#ifdef __WXMAC__
#include "wx/mac/private.h"
+#include "wx/graphics.h"
+#endif
+
+#ifdef __WXGTK__
+#include <gtk/gtk.h>
+#include "wx/gtk/win_gtk.h"
+#include "wx/renderer.h"
#endif
-// -- wxDefaultDockArt class implementation --
-// wxDefaultDockArt is an art provider class which does all of the drawing for
-// wxFrameManager. This allows the library caller to customize the dock art
+// -- wxAuiDefaultDockArt class implementation --
+
+// wxAuiDefaultDockArt is an art provider class which does all of the drawing for
+// wxAuiManager. This allows the library caller to customize the dock art
// (probably by deriving from this class), or to completely replace all drawing
// with custom dock art (probably by writing a new stand-alone class derived
-// from the wxDockArt base class). The active dock art class can be set via
-// wxFrameManager::SetDockArt()
+// from the wxAuiDockArt base class). The active dock art class can be set via
+// wxAuiManager::SetDockArt()
// StepColour() it a utility function that simply darkens
const wxColour& color)
{
wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
- img.Replace(255,255,255,123,123,123);
- img.Replace(0,0,0,color.Red(),color.Green(),color.Blue());
+ img.Replace(0,0,0,123,123,123);
+ img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
img.SetMaskColour(123,123,123);
return wxBitmap(img);
}
}
-wxDefaultDockArt::wxDefaultDockArt()
+wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
#ifdef __WXMAC__
wxBrush toolbarbrush;
#endif
// some built in bitmaps
-#ifdef __WXMAC__
+#if defined( __WXMAC__ )
static unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
+#elif defined( __WXGTK__)
+ static unsigned char close_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
+ 0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
+ 0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
static unsigned char close_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xfb,0xcf,0xf9,
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
#endif
+ static unsigned char maximize_bits[] = {
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
+ 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
+ static unsigned char restore_bits[]={
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
+ 0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
+ 0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+
static unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
#ifdef __WXMAC__
m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE);
+ m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
#else
m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
#endif
- m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
+
#ifdef __WXMAC__
- m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
+ m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
+ m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
#else
- m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
+ m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
#endif
+
+#ifdef __WXMAC__
+ m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE);
+ m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE );
+#else
+ m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
+ m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
+#endif
+
+ m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
m_active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
// default metric values
-#ifdef __WXMAC__
+#if defined(__WXMAC__)
SInt32 height;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
m_sash_size = height;
+#elif defined(__WXGTK__)
+ m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
#else
m_sash_size = 4;
#endif
m_gradient_type = wxAUI_GRADIENT_VERTICAL;
}
-int wxDefaultDockArt::GetMetric(int id)
+int wxAuiDefaultDockArt::GetMetric(int id)
{
switch (id)
{
return 0;
}
-void wxDefaultDockArt::SetMetric(int id, int new_val)
+void wxAuiDefaultDockArt::SetMetric(int id, int new_val)
{
switch (id)
{
}
}
-wxColour wxDefaultDockArt::GetColour(int id)
+wxColour wxAuiDefaultDockArt::GetColour(int id)
{
switch (id)
{
return wxColour();
}
-void wxDefaultDockArt::SetColour(int id, const wxColor& colour)
+void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
{
switch (id)
{
}
}
-void wxDefaultDockArt::SetFont(int id, const wxFont& font)
+void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
{
if (id == wxAUI_ART_CAPTION_FONT)
m_caption_font = font;
}
-wxFont wxDefaultDockArt::GetFont(int id)
+wxFont wxAuiDefaultDockArt::GetFont(int id)
{
if (id == wxAUI_ART_CAPTION_FONT)
return m_caption_font;
return wxNullFont;
}
-void wxDefaultDockArt::DrawSash(wxDC& dc, int, const wxRect& rect)
+void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
-#ifdef __WXMAC__
+#if defined(__WXMAC__)
HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
CGContextRef cgContext ;
#if wxMAC_USE_CORE_GRAPHICS
- cgContext = ((wxMacCGContext*)(dc.GetGraphicContext()))->GetNativeContext() ;
+ cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ;
#else
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
#endif
+#elif defined(__WXGTK__)
+
+ GdkRectangle gdk_rect;
+ if (orientation == wxVERTICAL )
+ {
+ gdk_rect.x = rect.x;
+ gdk_rect.y = rect.y;
+ gdk_rect.width = m_sash_size;
+ gdk_rect.height = rect.height;
+ }
+ else
+ {
+ gdk_rect.x = rect.x;
+ gdk_rect.y = rect.y;
+ gdk_rect.width = rect.width;
+ gdk_rect.height = m_sash_size;
+ }
+
+ if (!window) return;
+ if (!window->m_wxwindow) return;
+ if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return;
+
+ gtk_paint_handle
+ (
+ window->m_wxwindow->style,
+ GTK_PIZZA(window->m_wxwindow)->bin_window,
+ // flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
+ GTK_STATE_NORMAL,
+ GTK_SHADOW_NONE,
+ NULL /* no clipping */,
+ window->m_wxwindow,
+ "paned",
+ rect.x,
+ rect.y,
+ rect.width,
+ rect.height,
+ (orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
+ );
+
#else
+ wxUnusedVar(window);
+ wxUnusedVar(orientation);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_sash_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
-void wxDefaultDockArt::DrawBackground(wxDC& dc, int, const wxRect& rect)
+void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect)
{
dc.SetPen(*wxTRANSPARENT_PEN);
#ifdef __WXMAC__
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
-void wxDefaultDockArt::DrawBorder(wxDC& dc, const wxRect& _rect,
- wxPaneInfo& pane)
+void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect,
+ wxAuiPaneInfo& pane)
{
dc.SetPen(m_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
}
-void wxDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
+void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
{
if (m_gradient_type == wxAUI_GRADIENT_NONE)
{
}
-void wxDefaultDockArt::DrawCaption(wxDC& dc,
+void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
const wxString& text,
const wxRect& rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetFont(m_caption_font);
DrawCaptionBackground(dc, rect,
- (pane.state & wxPaneInfo::optionActive)?true:false);
+ (pane.state & wxAuiPaneInfo::optionActive)?true:false);
- if (pane.state & wxPaneInfo::optionActive)
+ if (pane.state & wxAuiPaneInfo::optionActive)
dc.SetTextForeground(m_active_caption_text_colour);
else
dc.SetTextForeground(m_inactive_caption_text_colour);
dc.DestroyClippingRegion();
}
-void wxDefaultDockArt::DrawGripper(wxDC& dc,
+void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window),
const wxRect& rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_gripper_brush);
}
}
-void wxDefaultDockArt::DrawPaneButton(wxDC& dc,
+void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
int button,
int button_state,
const wxRect& _rect,
- wxPaneInfo& pane)
+ wxAuiPaneInfo& pane)
{
wxRect rect = _rect;
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
- if (pane.state & wxPaneInfo::optionActive)
+ if (pane.state & wxAuiPaneInfo::optionActive)
{
dc.SetBrush(wxBrush(StepColour(m_active_caption_colour, 120)));
dc.SetPen(wxPen(StepColour(m_active_caption_colour, 70)));
switch (button)
{
default:
- case wxPaneInfo::buttonClose:
- if (pane.state & wxPaneInfo::optionActive)
+ case wxAUI_BUTTON_MAXIMIZE_RESTORE:
+ if (pane.IsMaximized()) {
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_restore_bitmap;
+ else
+ bmp = m_inactive_restore_bitmap;
+ } else {
+ if (pane.state & wxAuiPaneInfo::optionActive)
+ bmp = m_active_maximize_bitmap;
+ else
+ bmp = m_inactive_maximize_bitmap;
+ }
+ break;
+ case wxAUI_BUTTON_CLOSE:
+ if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_close_bitmap;
else
bmp = m_inactive_close_bitmap;
break;
- case wxPaneInfo::buttonPin:
- if (pane.state & wxPaneInfo::optionActive)
+ case wxAUI_BUTTON_PIN:
+ if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_pin_bitmap;
else
bmp = m_inactive_pin_bitmap;