bool wxInputHandler::HandleMouseMove(wxInputConsumer * WXUNUSED(consumer),
const wxMouseEvent& WXUNUSED(event))
{
- return FALSE;
+ return false;
}
bool wxInputHandler::HandleFocus(wxInputConsumer *WXUNUSED(consumer),
const wxFocusEvent& WXUNUSED(event))
{
- return FALSE;
+ return false;
}
bool wxInputHandler::HandleActivation(wxInputConsumer *WXUNUSED(consumer),
bool WXUNUSED(activated))
{
- return FALSE;
+ return false;
}
wxInputHandler::~wxInputHandler()