wxEXPAND // No border, (mostly useless) horizontal stretching
);
+#if wxUSE_STATBMP
if ( m_bitmap.Ok() )
{
m_statbmp = new wxStaticBitmap(this, -1, m_bitmap);
wxEXPAND // No border, (mostly useless) vertical stretching
);
}
+#endif
// Added to m_sizerBmpAndPage in FinishLayout
m_sizerPage = new wxWizardSizer(this);
void wxWizard::AddBackNextPair(wxBoxSizer *buttonRow)
{
+ wxASSERT_MSG( m_btnNext && m_btnPrev,
+ _T("You must create the buttons before calling ")
+ _T("wxWizard::AddBackNextPair") );
+
// margin between Back and Next buttons
#ifdef __WXMAC__
static const int BACKNEXT_MARGIN = 10;
5 // Border width
);
- m_btnPrev = new wxButton(this, wxID_BACKWARD, _("< &Back"));
backNextPair->Add(m_btnPrev);
backNextPair->Add(BACKNEXT_MARGIN,0,
0, // No horizontal stretching
wxEXPAND // No border, (mostly useless) vertical stretching
);
- m_btnNext = new wxButton(this, wxID_FORWARD, _("&Next >"));
backNextPair->Add(m_btnNext);
}
void wxWizard::AddButtonRow(wxBoxSizer *mainColumn)
{
+ // the order in which the buttons are created determines the TAB order - at least under MSWindows...
+ // although the 'back' button appears before the 'next' button, a more userfriendly tab order is
+ // to activate the 'next' button first (create the next button before the back button).
+ // The reason is: The user will repeatedly enter information in the wizard pages and then wants to
+ // press 'next'. If a user uses mostly the keyboard, he would have to skip the 'back' button
+ // everytime. This is annoying. There is a second reason: RETURN acts as TAB. If the 'next'
+ // button comes first in the TAB order, the user can enter information very fast using the RETURN
+ // key to TAB to the next entry field and page. This would not be possible, if the 'back' button
+ // was created before the 'next' button.
+
wxBoxSizer *buttonRow = new wxBoxSizer(wxHORIZONTAL);
mainColumn->Add(
buttonRow,
wxALIGN_RIGHT // Right aligned, no border
);
+ // Desired TAB order is 'next', 'cancel', 'help', 'back'. This makes the 'back' button the last control on the page.
+ // Create the buttons in the right order...
+ m_btnNext = new wxButton(this, wxID_FORWARD, _("&Next >"));
+ wxButton *btnCancel=new wxButton(this, wxID_CANCEL, _("&Cancel"));
+ wxButton *btnHelp=0;
if (GetExtraStyle() & wxWIZARD_EX_HELPBUTTON)
+ btnHelp=new wxButton(this, wxID_HELP, _("&Help"));
+ m_btnPrev = new wxButton(this, wxID_BACKWARD, _("< &Back"));
+
+ if (btnHelp)
buttonRow->Add(
- new wxButton(this, wxID_HELP, _("&Help")),
+ btnHelp,
0, // Horizontally unstretchable
wxALL, // Border all around, top aligned
5 // Border width
AddBackNextPair(buttonRow);
buttonRow->Add(
- new wxButton(this, wxID_CANCEL, _("&Cancel")),
+ btnCancel,
0, // Horizontally unstretchable
wxALL, // Border all around, top aligned
5 // Border width
{
// terminate successfully
EndModal(wxID_OK);
- if ( !IsModal() )
- {
- wxWizardEvent event(wxEVT_WIZARD_FINISHED, GetId(),FALSE, 0);
- (void)GetEventHandler()->ProcessEvent(event);
- }
+
+ // and notify the user code (this is especially useful for modeless
+ // wizards)
+ wxWizardEvent event(wxEVT_WIZARD_FINISHED, GetId(), FALSE, 0);
+ (void)GetEventHandler()->ProcessEvent(event);
+
return TRUE;
}
bmpIsDefault = FALSE;
}
+#if wxUSE_STATBMP
// change the bitmap if:
// 1) a default bitmap was selected in constructor
// 2) this page was constructed with a bitmap
bmp = m_page->GetBitmap();
m_statbmp->SetBitmap(bmp);
}
+#endif
// and update the buttons state
m_btnPrev->Enable(HasPrevPage(m_page));
else
m_btnNext->SetLabel(_("&Next >"));
}
+ m_btnNext->SetDefault();
// nothing to do: the label was already correct
// send the change event to the new page now
if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
{
// the event will be propagated anyhow
+ event.Skip();
return;
}
// our public interface
// ----------------------------------------------------------------------------
-#ifdef WXWIN_COMPATIBILITY_2_2
+#if WXWIN_COMPATIBILITY_2_2
/* static */
wxWizard *wxWizardBase::Create(wxWindow *parent,