+wxString wxStandardPaths::GetAppDir() const
+{
+ if ( m_appDir.empty() )
+ {
+ m_appDir = wxFileName(wxGetFullModuleName()).GetPath();
+ }
+
+ return m_appDir;
+}
+
+wxString wxStandardPaths::GetDocumentsDir() const
+{
+ return DoGetDirectory(CSIDL_PERSONAL);
+}
+
+// ----------------------------------------------------------------------------
+// MSW-specific functions
+// ----------------------------------------------------------------------------
+
+void wxStandardPaths::IgnoreAppSubDir(const wxString& subdirPattern)
+{
+ wxFileName fn = wxFileName::DirName(GetAppDir());
+
+ if ( !fn.GetDirCount() )
+ {
+ // no last directory to ignore anyhow
+ return;
+ }
+
+ const wxString lastdir = fn.GetDirs().Last().Lower();
+ if ( lastdir.Matches(subdirPattern.Lower()) )
+ {
+ fn.RemoveLastDir();
+
+ // store the cached value so that subsequent calls to GetAppDir() will
+ // reuse it instead of using just the program binary directory
+ m_appDir = fn.GetPath();
+ }
+}
+
+void wxStandardPaths::IgnoreAppBuildSubDirs()
+{
+ IgnoreAppSubDir("debug");
+ IgnoreAppSubDir("release");
+
+ wxString compilerPrefix;
+#ifdef __VISUALC__
+ compilerPrefix = "vc";
+#elif defined(__GNUG__)
+ compilerPrefix = "gcc";
+#elif defined(__BORLANDC__)
+ compilerPrefix = "bcc";
+#elif defined(__DIGITALMARS__)
+ compilerPrefix = "dmc";
+#elif defined(__WATCOMC__)
+ compilerPrefix = "wat";
+#else
+ return;
+#endif
+
+ IgnoreAppSubDir(compilerPrefix + "_msw*");
+}
+
+void wxStandardPaths::DontIgnoreAppSubDir()
+{
+ // this will force the next call to GetAppDir() to use the program binary
+ // path as the application directory
+ m_appDir.clear();
+}
+
+/* static */
+wxString wxStandardPaths::MSWGetShellDir(int csidl)
+{
+ return DoGetDirectory(csidl);
+}
+