+ if ( m_windowSizer )
+ {
+ return m_windowSizer->GetMinSize();
+ }
+#if wxUSE_CONSTRAINTS
+ else if ( m_constraints )
+ {
+ wxConstCast(this, wxWindowBase)->SatisfyConstraints();
+
+ // our minimal acceptable size is such that all our windows fit inside
+ int maxX = 0,
+ maxY = 0;
+
+ for ( wxWindowList::Node *node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ wxLayoutConstraints *c = node->GetData()->GetConstraints();
+ if ( !c )
+ {
+ // it's not normal that we have an unconstrained child, but
+ // what can we do about it?
+ continue;
+ }
+
+ int x = c->right.GetValue(),
+ y = c->bottom.GetValue();
+
+ if ( x > maxX )
+ maxX = x;
+
+ if ( y > maxY )
+ maxY = y;
+
+ // TODO: we must calculate the overlaps somehow, otherwise we
+ // will never return a size bigger than the current one :-(
+ }
+
+ return wxSize(maxX, maxY);
+ }
+#endif // wxUSE_CONSTRAINTS
+ else if ( GetChildren().GetCount() > 0 )