// Modified by:
// Created: 25.05.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "caret.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// timer stuff
// ----------------------------------------------------------------------------
-wxCaretTimer::wxCaretTimer(wxCaret *caret)
-{
- m_caret = caret;
+wxCaretTimer::wxCaretTimer(wxCaret *caret)
+{
+ m_caret = caret;
}
-void wxCaretTimer::Notify()
-{
- m_caret->OnTimer();
+void wxCaretTimer::Notify()
+{
+ m_caret->OnTimer();
}
void wxCaret::OnTimer()
void wxCaret::InitGeneric()
{
- m_hasFocus = TRUE;
- m_blinkedOut = TRUE;
-
+ m_hasFocus = true;
+ m_blinkedOut = true;
+#if wxUSE_OVERLAY == 0
m_xOld =
m_yOld = -1;
m_bmpUnderCaret.Create(m_width, m_height);
+#endif
}
wxCaret::~wxCaret()
void wxCaret::DoMove()
{
+#if wxUSE_OVERLAY
+ m_overlay.Reset();
+#endif
if ( IsVisible() )
{
if ( !m_blinkedOut )
//else: will be shown at the correct location when it is shown
}
+void wxCaret::DoSize()
+{
+ int countVisible = m_countVisible;
+ if (countVisible > 0)
+ {
+ m_countVisible = 0;
+ DoHide();
+ }
+#if wxUSE_OVERLAY
+ m_overlay.Reset();
+#else
+ // Change bitmap size
+ m_bmpUnderCaret = wxBitmap(m_width, m_height);
+#endif
+ if (countVisible > 0)
+ {
+ m_countVisible = countVisible;
+ DoShow();
+ }
+}
+
// ----------------------------------------------------------------------------
// handling the focus
// ----------------------------------------------------------------------------
void wxCaret::OnSetFocus()
{
- m_hasFocus = TRUE;
+ m_hasFocus = true;
if ( IsVisible() )
Refresh();
void wxCaret::OnKillFocus()
{
- m_hasFocus = FALSE;
+ m_hasFocus = false;
if ( IsVisible() )
{
void wxCaret::Refresh()
{
wxClientDC dcWin(GetWindow());
+// this is the new code, switch to 0 if this gives problems
+#if wxUSE_OVERLAY
+ wxDCOverlay dcOverlay( m_overlay, &dcWin, m_x, m_y, m_width , m_height );
+ if ( m_blinkedOut )
+ {
+ dcOverlay.Clear();
+ }
+ else
+ {
+ DoDraw( &dcWin );
+ }
+#else
wxMemoryDC dcMem;
dcMem.SelectObject(m_bmpUnderCaret);
if ( m_blinkedOut )
// and draw the caret there
DoDraw(&dcWin);
}
+#endif
}
void wxCaret::DoDraw(wxDC *dc)