palette->AddTool(PALETTE_ARROW, PaletteArrow, wxNullBitmap, TRUE, 0, -1, NULL, _T("Pointer"));
palette->AddTool(PALETTE_TEXT_TOOL, TextTool, wxNullBitmap, TRUE, 0, -1, NULL, _T("Text"));
- char** symbols = new char*[20];
+ wxChar** symbols = new wxChar*[20];
int noSymbols = 0;
symbols[noSymbols] = _T("Wide Rectangle");