#pragma implementation "font.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/defs.h"
#ifdef __VMS
int family = wxDEFAULT,
int style = wxDEFAULT,
int weight = wxDEFAULT,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& faceName = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
RealizeResource();
- return TRUE;
+ return true;
}
bool wxFont::Create(const wxString& fontname, wxFontEncoding enc)
if( !fontname )
{
*this = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT);
- return TRUE;
+ return true;
}
m_refData = new wxFontRefData();
}
//else: unknown encoding - may be give a warning here?
else
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
wxFont::~wxFont()
bool wxFont::GetUnderlined() const
{
- wxCHECK_MSG( Ok(), FALSE, wxT("invalid font") );
+ wxCHECK_MSG( Ok(), false, wxT("invalid font") );
return M_FONTDATA->m_underlined;
}
return M_FONTDATA->m_encoding;
}
-wxNativeFontInfo *wxFont::GetNativeFontInfo() const
+const wxNativeFontInfo *wxFont::GetNativeFontInfo() const
{
wxCHECK_MSG( Ok(), (wxNativeFontInfo *)NULL, wxT("invalid font") );
if(M_FONTDATA->m_nativeFontInfo.GetXFontName().IsEmpty())
GetInternalFont();
- return new wxNativeFontInfo(M_FONTDATA->m_nativeFontInfo);
+ return &(M_FONTDATA->m_nativeFontInfo);
}
// ----------------------------------------------------------------------------