+// ----------------------------------------------------------------------------
+// wxGauge indeterminate mode
+// ----------------------------------------------------------------------------
+
+void wxGaugeBase::Pulse()
+{
+#if wxGAUGE_EMULATE_INDETERMINATE_MODE
+ // simulate indeterminate mode
+ int curr = GetValue(), max = GetRange();
+
+ if (m_nDirection == wxRIGHT)
+ {
+ if (curr < max)
+ SetValue(curr + 1);
+ else
+ {
+ SetValue(max - 1);
+ m_nDirection = wxLEFT;
+ }
+ }
+ else
+ {
+ if (curr > 0)
+ SetValue(curr - 1);
+ else
+ {
+ SetValue(1);
+ m_nDirection = wxRIGHT;
+ }
+ }
+#endif
+}
+