// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
- virtual void Raise();
// implementation only from now on
// -------------------------------
// Status bar
#if wxUSE_STATUSBAR
virtual wxStatusBar* OnCreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
- bool HandleMenuLoop(const wxEventType& evtType, WXWORD isPopup);
// tooltip management
#if wxUSE_TOOLTIPS
// get the currently active menu: this is the same as the frame menu for
// normal frames but is overridden by wxMDIParentFrame
virtual WXHMENU MSWGetActiveMenu() const { return m_hMenu; }
-
- // find the item in our menu bar: this is again a hook for MDI frames
- virtual wxMenuItem *MSWFindMenuBarItem(WXWORD id);
#endif // wxUSE_MENUS
protected:
// wxMDIChildFrame
bool MSWDoTranslateMessage(wxFrame *frame, WXMSG *msg);
- // handle WM_INITMENUPOPUP message to generate wxEVT_MENU_OPEN
- bool HandleInitMenuPopup(WXHMENU hMenu);
+#if wxUSE_MENUS
+ // handle WM_EXITMENULOOP message for Win95 only
+ bool HandleExitMenuLoop(WXWORD isPopup);
+
+ // handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
+ bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
+
+ // Command part of HandleMenuPopup() and HandleExitMenuLoop().
+ bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
+#endif // wxUSE_MENUS
+
virtual bool IsMDIChild() const { return false; }