void OnPaint(wxPaintEvent& WXUNUSED(evt))
{
wxAutoBufferedPaintDC dc(this);
- Surface* surfaceWindow = Surface::Allocate();
+ Surface* surfaceWindow = Surface::Allocate(0);
surfaceWindow->Init(&dc, m_ct->wDraw.GetID());
m_ct->PaintCT(surfaceWindow);
surfaceWindow->Release();
focusEvent = false;
wMain = win;
stc = win;
- wheelRotation = 0;
+ wheelVRotation = 0;
+ wheelHRotation = 0;
Initialise();
#ifdef __WXMSW__
sysCaretBitmap = 0;
sptr_t ScintillaWX::WndProc(unsigned int iMessage, uptr_t wParam, sptr_t lParam) {
switch (iMessage) {
+#if 0 // TODO: check this
+
case SCI_CALLTIPSHOW: {
// NOTE: This is copied here from scintilla/src/ScintillaBase.cxx
// because of the little tweak that needs done below for wxGTK.
ct.wCallTip.Show();
break;
}
+#endif
#ifdef SCI_LEXER
case SCI_LOADLEXERLIBRARY:
if (paintState == paintAbandoned) {
// Painting area was insufficient to cover new styling or brace
- // highlight positions
+ // highlight positions. So trigger a new paint event that will
+ // repaint the whole window.
+ stc->Refresh(false);
+
+#if defined(__WXOSX__)
+ // On Mac we also need to finish the current paint to make sure that
+ // everything is on the screen that needs to be there between now and
+ // when the next paint event arrives.
FullPaintDC(dc);
+#endif
}
paintState = notPainting;
}
// Force the whole window to be repainted
void ScintillaWX::FullPaint() {
- wxClientDC dc(stc);
- FullPaintDC(&dc);
+ stc->Refresh(false);
+ stc->Update();
}
ScrollTo(topLineNew);
}
-void ScintillaWX::DoMouseWheel(int rotation, int delta,
- int linesPerAction, int ctrlDown,
- bool isPageScroll ) {
+void ScintillaWX::DoMouseWheel(wxMouseWheelAxis axis, int rotation, int delta,
+ int linesPerAction, int columnsPerAction,
+ bool ctrlDown, bool isPageScroll) {
int topLineNew = topLine;
int lines;
-
- if (ctrlDown) { // Zoom the fonts if Ctrl key down
+ int xPos = xOffset;
+ int pixels;
+
+ if (axis == wxMOUSE_WHEEL_HORIZONTAL) {
+ wheelHRotation += rotation * (columnsPerAction * vs.spaceWidth);
+ pixels = wheelHRotation / delta;
+ wheelHRotation -= pixels * delta;
+ if (pixels != 0) {
+ xPos += pixels;
+ PRectangle rcText = GetTextRectangle();
+ if (xPos > scrollWidth - rcText.Width()) {
+ xPos = scrollWidth - rcText.Width();
+ }
+ HorizontalScrollTo(xPos);
+ }
+ }
+ else if (ctrlDown) { // Zoom the fonts if Ctrl key down
if (rotation > 0) {
KeyCommand(SCI_ZOOMIN);
}
else { // otherwise just scroll the window
if ( !delta )
delta = 120;
- wheelRotation += rotation;
- lines = wheelRotation / delta;
- wheelRotation -= lines * delta;
+ wheelVRotation += rotation;
+ lines = wheelVRotation / delta;
+ wheelVRotation -= lines * delta;
if (lines != 0) {
if (isPageScroll)
lines = lines * LinesOnScreen(); // lines is either +1 or -1