#include "wx/palette.h"
#endif
+#if wxUSE_IMAGE
+
#include "wx/image.h"
#include "wx/quantize.h"
{
my_cquantize_ptr cquantize = (my_cquantize_ptr) cinfo->cquantize;
hist3d histogram = cquantize->histogram;
- int i;
if (is_pre_scan) {
/* Set up method pointers */
cquantize->pub.color_quantize = pass2_fs_dither;
cquantize->pub.finish_pass = finish_pass2;
- /* Make sure color count is acceptable */
- i = cinfo->actual_number_of_colors;
-
{
size_t arraysize = (size_t) ((cinfo->output_width + 2) *
(3 * sizeof(FSERROR)));
}
/* Zero the histogram or inverse color map, if necessary */
if (cquantize->needs_zeroed) {
- for (i = 0; i < HIST_C0_ELEMS; i++) {
+ for (int i = 0; i < HIST_C0_ELEMS; i++) {
memset((void *) histogram[i], 0,
HIST_C1_ELEMS*HIST_C2_ELEMS * sizeof(histcell));
}
{
int i;
- int w = src.GetWidth();
- int h = src.GetHeight();
int windowsSystemColourCount = 20;
#endif
// create rows info:
+ int h = src.GetHeight();
+ int w = src.GetWidth();
unsigned char **rows = new unsigned char *[h];
- h = src.GetHeight(), w = src.GetWidth();
unsigned char *imgdt = src.GetData();
for (i = 0; i < h; i++)
rows[i] = imgdt + 3/*RGB*/ * w * i;
return TRUE;
}
+#endif
+ // wxUSE_IMAGE
+