void SetFieldsCount(int number = 1);
void SetStatusText(const wxString& text, int i = 0);
void SetStatusWidths(int LCOUNT, int* choices);
+ void PushStatusText(const wxString& text, int number = 0);
+ void PopStatusText(int number = 0);
+
void SetMinHeight(int height);
};
// Insert the new tool at the given position, if pos == GetToolsCount(), it
// is equivalent to DoAddTool()
- wxToolBarToolBase *InsertTool(size_t pos,
+ wxToolBarToolBase *DoInsertTool(size_t pos,
int id,
const wxString& label,
const wxBitmap& bitmap,
# 2.3.3. They are renamed to have 'Label' in the name so as to be
# able to keep backwards compatibility with using the above
# methods. Eventually these should migrate to be the methods used
- # primarily and loose the 'Label' in the name...
+ # primarily and lose the 'Label' in the name...
def AddLabelTool(self, id, label, bitmap,
bmpDisabled = wxNullBitmap,
wxToolBarToolBase *AddControl(wxControl *control);
wxToolBarToolBase *InsertControl(size_t pos, wxControl *control);
+ wxControl *FindControl( int id );
wxToolBarToolBase *AddSeparator();
wxToolBarToolBase *InsertSeparator(size_t pos);