+
+
+//-----------------------------------------------------------------------------
+// wxYield
+//-----------------------------------------------------------------------------
+
+bool wxGUIEventLoop::YieldFor(long eventsToProcess)
+{
+#if wxUSE_THREADS
+ if ( !wxThread::IsMain() )
+ {
+ // can't process events from other threads, MGL is thread-unsafe
+ return true;
+ }
+#endif // wxUSE_THREADS
+
+ m_isInsideYield = true;
+ m_eventsToProcessInsideYield = eventsToProcess;
+
+ wxLog::Suspend();
+
+ // TODO: implement event filtering using the eventsToProcess mask
+
+ while (Pending())
+ Dispatch();
+
+ /* it's necessary to call ProcessIdle() to update the frames sizes which
+ might have been changed (it also will update other things set from
+ OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
+ wxLog::Resume();
+
+ m_isInsideYield = false;
+
+ return true;
+}