if ( arrow == m_captureData->m_arrowPressed )
{
// resume now
- m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE);
+ m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true);
timer->Start();
- return TRUE;
+ return true;
}
}
- else if ( 1 ) //FIXME: m_control->ShouldPauseScrolling() )
+ else // if ( 1 ) FIXME: m_control->ShouldPauseScrolling() )
{
// we may want to stop it
if ( arrow != m_captureData->m_arrowPressed )
{
// stop as the mouse left the arrow
m_control->SetArrowFlag(m_captureData->m_arrowPressed,
- wxCONTROL_PRESSED, FALSE);
+ wxCONTROL_PRESSED, false);
timer->Stop();
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
// reset the wxCONTROL_CURRENT flag for the arrows which don't have the
UpdateCurrentFlag(Arrow_First, arrow);
UpdateCurrentFlag(Arrow_Second, arrow);
- // return TRUE if it was really an event for an arrow
+ // return true if it was really an event for an arrow
return !event.Leaving() && arrow != Arrow_None;
}
if ( btn == -1 )
{
// we only care about button press/release events
- return FALSE;
+ return false;
}
if ( event.ButtonDown() || event.ButtonDClick() )
if ( arrow == Arrow_None )
{
// mouse pressed over something else
- return FALSE;
+ return false;
}
if ( m_control->GetArrowState(arrow) & wxCONTROL_DISABLED )
{
// don't allow to press disabled arrows
- return TRUE;
+ return true;
}
wxConstCast(this, wxScrollArrows)->m_captureData =
{
m_captureData->m_timerScroll = tmpTimerScroll;
- m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, TRUE);
+ m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, true);
}
else
{
delete m_captureData;
wxConstCast(this, wxScrollArrows)->m_captureData = NULL;
- m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, FALSE);
+ m_control->SetArrowFlag(arrow, wxCONTROL_PRESSED, false);
}
else
{
// we don't process this
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}