#pragma implementation "dnd.h"
#endif
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/setup.h"
#if wxUSE_DRAG_AND_DROP
bool wxTextDropTarget::OnDrop( long x, long y, const void *data, size_t WXUNUSED(size) )
{
OnDropText( x, y, (const char*)data );
- return TRUE;
+ return true;
}
bool wxTextDropTarget::OnDropText( long x, long y, const char *psz )
{
wxLogDebug( "Got dropped text: %s.", psz );
wxLogDebug( "At x: %d, y: %d.", (int)x, (int)y );
- return TRUE;
+ return true;
}
size_t wxTextDropTarget::GetFormatCount() const
{
wxLogDebug( aszFiles[i] );
}
- return TRUE;
+ return true;
}
bool wxFileDropTarget::OnDrop(long x, long y, const void *data, size_t size )
for (i = 0; i < size; i++)
if (text[i] == 0) number++;
- if (number == 0) return TRUE;
+ if (number == 0) return true;
char **files = new char*[number];
wxDropSource::wxDropSource( wxDataObject &data, wxWindow *win )
{
#if 0
- g_blockEventsOnDrag = TRUE;
+ g_blockEventsOnDrag = true;
m_window = win;
m_widget = win->m_widget;
UnregisterWindow();
- g_blockEventsOnDrag = FALSE;
+ g_blockEventsOnDrag = false;
return m_retValue;
#endif