#if wxUSE_GUI
+#ifdef __DARWIN__
+ #include <sys/errno.h>
+#endif
// ----------------------------------------------------------------------------
// wxExecute support
// ----------------------------------------------------------------------------
-// Darwin doesn't use the same process end detection mechanisms so we don't
-// need wxExecute-related helpers for it
-#if !(defined(__DARWIN__) && defined(__WXMAC__))
+/*
+ NOTE: If this proves not to work well for wxMac then move back to the old
+ behavior. If, however, it proves to work just fine, nuke all of the code
+ for the old behavior. I strongly suggest backporting this to 2.8 as well.
+ However, beware that while you can nuke the old code here, you cannot
+ nuke the wxAddProcessCallbackForPid from the 2.8 branch (found in
+ utilsexc_cf since it's an exported symbol).
+ */
+// #define USE_OLD_DARWIN_END_PROCESS_DETECT (defined(__DARWIN__) && defined(__WXMAC__))
+#define USE_OLD_DARWIN_END_PROCESS_DETECT 0
+
+// wxMac/wxCocoa don't use the same process end detection mechanisms so we don't
+// need wxExecute-related helpers for them
+#if !USE_OLD_DARWIN_END_PROCESS_DETECT
bool wxGUIAppTraits::CreateEndProcessPipe(wxExecuteData& execData)
{
if ( !(flags & wxEXEC_NOEVENTS) )
{
-#if defined(__DARWIN__) && (defined(__WXMAC__) || defined(__WXCOCOA__))
+#if USE_OLD_DARWIN_END_PROCESS_DETECT
endProcData->tag = wxAddProcessCallbackForPid(endProcData, execData.pid);
#else
endProcData->tag = wxAddProcessCallback
);
execData.pipeEndProcDetect.Close();
-#endif // defined(__DARWIN__) && (defined(__WXMAC__) || defined(__WXCOCOA__))
+#endif // USE_OLD_DARWIN_END_PROCESS_DETECT
}
if ( flags & wxEXEC_SYNC )
int status = 0;
int result = waitpid(execData.pid, &status, 0);
+#ifdef __DARWIN__
+ /* DE: waitpid manpage states that waitpid can fail with EINTR
+ if the call is interrupted by a caught signal. I suppose
+ that means that this ought to be a while loop.
+
+ The odd thing is that it seems to fail EVERY time. It fails
+ with a quickly exiting process (e.g. echo), and fails with a
+ slowly exiting process (e.g. sleep 2) but clearly after
+ having waited for the child to exit. Maybe it's a bug in
+ my particular version.
+
+ It works, however, from the CFSocket callback without this
+ trick but in that case it's used only after CFSocket calls
+ the callback and with the WNOHANG flag which would seem to
+ preclude it from being interrupted or at least make it much
+ less likely since it would not then be waiting.
+
+ If Darwin's man page is to be believed then this is definitely
+ necessary. It's just weird that I've never seen it before
+ and apparently no one else has either or you'd think they'd
+ have reported it by now. Perhaps blocking the GUI while
+ waiting for a child process to exit is simply not that common.
+ */
+ if(result == -1 && errno == EINTR)
+ {
+ result = waitpid(execData.pid, &status, 0);
+ }
+
+#endif
if ( result == -1 )
{