// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "choicebase.h"
-#endif
+#include "wx/defs.h"
#if wxUSE_CHOICE
// global data
// ----------------------------------------------------------------------------
-WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxChoiceNameStr[];
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// all generic methods are in wxControlWithItems
- // single selection logic
- virtual void SetSelection(int n) = 0;
- virtual bool SetStringSelection(const wxString& s);
-
- // don't override this
- virtual void Select(int n) { SetSelection(n); }
+ // get the current selection: this can only be different from the normal
+ // selection if the popup items list is currently opened and the user
+ // selected some item in it but didn't close the list yet; otherwise (and
+ // currently always on platforms other than MSW) this is the same as
+ // GetSelection()
+ virtual int GetCurrentSelection() const { return GetSelection(); }
// set/get the number of columns in the control (as they're not supported on
// most platforms, they do nothing by default)
#if defined(__WXUNIVERSAL__)
#include "wx/univ/choice.h"
-#elif defined(__SMARTPHONE__)
+#elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
#include "wx/msw/wince/choicece.h"
#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/choice.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXCOCOA__)
#endif // wxUSE_CHOICE
-#endif
- // _WX_CHOICE_H_BASE_
+#endif // _WX_CHOICE_H_BASE_