#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "toplevelbase.h"
#endif
// Set the shape of the window to the given region.
// Returns TRUE if the platform supports this feature (and the
// operation is successful.)
- virtual bool SetShape(const wxRegion& region) { return FALSE; }
-
- // old functions, use the new ones instead!
-#if WXWIN_COMPATIBILITY_2
- bool Iconized() const { return IsIconized(); }
-#endif // WXWIN_COMPATIBILITY_2
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
// implementation only from now on
// -------------------------------
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
// send the iconize event, return TRUE if processed
bool SendIconizeEvent(bool iconized = TRUE);
+ // Get the default size for the new window if no explicit size given. If
+ // there are better default sizes then these can be changed, just as long
+ // as they are not too small for TLWs (and not larger than screen).
+ static wxSize GetDefaultSize();
+ static int WidthDefault(int w) { return w == -1 ? GetDefaultSize().x : w; }
+ static int HeightDefault(int h) { return h == -1 ? GetDefaultSize().y : h; }
+
// the frame icon
wxIconBundle m_icons;
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
};
Create(parent, winid, title, pos, size, style, name);
}
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_
-
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