- // return TRUE if the main thread is waiting for some other to terminate:
- // wxApp then should block all "dangerous" messages
- extern bool WXDLLEXPORT wxIsWaitingForThread();
-
- // implement wxCriticalSection using mutexes
- inline wxCriticalSection::wxCriticalSection() { }
- inline wxCriticalSection::~wxCriticalSection() { }
-
- inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
- inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
-#elif defined(__WXPM__)
- // unlock GUI if there are threads waiting for and lock it back when
- // there are no more of them - should be called periodically by the main
- // thread
- extern void WXDLLEXPORT wxMutexGuiLeaveOrEnter();
-
- // returns TRUE if the main thread has GUI lock
- extern bool WXDLLEXPORT wxGuiOwnedByMainThread();
-
- // return TRUE if the main thread is waiting for some other to terminate:
- // wxApp then should block all "dangerous" messages
- extern bool WXDLLEXPORT wxIsWaitingForThread();
-
-#else // !MSW && !PM
- // implement wxCriticalSection using mutexes
- inline wxCriticalSection::wxCriticalSection() { }
- inline wxCriticalSection::~wxCriticalSection() { }
-
- inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
- inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
-#endif // MSW/!MSW
-
- // we can define these inline functions now (they should be defined after
- // wxCriticalSection::Enter/Leave)
- inline
- wxCriticalSectionLocker:: wxCriticalSectionLocker(wxCriticalSection& cs)
- : m_critsect(cs) { m_critsect.Enter(); }
- inline
- wxCriticalSectionLocker::~wxCriticalSectionLocker() { m_critsect.Leave(); }