# Create and set a help provider. Normally you would do this in
# the app's OnInit as it must be done before any SetHelpText calls.
provider = wx.SimpleHelpProvider()
-wx.HelpProvider_Set(provider)
+wx.HelpProvider.Set(provider)
#---------------------------------------------------------------------------
class TestDialog(wx.Dialog):
def __init__(
self, parent, ID, title, size=wx.DefaultSize, pos=wx.DefaultPosition,
- style=wx.DEFAULT_DIALOG_STYLE
+ style=wx.DEFAULT_DIALOG_STYLE,
+ useMetal=False,
):
# Instead of calling wx.Dialog.__init__ we precreate the dialog
# so we can set an extra style that must be set before
- # creation, and then we create the GUI dialog using the Create
+ # creation, and then we create the GUI object using the Create
# method.
pre = wx.PreDialog()
pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
# as far as the wxPython extension is concerned.
self.PostCreate(pre)
+ # This extra style can be set after the UI object has been created.
+ if 'wxMac' in wx.PlatformInfo and useMetal:
+ self.SetExtraStyle(wx.DIALOG_EX_METAL)
+
+
# Now continue with the normal construction of the dialog
# contents
sizer = wx.BoxSizer(wx.VERTICAL)
b = wx.Button(self, -1, "Create and Show a custom Dialog", (50,50))
self.Bind(wx.EVT_BUTTON, self.OnButton, b)
+ if 'wxMac' in wx.PlatformInfo:
+ self.cb = wx.CheckBox(self, -1, "Set Metal appearance", (50,90))
+
def OnButton(self, evt):
- dlg = TestDialog(self, -1, "This is a Dialog", size=(350, 200),
- #style = wxCAPTION | wxSYSTEM_MENU | wxTHICK_FRAME
- style = wx.DEFAULT_DIALOG_STYLE
+ useMetal = False
+ if 'wxMac' in wx.PlatformInfo:
+ useMetal = self.cb.IsChecked()
+
+ dlg = TestDialog(self, -1, "Sample Dialog", size=(350, 200),
+ #style=wxCAPTION | wxSYSTEM_MENU | wxTHICK_FRAME,
+ style=wx.DEFAULT_DIALOG_STYLE,
+ useMetal=useMetal,
)
dlg.CenterOnScreen()