+ // AlphaBlend() wants to have premultiplied source alpha but
+ // wxRawBitmap API uses normal, not premultiplied, colours, so adjust
+ // them here now
+ PixelData::Iterator p(data);
+
+ const int w = data.GetWidth();
+ const int h = data.GetHeight();
+
+ for ( int y = 0; y < h; y++ )
+ {
+ PixelData::Iterator rowStart = p;
+
+ for ( int x = 0; x < w; x++ )
+ {
+ const unsigned alpha = p.Alpha();
+
+ p.Red() = (p.Red() * alpha + 127) / 255;
+ p.Blue() = (p.Blue() * alpha + 127) / 255;
+ p.Green() = (p.Green() * alpha + 127) / 255;
+
+ ++p;
+ }
+
+ p = rowStart;
+ p.OffsetY(data, 1);
+ }
+
+ // if we're a DDB we need to convert DIB back to DDB now to make the
+ // changes made via raw bitmap access effective
+ if ( !GetBitmapData()->m_isDIB )