// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma implementation "shaped.cpp"
- #pragma interface "shaped.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "wx/menu.h"
#include "wx/layout.h"
#include "wx/msgdlg.h"
+ #include "wx/image.h"
#endif
#include "wx/dcclient.h"
+#include "wx/image.h"
// ----------------------------------------------------------------------------
// private classes
wxBitmap m_bmp;
wxPoint m_delta;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(ShapedFrame, wxFrame)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// Create the main application window
ShapedFrame *frame = new ShapedFrame();
- frame->Show(TRUE);
+ frame->Show(true);
+ SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
ShapedFrame::ShapedFrame()
- : wxFrame((wxFrame *)NULL, -1, wxEmptyString,
- wxDefaultPosition, wxDefaultSize,
- wxSIMPLE_BORDER | wxFRAME_NO_TASKBAR)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, wxEmptyString,
+ wxDefaultPosition, wxSize(100, 100), //wxDefaultSize,
+ 0
+ | wxFRAME_SHAPED
+ | wxSIMPLE_BORDER
+ | wxFRAME_NO_TASKBAR
+ | wxSTAY_ON_TOP
+ )
{
- m_hasShape = FALSE;
- m_bmp = wxBitmap("star.png", wxBITMAP_TYPE_PNG);
+ m_hasShape = false;
+ m_bmp = wxBitmap(_T("star.png"), wxBITMAP_TYPE_PNG);
SetSize(wxSize(m_bmp.GetWidth(), m_bmp.GetHeight()));
SetToolTip(wxT("Right-click to exit"));
-#ifdef __wxMSW__
+
+#ifndef __WXGTK__
// On wxGTK we can't do this yet because the window hasn't been created
- // yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW it
- // has been created so we set the shape now.
+ // yet so we wait until the EVT_WINDOW_CREATE event happens. On wxMSW and
+ // wxMac the window has been created at this point so we go ahead and set
+ // the shape now.
SetWindowShape();
#endif
}
m_hasShape = SetShape(region);
}
-void ShapedFrame::OnDoubleClick(wxMouseEvent& evt)
+void ShapedFrame::OnDoubleClick(wxMouseEvent& WXUNUSED(evt))
{
if (m_hasShape)
{
wxRegion region;
SetShape(region);
- m_hasShape = FALSE;
+ m_hasShape = false;
}
else
SetWindowShape();
void ShapedFrame::OnLeftDown(wxMouseEvent& evt)
{
CaptureMouse();
+ //printf("Mouse captured\n");
wxPoint pos = ClientToScreen(evt.GetPosition());
wxPoint origin = GetPosition();
int dx = pos.x - origin.x;
m_delta = wxPoint(dx, dy);
}
-void ShapedFrame::OnLeftUp(wxMouseEvent& evt)
+void ShapedFrame::OnLeftUp(wxMouseEvent& WXUNUSED(evt))
{
if (HasCapture())
+ {
ReleaseMouse();
+ //printf("Mouse released\n");
+ }
}
void ShapedFrame::OnMouseMove(wxMouseEvent& evt)
{
+ wxPoint pt = evt.GetPosition();
+ //printf("x:%d y:%d\n", pt.x, pt.y);
if (evt.Dragging() && evt.LeftIsDown())
{
- wxPoint pos = ClientToScreen(evt.GetPosition());
+ wxPoint pos = ClientToScreen(pt);
Move(wxPoint(pos.x - m_delta.x, pos.y - m_delta.y));
}
}
-void ShapedFrame::OnExit(wxMouseEvent& evt)
+void ShapedFrame::OnExit(wxMouseEvent& WXUNUSED(evt))
{
Close();
}
-void ShapedFrame::OnPaint(wxPaintEvent& evt)
+void ShapedFrame::OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxPaintDC dc(this);
- dc.DrawBitmap(m_bmp, 0, 0, TRUE);
+ dc.DrawBitmap(m_bmp, 0, 0, true);
}
-void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& evt)
+void ShapedFrame::OnWindowCreate(wxWindowCreateEvent& WXUNUSED(evt))
{
SetWindowShape();
}