// Actual size in pixels when scrolling is taken into account
virtual void GetVirtualSize(int *x, int *y) const;
- virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
- virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+ // translate between scrolled and unscrolled coordinates
+ void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcScrolledPosition(x, y, xx, yy); }
+ wxPoint CalcScrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcUnscrolledPosition(x, y, xx, yy); }
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+ virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) {}
// automatically change the origin according to the scroll position.
virtual void PrepareDC(wxDC& dc);
+ // lay out the window and its children
+ virtual bool Layout();
+
// Adjust the scrollbars
virtual void AdjustScrollbars();
void OnPaint(wxPaintEvent& event);
void OnChar(wxKeyEvent& event);
- void GtkVScroll( float value );
- void GtkHScroll( float value );
+ void GtkVScroll( float value, unsigned int scroll_type );
+ void GtkHScroll( float value, unsigned int scroll_type );
void GtkVConnectEvent();
void GtkHConnectEvent();
void GtkVDisconnectEvent();