///////////////////////////////////////////////////////////////////////////////
-// Name: motif/evtloop.cpp
+// Name: src/motif/evtloop.cpp
// Purpose: implements wxEventLoop for Motif
// Author: Mattia Barbon
// Modified by:
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "evtloop.h"
-#endif
-
-#ifdef __VMS
-#define XtParent XTPARENT
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/window.h"
+ #include "wx/module.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
-#include "wx/event.h"
-#include "wx/app.h"
-#include "wx/window.h"
+#include "wx/thread.h"
#ifdef __VMS__
-#pragma message disable nosimpint
+ #pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <X11/Xlib.h>
#ifdef __VMS__
-#pragma message enable nosimpint
+ #pragma message enable nosimpint
#endif
+#include "wx/unix/private.h"
#include "wx/motif/private.h"
+#ifdef HAVE_SYS_SELECT_H
+# include <sys/select.h>
+#endif
+
static bool CheckForKeyUp(XEvent* event);
static bool CheckForKeyDown(XEvent* event);
static bool CheckForAccelerator(XEvent* event);
static bool SendIdleMessage()
{
- wxIdleEvent event;
-
- return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+ return wxTheApp->ProcessIdle();
}
bool wxEventLoopImpl::SendIdleMessage()
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
-wxEventLoop::~wxEventLoop()
-{
- wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
-}
-
-bool wxEventLoop::IsRunning() const
+wxGUIEventLoop::~wxGUIEventLoop()
{
- return m_impl != NULL;
+ wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
}
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
- wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
+ wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
m_impl->SetKeepGoing( true );
break;
}
+ OnExit();
+
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
- wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
+ wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
m_impl->SetExitCode(rc);
m_impl->SetKeepGoing( false );
::wxBreakDispatch();
}
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ while (wxTheApp && wxTheApp->Pending())
+ // TODO: implement event filtering using the eventsToProcess mask
+ wxTheApp->Dispatch();
+
+ m_isInsideYield = false;
+
+ return true;
+}
+
// ----------------------------------------------------------------------------
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
XEvent event;
XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
ProcessXEvent( &event );
}
else
-#ifdef __VMS
- XtAppProcessEvent( context, XtIMTimer|XtIMAlternateInput );
-#else
- XtAppProcessEvent( context, XtIMTimer|XtIMAlternateInput|XtIMSignal );
+ {
+ XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
+#ifdef XtIMSignal
+ | XtIMSignal
#endif
+ );
+ }
return m_impl ? m_impl->GetKeepGoing() : true;
}
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;
wxWindow* win = NULL;
// Find the first wxWindow that corresponds to this event window
- while (widget && !(win = wxGetWindowFromTable(widget)))
+ while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
widget = XtParent(widget);
if (!widget || !win)
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
- return win->GetEventHandler()->ProcessEvent( keyEvent );
+ return win->HandleWindowEvent( keyEvent );
}
return false;
// executes one main loop iteration (declared in include/wx/motif/private.h)
// ----------------------------------------------------------------------------
-bool wxDoEventLoopIteration( wxEventLoop& evtLoop )
+bool wxDoEventLoopIteration( wxGUIEventLoop& evtLoop )
{
bool moreRequested, pendingEvents;
// leave the main loop to give other threads a chance to
// perform their GUI work
wxMutexGuiLeave();
- wxUsleep(20);
+ wxMilliSleep(20);
wxMutexGuiEnter();
}
#endif
// also wxEventLoop::Exit is implemented that way, so that exiting an
// event loop won't require an event being in the queue
-#include "wx/module.h"
-
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
-static XtInputId inputId;
static int idleFds[2] = { -1, -1 };
class wxIdlePipeModule : public wxModule
close( idleFds[1] );
}
private:
- DECLARE_DYNAMIC_CLASS(wxIdlePipeModule);
+ DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
};
-IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule);
+IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
static void wxInputCallback( XtPointer, int* fd, XtInputId* )
{
timeout.tv_sec = 0;
timeout.tv_usec = 0;
- FD_ZERO( &in );
- FD_SET( *fd, &in );
+ wxFD_ZERO( &in );
+ wxFD_SET( *fd, &in );
if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
break;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
- FD_ZERO( &in );
- FD_SET( idleFds[0], &in );
+ wxFD_ZERO( &in );
+ wxFD_SET( idleFds[0], &in );
if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
return;
{
if (!wxInitIdleFds())
return false;
-
+
// install input handler for wxWakeUpIdle
- inputId = XtAppAddInput( (XtAppContext) wxTheApp->GetAppContext(),
- idleFds[0],
- (XtPointer)XtInputReadMask,
- wxInputCallback,
- NULL );
+ XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
+ idleFds[0],
+ (XtPointer)XtInputReadMask,
+ wxInputCallback,
+ NULL);
return true;
}
-