {
+        evt.SetManager(NULL);
+        return;
+    }
+
+    // if we are managing a child frame, get the 'real' manager
+    if (wxDynamicCast(window, wxAuiFloatingFrame))
+    {
+        wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
+        evt.SetManager(float_frame->GetOwnerManager());
+        return;
+    }
+
+    // return pointer to ourself
+    evt.SetManager(this);
+}
 
-void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
+void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
 {
     // determine cursor
-    wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+    wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
     wxCursor cursor = wxNullCursor;
 
     if (part)
     {
-        if (part->type == wxDockUIPart::typeDockSizer ||
-            part->type == wxDockUIPart::typePaneSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer ||
+            part->type == wxAuiDockUIPart::typePaneSizer)
         {
             // a dock may not be resized if it has a single
             // pane which is not resizable
-            if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+            if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
                 part->dock->panes.GetCount() == 1 &&
                 part->dock->panes.Item(0)->IsFixed())
                     return;
@@ -2920,10 +4018,10 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
 
             if (part->orientation == wxVERTICAL)
                 cursor = wxCursor(wxCURSOR_SIZEWE);
-                 else
+            else
                 cursor = wxCursor(wxCURSOR_SIZENS);
         }
-         else if (part->type == wxDockUIPart::typeGripper)
+        else if (part->type == wxAuiDockUIPart::typeGripper)
         {
             cursor = wxCursor(wxCURSOR_SIZING);
         }
@@ -2934,10 +4032,12 @@ void wxFrameManager::OnSetCursor(wxSetCursorEvent& event)
 
 
 
-void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
-                                          const wxMouseEvent& event)
+void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
+                                        const wxMouseEvent& event)
 {
-    wxDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+    wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
+    if (!hit_test || !button_ui_part)
+        return;
 
     int state = wxAUI_BUTTON_STATE_NORMAL;
 
@@ -2945,7 +4045,7 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
     {
         if (event.LeftDown())
             state = wxAUI_BUTTON_STATE_PRESSED;
-             else
+        else
             state = wxAUI_BUTTON_STATE_HOVER;
     }
     else
@@ -2963,27 +4063,33 @@ void wxFrameManager::UpdateButtonOnScreen(wxDockUIPart* button_ui_part,
     if (pt.x != 0 || pt.y != 0)
         cdc.SetDeviceOrigin(pt.x, pt.y);
 
-    m_art->DrawPaneButton(cdc,
-              button_ui_part->button->button_id,
-              state,
-              button_ui_part->rect,
-              *hit_test->pane);
+    if (hit_test->pane)
+    {
+        m_art->DrawPaneButton(cdc, m_frame,
+                  button_ui_part->button->button_id,
+                  state,
+                  button_ui_part->rect,
+                  *hit_test->pane);
+    }
 }
 
-void wxFrameManager::OnLeftDown(wxMouseEvent& event)
+void wxAuiManager::OnLeftDown(wxMouseEvent& event)
 {
-    wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
+    m_currentDragItem = -1;
+
+    wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
     if (part)
     {
-        if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
-            return;
-
-        if (part->type == wxDockUIPart::typeDockSizer ||
-            part->type == wxDockUIPart::typePaneSizer)
+        if (part->type == wxAuiDockUIPart::typeDockSizer ||
+            part->type == wxAuiDockUIPart::typePaneSizer)
         {
+            // Removing this restriction so that a centre pane can be resized
+            //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+            //    return;
+
             // a dock may not be resized if it has a single
             // pane which is not resizable
-            if (part->type == wxDockUIPart::typeDockSizer && part->dock &&
+            if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
                 part->dock->panes.GetCount() == 1 &&
                 part->dock->panes.Item(0)->IsFixed())
                     return;
@@ -2993,36 +4099,59 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event)
                 return;
 
             m_action = actionResize;
-            m_action_part = part;
-            m_action_hintrect = wxRect();
-            m_action_start = wxPoint(event.m_x, event.m_y);
-            m_action_offset = wxPoint(event.m_x - part->rect.x,
+            m_actionPart = part;
+            m_actionHintRect = wxRect();
+            m_actionStart = wxPoint(event.m_x, event.m_y);
+            m_actionOffset = wxPoint(event.m_x - part->rect.x,
                                       event.m_y - part->rect.y);
             m_frame->CaptureMouse();
         }
-         else if (part->type == wxDockUIPart::typePaneButton)
+        else if (part->type == wxAuiDockUIPart::typePaneButton)
         {
             m_action = actionClickButton;
-            m_action_part = part;
-            m_action_start = wxPoint(event.m_x, event.m_y);
+            m_actionPart = part;
+            m_actionStart = wxPoint(event.m_x, event.m_y);
             m_frame->CaptureMouse();
 
             UpdateButtonOnScreen(part, event);
         }
-         else if (part->type == wxDockUIPart::typeCaption ||
-                  part->type == wxDockUIPart::typeGripper)
+        else if (part->type == wxAuiDockUIPart::typeCaption ||
+                  part->type == wxAuiDockUIPart::typeGripper)
         {
+            // if we are managing a wxAuiFloatingFrame window, then
+            // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
+            // We want to initiate a toolbar drag in our owner manager
+            wxWindow* managed_wnd = GetManagedWindow();
+
+            if (part->pane &&
+                part->pane->window &&
+                managed_wnd &&
+                wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
+            {
+                wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
+                wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
+                owner_mgr->StartPaneDrag(part->pane->window,
+                                             wxPoint(event.m_x - part->rect.x,
+                                                     event.m_y - part->rect.y));
+                return;
+            }
+
+
+
             if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
             {
                 // set the caption as active
-                SetActivePane(m_panes, part->pane->window);
+                SetActivePane(part->pane->window);
                 Repaint();
             }
 
+            if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+                return;
+
             m_action = actionClickCaption;
-            m_action_part = part;
-            m_action_start = wxPoint(event.m_x, event.m_y);
-            m_action_offset = wxPoint(event.m_x - part->rect.x,
+            m_actionPart = part;
+            m_actionStart = wxPoint(event.m_x, event.m_y);
+            m_actionOffset = wxPoint(event.m_x - part->rect.x,
                                       event.m_y - part->rect.y);
             m_frame->CaptureMouse();
         }
@@ -3043,211 +4172,310 @@ void wxFrameManager::OnLeftDown(wxMouseEvent& event)
 #endif
 }
 
-
-void wxFrameManager::OnLeftUp(wxMouseEvent& event)
+/// Ends a resize action, or for live update, resizes the sash
+bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
 {
-    if (m_action == actionResize)
+    // resize the dock or the pane
+    if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
     {
-        m_frame->ReleaseMouse();
+        // first, we must calculate the maximum size the dock may be
+        int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
 
-        // get rid of the hint rectangle
-        wxScreenDC dc;
-        DrawResizeHint(dc, m_action_hintrect);
+        int used_width = 0, used_height = 0;
 
-        // resize the dock or the pane
-        if (m_action_part && m_action_part->type==wxDockUIPart::typeDockSizer)
+        wxSize client_size = m_frame->GetClientSize();
+
+        size_t dock_i, dock_count = m_docks.GetCount();
+        for (dock_i = 0; dock_i < dock_count; ++dock_i)
         {
-            wxRect& rect = m_action_part->dock->rect;
+            wxAuiDockInfo& dock = m_docks.Item(dock_i);
+            if (dock.dock_direction == wxAUI_DOCK_TOP ||
+                dock.dock_direction == wxAUI_DOCK_BOTTOM)
+            {
+                used_height += dock.size;
+            }
+            if (dock.dock_direction == wxAUI_DOCK_LEFT ||
+                dock.dock_direction == wxAUI_DOCK_RIGHT)
+            {
+                used_width += dock.size;
+            }
+            if (dock.resizable)
+                used_width += sashSize;
+        }
+
+
+        int available_width = client_size.GetWidth() - used_width;
+        int available_height = client_size.GetHeight() - used_height;
 
-            wxPoint new_pos(event.m_x - m_action_offset.x,
-                            event.m_y - m_action_offset.y);
 
-            switch (m_action_part->dock->dock_direction)
+#if wxUSE_STATUSBAR
+        // if there's a status control, the available
+        // height decreases accordingly
+        if (wxDynamicCast(m_frame, wxFrame))
+        {
+            wxFrame* frame = static_cast<wxFrame*>(m_frame);
+            wxStatusBar* status = frame->GetStatusBar();
+            if (status)
             {
-                case wxAUI_DOCK_LEFT:
-                    m_action_part->dock->size = new_pos.x - rect.x;
-                    break;
-                case wxAUI_DOCK_TOP:
-                    m_action_part->dock->size = new_pos.y - rect.y;
-                    break;
-                case wxAUI_DOCK_RIGHT:
-                    m_action_part->dock->size = rect.x + rect.width -
-                                  new_pos.x - m_action_part->rect.GetWidth();
-                    break;
-                case wxAUI_DOCK_BOTTOM:
-                    m_action_part->dock->size = rect.y + rect.height -
-                                  new_pos.y - m_action_part->rect.GetHeight();
-                    break;
+                wxSize status_client_size = status->GetClientSize();
+                available_height -= status_client_size.GetHeight();
             }
-
-            Update();
-            Repaint(NULL);
         }
-         else if (m_action_part &&
-                  m_action_part->type == wxDockUIPart::typePaneSizer)
+#endif
+
+        wxRect& rect = m_actionPart->dock->rect;
+
+        wxPoint new_pos(event.m_x - m_actionOffset.x,
+            event.m_y - m_actionOffset.y);
+        int new_size, old_size = m_actionPart->dock->size;
+
+        switch (m_actionPart->dock->dock_direction)
         {
-            wxDockInfo& dock = *m_action_part->dock;
-            wxPaneInfo& pane = *m_action_part->pane;
+        case wxAUI_DOCK_LEFT:
+            new_size = new_pos.x - rect.x;
+            if (new_size-old_size > available_width)
+                new_size = old_size+available_width;
+            m_actionPart->dock->size = new_size;
+            break;
+        case wxAUI_DOCK_TOP:
+            new_size = new_pos.y - rect.y;
+            if (new_size-old_size > available_height)
+                new_size = old_size+available_height;
+            m_actionPart->dock->size = new_size;
+            break;
+        case wxAUI_DOCK_RIGHT:
+            new_size = rect.x + rect.width - new_pos.x -
+                       m_actionPart->rect.GetWidth();
+            if (new_size-old_size > available_width)
+                new_size = old_size+available_width;
+            m_actionPart->dock->size = new_size;
+            break;
+        case wxAUI_DOCK_BOTTOM:
+            new_size = rect.y + rect.height -
+                new_pos.y - m_actionPart->rect.GetHeight();
+            if (new_size-old_size > available_height)
+                new_size = old_size+available_height;
+            m_actionPart->dock->size = new_size;
+            break;
+        }
 
-            int total_proportion = 0;
-            int dock_pixels = 0;
-            int new_pixsize = 0;
+        Update();
+        Repaint(NULL);
+    }
+    else if (m_actionPart &&
+        m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
+    {
+        wxAuiDockInfo& dock = *m_actionPart->dock;
+        wxAuiPaneInfo& pane = *m_actionPart->pane;
 
-            int caption_size = m_art->GetMetric(wxAUI_ART_CAPTION_SIZE);
-            int pane_border_size = m_art->GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
-            int sash_size = m_art->GetMetric(wxAUI_ART_SASH_SIZE);
+        int total_proportion = 0;
+        int dock_pixels = 0;
+        int new_pixsize = 0;
 
-            wxPoint new_pos(event.m_x - m_action_offset.x,
-                            event.m_y - m_action_offset.y);
+        int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
+        int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
+        int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
 
-            // determine the pane rectangle by getting the pane part
-            wxDockUIPart* pane_part = GetPanePart(pane.window);
-            wxASSERT_MSG(pane_part,
-                       wxT("Pane border part not found -- shouldn't happen"));
+        wxPoint new_pos(event.m_x - m_actionOffset.x,
+            event.m_y - m_actionOffset.y);
 
-            // determine the new pixel size that the user wants;
-            // this will help us recalculate the pane's proportion
-            if (dock.IsHorizontal())
-                new_pixsize = new_pos.x - pane_part->rect.x;
-                 else
-                new_pixsize = new_pos.y - pane_part->rect.y;
+        // determine the pane rectangle by getting the pane part
+        wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
+        wxASSERT_MSG(pane_part,
+            wxT("Pane border part not found -- shouldn't happen"));
 
-            // determine the size of the dock, based on orientation
-            if (dock.IsHorizontal())
-                dock_pixels = dock.rect.GetWidth();
-                 else
-                dock_pixels = dock.rect.GetHeight();
+        // determine the new pixel size that the user wants;
+        // this will help us recalculate the pane's proportion
+        if (dock.IsHorizontal())
+            new_pixsize = new_pos.x - pane_part->rect.x;
+        else
+            new_pixsize = new_pos.y - pane_part->rect.y;
 
-            // determine the total proportion of all resizable panes,
-            // and the total size of the dock minus the size of all
-            // the fixed panes
-            int i, dock_pane_count = dock.panes.GetCount();
-            int pane_position = -1;
-            for (i = 0; i < dock_pane_count; ++i)
+        // determine the size of the dock, based on orientation
+        if (dock.IsHorizontal())
+            dock_pixels = dock.rect.GetWidth();
+        else
+            dock_pixels = dock.rect.GetHeight();
+
+        // determine the total proportion of all resizable panes,
+        // and the total size of the dock minus the size of all
+        // the fixed panes
+        int i, dock_pane_count = dock.panes.GetCount();
+        int pane_position = -1;
+        for (i = 0; i < dock_pane_count; ++i)
+        {
+            wxAuiPaneInfo& p = *dock.panes.Item(i);
+            if (p.window == pane.window)
+                pane_position = i;
+
+            // while we're at it, subtract the pane sash
+            // width from the dock width, because this would
+            // skew our proportion calculations
+            if (i > 0)
+                dock_pixels -= sashSize;
+
+            // also, the whole size (including decorations) of
+            // all fixed panes must also be subtracted, because they
+            // are not part of the proportion calculation
+            if (p.IsFixed())
             {
-                wxPaneInfo& p = *dock.panes.Item(i);
-                if (p.window == pane.window)
-                    pane_position = i;
-
-                // while we're at it, subtract the pane sash
-                // width from the dock width, because this would
-                // skew our proportion calculations
-                if (i > 0)
-                    dock_pixels -= sash_size;
-
-                // also, the whole size (including decorations) of
-                // all fixed panes must also be subtracted, because they
-                // are not part of the proportion calculation
-                if (p.IsFixed())
-                {
-                    if (dock.IsHorizontal())
-                        dock_pixels -= p.best_size.x;
-                         else
-                        dock_pixels -= p.best_size.y;
-                }
-                 else
-                {
-                    total_proportion += p.dock_proportion;
-                }
+                if (dock.IsHorizontal())
+                    dock_pixels -= p.best_size.x;
+                else
+                    dock_pixels -= p.best_size.y;
             }
-
-            // find a pane in our dock to 'steal' space from or to 'give'
-            // space to -- this is essentially what is done when a pane is
-            // resized; the pane should usually be the first non-fixed pane
-            // to the right of the action pane
-            int borrow_pane = -1;
-            for (i = pane_position+1; i < dock_pane_count; ++i)
+            else
             {
-                wxPaneInfo& p = *dock.panes.Item(i);
-                if (!p.IsFixed())
-                {
-                    borrow_pane = i;
-                    break;
-                }
+                total_proportion += p.dock_proportion;
             }
+        }
 
+        // new size can never be more than the number of dock pixels
+        if (new_pixsize > dock_pixels)
+            new_pixsize = dock_pixels;
 
-            // demand that the pane being resized is found in this dock
-            // (this assert really never should be raised)
-            wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
 
-            // prevent division by zero
-            if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+        // find a pane in our dock to 'steal' space from or to 'give'
+        // space to -- this is essentially what is done when a pane is
+        // resized; the pane should usually be the first non-fixed pane
+        // to the right of the action pane
+        int borrow_pane = -1;
+        for (i = pane_position+1; i < dock_pane_count; ++i)
+        {
+            wxAuiPaneInfo& p = *dock.panes.Item(i);
+            if (!p.IsFixed())
             {
-                m_action = actionNone;
-                return;
+                borrow_pane = i;
+                break;
             }
+        }
 
-            // calculate the new proportion of the pane
-            int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
 
-            // default minimum size
-            int min_size = 0;
+        // demand that the pane being resized is found in this dock
+        // (this assert really never should be raised)
+        wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
 
-            // check against the pane's minimum size, if specified. please note
-            // that this is not enough to ensure that the minimum size will
-            // not be violated, because the whole frame might later be shrunk,
-            // causing the size of the pane to violate it's minimum size
-            if (pane.min_size.IsFullySpecified())
-            {
-                min_size = 0;
+        // prevent division by zero
+        if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
+        {
+            m_action = actionNone;
+            return false;
+        }
 
-                if (pane.HasBorder())
-                    min_size += (pane_border_size*2);
+        // calculate the new proportion of the pane
+        int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
 
-                // calculate minimum size with decorations (border,caption)
-                if (pane_part->orientation == wxVERTICAL)
-                {
-                    min_size += pane.min_size.y;
-                    if (pane.HasCaption())
-                        min_size += caption_size;
-                }
-                 else
-                {
-                    min_size += pane.min_size.x;
-                }
+        // default minimum size
+        int min_size = 0;
+
+        // check against the pane's minimum size, if specified. please note
+        // that this is not enough to ensure that the minimum size will
+        // not be violated, because the whole frame might later be shrunk,
+        // causing the size of the pane to violate it's minimum size
+        if (pane.min_size.IsFullySpecified())
+        {
+            min_size = 0;
+
+            if (pane.HasBorder())
+                min_size += (pane_borderSize*2);
+
+            // calculate minimum size with decorations (border,caption)
+            if (pane_part->orientation == wxVERTICAL)
+            {
+                min_size += pane.min_size.y;
+                if (pane.HasCaption())
+                    min_size += caption_size;
+            }
+            else
+            {
+                min_size += pane.min_size.x;
             }
+        }
 
 
-            // for some reason, an arithmatic error somewhere is causing
-            // the proportion calculations to always be off by 1 pixel;
-            // for now we will add the 1 pixel on, but we really should
-            // determine what's causing this.
-            min_size++;
+        // for some reason, an arithmatic error somewhere is causing
+        // the proportion calculations to always be off by 1 pixel;
+        // for now we will add the 1 pixel on, but we really should
+        // determine what's causing this.
+        min_size++;
 
-            int min_proportion = (min_size*total_proportion)/dock_pixels;
+        int min_proportion = (min_size*total_proportion)/dock_pixels;
 
-            if (new_proportion < min_proportion)
-                new_proportion = min_proportion;
+        if (new_proportion < min_proportion)
+            new_proportion = min_proportion;
 
 
 
-            int prop_diff = new_proportion - pane.dock_proportion;
+        int prop_diff = new_proportion - pane.dock_proportion;
 
-            // borrow the space from our neighbor pane to the
-            // right or bottom (depending on orientation)
-            dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff;
-            pane.dock_proportion = new_proportion;
+        // borrow the space from our neighbor pane to the
+        // right or bottom (depending on orientation);
+        // also make sure we don't make the neighbor too small
+        int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
 
-            // repaint
-            Update();
-            Repaint(NULL);
+        if (prop_borrow - prop_diff < 0)
+        {
+            // borrowing from other pane would make it too small,
+            // so cancel the resize operation
+            prop_borrow = min_proportion;
+        }
+         else
+        {
+            prop_borrow -= prop_diff;
+        }
+
+
+        dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
+        pane.dock_proportion = new_proportion;
+
+
+        // repaint
+        Update();
+        Repaint(NULL);
+    }
+
+    return true;
+}
+
+void wxAuiManager::OnLeftUp(wxMouseEvent& event)
+{
+    if (m_action == actionResize)
+    {
+        m_frame->ReleaseMouse();
+
+        if (!wxAuiManager_HasLiveResize(*this))
+        {
+            // get rid of the hint rectangle
+            wxScreenDC dc;
+            DrawResizeHint(dc, m_actionHintRect);
         }
+        if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
+            m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+
+        DoEndResizeAction(event);
+
+        m_currentDragItem = -1;
+
     }
     else if (m_action == actionClickButton)
     {
-        m_hover_button = NULL;
+        m_hoverButton = NULL;
         m_frame->ReleaseMouse();
-        UpdateButtonOnScreen(m_action_part, event);
 
-        // make sure we're still over the item that was originally clicked
-        if (m_action_part == HitTest(event.GetX(), event.GetY()))
+        if (m_actionPart)
         {
-            // fire button-click event
-            wxFrameManagerEvent e(wxEVT_AUI_PANEBUTTON);
-            e.SetPane(m_action_part->pane);
-            e.SetButton(m_action_part->button->button_id);
-            ProcessMgrEvent(e);
+            UpdateButtonOnScreen(m_actionPart, event);
+
+            // make sure we're still over the item that was originally clicked
+            if (m_actionPart == HitTest(event.GetX(), event.GetY()))
+            {
+                // fire button-click event
+                wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
+                e.SetManager(this);
+                e.SetPane(m_actionPart->pane);
+                e.SetButton(m_actionPart->button->button_id);
+                ProcessMgrEvent(e);
+            }
         }
     }
     else if (m_action == actionClickCaption)
@@ -3262,16 +4490,16 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
     {
         m_frame->ReleaseMouse();
 
-        wxPaneInfo& pane = GetPane(m_action_window);
+        wxAuiPaneInfo& pane = GetPane(m_actionWindow);
         wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
         // save the new positions
-        wxDockInfoPtrArray docks;
+        wxAuiDockInfoPtrArray docks;
         FindDocks(m_docks, pane.dock_direction,
                   pane.dock_layer, pane.dock_row, docks);
         if (docks.GetCount() == 1)
         {
-            wxDockInfo& dock = *docks.Item(0);
+            wxAuiDockInfo& dock = *docks.Item(0);
 
             wxArrayInt pane_positions, pane_sizes;
             GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
@@ -3281,7 +4509,7 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
                 dock.panes.Item(i)->dock_pos = pane_positions[i];
         }
 
-        pane.state &= ~wxPaneInfo::actionPane;
+        pane.state &= ~wxAuiPaneInfo::actionPane;
         Update();
     }
     else
@@ -3290,11 +4518,11 @@ void wxFrameManager::OnLeftUp(wxMouseEvent& event)
     }
 
     m_action = actionNone;
-    m_last_mouse_move = wxPoint(); // see comment in OnMotion()
+    m_lastMouseMove = wxPoint(); // see comment in OnMotion()
 }
 
 
-void wxFrameManager::OnMotion(wxMouseEvent& event)
+void wxAuiManager::OnMotion(wxMouseEvent& event)
 {
     // sometimes when Update() is called from inside this method,
     // a spurious mouse move event is generated; this check will make
@@ -3303,27 +4531,56 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
     // mouse move event is being generated.  only verified on MSW
 
     wxPoint mouse_pos = event.GetPosition();
-    if (m_last_mouse_move == mouse_pos)
+    if (m_lastMouseMove == mouse_pos)
         return;
-    m_last_mouse_move = mouse_pos;
+    m_lastMouseMove = mouse_pos;
 
 
     if (m_action == actionResize)
     {
-        wxPoint pos = m_action_part->rect.GetPosition();
-        if (m_action_part->orientation == wxHORIZONTAL)
-            pos.y = wxMax(0, event.m_y - m_action_offset.y);
-             else
-            pos.x = wxMax(0, event.m_x - m_action_offset.x);
+        // It's necessary to reset m_actionPart since it destroyed
+        // by the Update within DoEndResizeAction.
+        if (m_currentDragItem != -1)
+            m_actionPart = & (m_uiParts.Item(m_currentDragItem));
+        else
+            m_currentDragItem = m_uiParts.Index(* m_actionPart);
 
-        wxRect rect(m_frame->ClientToScreen(pos),
-                    m_action_part->rect.GetSize());
+        if (m_actionPart)
+        {
+            wxPoint pos = m_actionPart->rect.GetPosition();
+            if (m_actionPart->orientation == wxHORIZONTAL)
+                pos.y = wxMax(0, event.m_y - m_actionOffset.y);
+            else
+                pos.x = wxMax(0, event.m_x - m_actionOffset.x);
+
+            if (wxAuiManager_HasLiveResize(*this))
+            {
+                m_frame->ReleaseMouse();
+                DoEndResizeAction(event);
+                m_frame->CaptureMouse();
+            }
+            else
+            {
+                wxRect rect(m_frame->ClientToScreen(pos),
+                    m_actionPart->rect.GetSize());
+                wxScreenDC dc;
+
+                if (!m_actionHintRect.IsEmpty())
+                {
+                    // remove old resize hint
+                    DrawResizeHint(dc, m_actionHintRect);
+                    m_actionHintRect = wxRect();
+                }
 
-        wxScreenDC dc;
-        if (!m_action_hintrect.IsEmpty())
-            DrawResizeHint(dc, m_action_hintrect);
-        DrawResizeHint(dc, rect);
-        m_action_hintrect = rect;
+                // draw new resize hint, if it's inside the managed frame
+                wxRect frameScreenRect = m_frame->GetScreenRect();
+                if (frameScreenRect.Contains(rect))
+                {
+                    DrawResizeHint(dc, rect);
+                    m_actionHintRect = rect;
+                }
+            }
+        }
     }
     else if (m_action == actionClickCaption)
     {
@@ -3333,68 +4590,84 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
         // caption has been clicked.  we need to check if the mouse
         // is now being dragged. if it is, we need to change the
         // mouse action to 'drag'
-        if (abs(event.m_x - m_action_start.x) > drag_x_threshold ||
-            abs(event.m_y - m_action_start.y) > drag_y_threshold)
+        if (m_actionPart &&
+            (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
+             abs(event.m_y - m_actionStart.y) > drag_y_threshold))
         {
-            wxPaneInfo* pane_info = m_action_part->pane;
+            wxAuiPaneInfo* paneInfo = m_actionPart->pane;
 
-            if (!pane_info->IsToolbar())
+            if (!paneInfo->IsToolbar())
             {
                 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
-                    pane_info->IsFloatable())
+                    paneInfo->IsFloatable())
                 {
                     m_action = actionDragFloatingPane;
 
                     // set initial float position
                     wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
-                    pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x,
-                                                      pt.y - m_action_offset.y);
+                    paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
+                                                      pt.y - m_actionOffset.y);
+
                     // float the window
-                    pane_info->Float();
+                    if (paneInfo->IsMaximized())
+                        RestorePane(*paneInfo);
+                    paneInfo->Float();
                     Update();
 
-                    m_action_window = pane_info->frame;
+                    m_actionWindow = paneInfo->frame;
 
                     // action offset is used here to make it feel "natural" to the user
                     // to drag a docked pane and suddenly have it become a floating frame.
                     // Sometimes, however, the offset where the user clicked on the docked
                     // caption is bigger than the width of the floating frame itself, so
                     // in that case we need to set the action offset to a sensible value
-                    wxSize frame_size = m_action_window->GetSize();
-                    if (frame_size.x <= m_action_offset.x)
-                        m_action_offset.x = 30;
+                    wxSize frame_size = m_actionWindow->GetSize();
+                    if (frame_size.x <= m_actionOffset.x)
+                        m_actionOffset.x = 30;
                 }
             }
-             else
+            else
             {
                 m_action = actionDragToolbarPane;
-                m_action_window = pane_info->window;
+                m_actionWindow = paneInfo->window;
             }
         }
     }
     else if (m_action == actionDragFloatingPane)
     {
-        wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
-        m_action_window->Move(pt.x - m_action_offset.x,
-                             pt.y - m_action_offset.y);
+        if (m_actionWindow)
+        {
+            // We can't move the child window so we need to get the frame that
+            // we want to be really moving. This is probably not the best place
+            // to do this but at least it fixes the bug (#13177) for now.
+            if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
+            {
+                wxAuiPaneInfo& pane = GetPane(m_actionWindow);
+                m_actionWindow = pane.frame;
+            }
+
+            wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
+            m_actionWindow->Move(pt.x - m_actionOffset.x,
+                                pt.y - m_actionOffset.y);
+        }
     }
     else if (m_action == actionDragToolbarPane)
     {
-        wxPaneInfo& pane = GetPane(m_action_window);
+        wxAuiPaneInfo& pane = GetPane(m_actionWindow);
         wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
 
-        pane.state |= wxPaneInfo::actionPane;
+        pane.SetFlag(wxAuiPaneInfo::actionPane, true);
 
         wxPoint pt = event.GetPosition();
-        DoDrop(m_docks, m_panes, pane, pt, m_action_offset);
+        DoDrop(m_docks, m_panes, pane, pt, m_actionOffset);
 
         // if DoDrop() decided to float the pane, set up
         // the floating pane's initial position
         if (pane.IsFloating())
         {
             wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
-            pane.floating_pos = wxPoint(pt.x - m_action_offset.x,
-                                        pt.y - m_action_offset.y);
+            pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
+                                        pt.y - m_actionOffset.y);
         }
 
         // this will do the actiual move operation;
@@ -3408,36 +4681,40 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
         // EVT_MOTION() events will move the floating pane
         if (pane.IsFloating())
         {
-            pane.state &= ~wxPaneInfo::actionPane;
+            pane.state &= ~wxAuiPaneInfo::actionPane;
             m_action = actionDragFloatingPane;
-            m_action_window = pane.frame;
+            m_actionWindow = pane.frame;
         }
     }
     else
     {
-        wxDockUIPart* part = HitTest(event.GetX(), event.GetY());
-        if (part && part->type == wxDockUIPart::typePaneButton)
+        wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
+        if (part && part->type == wxAuiDockUIPart::typePaneButton)
         {
-            if (part != m_hover_button)
+            if (part != m_hoverButton)
             {
                 // make the old button normal
-                if (m_hover_button)
-                    UpdateButtonOnScreen(m_hover_button, event);
+                if (m_hoverButton)
+                {
+                    UpdateButtonOnScreen(m_hoverButton, event);
+                    Repaint();
+                }
 
                 // mouse is over a button, so repaint the
                 // button in hover mode
                 UpdateButtonOnScreen(part, event);
-                m_hover_button = part;
+                m_hoverButton = part;
+
             }
         }
-         else
+        else
         {
-            if (m_hover_button)
+            if (m_hoverButton)
             {
-                m_hover_button = NULL;
+                m_hoverButton = NULL;
                 Repaint();
             }
-             else
+            else
             {
                 event.Skip();
             }
@@ -3445,43 +4722,104 @@ void wxFrameManager::OnMotion(wxMouseEvent& event)
     }
 }
 
-void wxFrameManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
+void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
 {
-    if (m_hover_button)
+    if (m_hoverButton)
     {
-        m_hover_button = NULL;
+        m_hoverButton = NULL;
         Repaint();
     }
 }
 
-void wxFrameManager::OnChildFocus(wxChildFocusEvent& event)
+void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
+{
+    // cancel the operation in progress, if any
+    if ( m_action != actionNone )
+    {
+        m_action = actionNone;
+        HideHint();
+    }
+}
+
+void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
 {
     // when a child pane has it's focus set, we should change the
     // pane's active state to reflect this. (this is only true if
     // active panes are allowed by the owner)
     if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
     {
-        if (GetPane(event.GetWindow()).IsOk())
+        wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+        if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
         {
-            SetActivePane(m_panes, event.GetWindow());
+            SetActivePane(event.GetWindow());
             m_frame->Refresh();
         }
     }
+
+    event.Skip();
 }
 
 
 // OnPaneButton() is an event handler that is called
 // when a pane button has been pressed.
-void wxFrameManager::OnPaneButton(wxFrameManagerEvent& event)
+void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
 {
-    wxPaneInfo& pane = *(event.pane);
+    wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
 
-    if (event.button == wxPaneInfo::buttonClose)
+    wxAuiPaneInfo& pane = *(evt.pane);
+
+    if (evt.button == wxAUI_BUTTON_CLOSE)
     {
-        pane.Hide();
-        Update();
+        // fire pane close event
+        wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
+        e.SetManager(this);
+        e.SetPane(evt.pane);
+        ProcessMgrEvent(e);
+
+        if (!e.GetVeto())
+        {
+            // close the pane, but check that it
+            // still exists in our pane array first
+            // (the event handler above might have removed it)
+
+            wxAuiPaneInfo& check = GetPane(pane.window);
+            if (check.IsOk())
+            {
+                ClosePane(pane);
+            }
+
+            Update();
+        }
+    }
+    else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
+    {
+        // fire pane close event
+        wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
+        e.SetManager(this);
+        e.SetPane(evt.pane);
+        ProcessMgrEvent(e);
+
+        if (!e.GetVeto())
+        {
+            MaximizePane(pane);
+            Update();
+        }
+    }
+    else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
+    {
+        // fire pane close event
+        wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
+        e.SetManager(this);
+        e.SetPane(evt.pane);
+        ProcessMgrEvent(e);
+
+        if (!e.GetVeto())
+        {
+            RestorePane(pane);
+            Update();
+        }
     }
-    else if (event.button == wxPaneInfo::buttonPin)
+    else if (evt.button == wxAUI_BUTTON_PIN)
     {
         if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
             pane.IsFloatable())