IMPLEMENT_DYNAMIC_CLASS(csDiagramDocument, wxDocument)
-#ifdef _MSC_VER
+#ifdef __VISUALC__
#pragma warning(disable:4355)
#endif
{
}
-#ifdef _MSC_VER
+#ifdef __VISUALC__
#pragma warning(default:4355)
#endif
csDiagramCommand::~csDiagramCommand()
{
- wxNode* node = m_states.First();
+ wxNode* node = m_states.GetFirst();
while (node)
{
- csCommandState* state = (csCommandState*) node->Data();
+ csCommandState* state = (csCommandState*) node->GetData();
delete state;
- node = node->Next();
+ node = node->GetNext();
}
}
// Schedule all lines connected to the states to be cut.
void csDiagramCommand::RemoveLines()
{
- wxNode* node = m_states.First();
+ wxNode* node = m_states.GetFirst();
while (node)
{
- csCommandState* state = (csCommandState*) node->Data();
+ csCommandState* state = (csCommandState*) node->GetData();
wxShape* shape = state->GetShapeOnCanvas();
wxASSERT( (shape != NULL) );
- wxNode *node1 = shape->GetLines().First();
+ wxNode *node1 = shape->GetLines().GetFirst();
while (node1)
{
- wxLineShape *line = (wxLineShape *)node1->Data();
+ wxLineShape *line = (wxLineShape *)node1->GetData();
if (!FindStateByShape(line))
{
csCommandState* newState = new csCommandState(ID_CS_CUT, NULL, line);
InsertState(newState);
}
- node1 = node1->Next();
+ node1 = node1->GetNext();
}
- node = node->Next();
+ node = node->GetNext();
}
}
csCommandState* csDiagramCommand::FindStateByShape(wxShape* shape)
{
- wxNode* node = m_states.First();
+ wxNode* node = m_states.GetFirst();
while (node)
{
- csCommandState* state = (csCommandState*) node->Data();
+ csCommandState* state = (csCommandState*) node->GetData();
if (shape == state->GetShapeOnCanvas() || shape == state->GetSavedState())
return state;
- node = node->Next();
+ node = node->GetNext();
}
return NULL;
}
bool csDiagramCommand::Do()
{
- wxNode* node = m_states.First();
+ wxNode* node = m_states.GetFirst();
while (node)
{
- csCommandState* state = (csCommandState*) node->Data();
+ csCommandState* state = (csCommandState*) node->GetData();
if (!state->Do())
return FALSE;
- node = node->Next();
+ node = node->GetNext();
}
return TRUE;
}
{
// Undo in reverse order, so e.g. shapes get added
// back before the lines do.
- wxNode* node = m_states.Last();
+ wxNode* node = m_states.GetLast();
while (node)
{
- csCommandState* state = (csCommandState*) node->Data();
+ csCommandState* state = (csCommandState*) node->GetData();
if (!state->Undo())
return FALSE;
- node = node->Previous();
+ node = node->GetPrevious();
}
return TRUE;
}
m_shapeOnCanvas->Show(TRUE);
// Recursively redraw links if we have a composite.
- if (m_shapeOnCanvas->GetChildren().Number() > 0)
+ if (m_shapeOnCanvas->GetChildren().GetCount() > 0)
m_shapeOnCanvas->DrawLinks(dc, -1, TRUE);
m_shapeOnCanvas->GetEventHandler()->OnEndSize(width, height);