#if wxUSE_THREADS
#include "wx/thread.h"
- // define the array of MSG strutures
-// TODO: WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
+ // define the array of QMSG strutures
+ WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
#include "wx/arrimpl.cpp"
-// TODO: WX_DEFINE_OBJARRAY(wxMsgArray);
+ WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
+#if wxUSE_TOOLTIPS
+ #include "wx/tooltip.h"
+#endif // wxUSE_TOOLTIPS
+
#include <string.h>
#include <ctype.h>
// global variables
// ---------------------------------------------------------------------------
-extern wxChar *wxBuffer;
-extern wxChar *wxOsVersion;
-extern wxList *wxWinHandleList;
-extern wxList WXDLLEXPORT wxPendingDelete;
-#if wxUSE_THREADS
-extern wxList *wxPendingEvents;
-extern wxCriticalSection *wxPendingEventsLocker;
-#endif
-extern void wxSetKeyboardHook(bool doIt);
-extern wxCursor *g_globalCursor;
-
-HINSTANCE wxhInstance = 0;
-// TODO: MSG s_currentMsg;
-wxApp *wxTheApp = NULL;
+extern wxChar* wxBuffer;
+extern wxList* wxWinHandleList;
+extern wxList WXDLLEXPORT wxPendingDelete;
+extern wxCursor* g_globalCursor;
-// FIXME why not const? and not static?
+HAB vHabmain = NULLHANDLE;
+QMSG svCurrentMsg;
+wxApp* wxTheApp = NULL;
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::OS2Create() supposes this
-wxChar wxFrameClassName[] = wxT("wxFrameClass");
-wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
-wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
-wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
-wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
+wxChar wxFrameClassName[] = wxT("wxFrameClass");
+wxChar wxFrameClassNameNoRedraw[] = wxT("wxFrameClassNR");
+wxChar wxMDIFrameClassName[] = wxT("wxMDIFrameClass");
+wxChar wxMDIFrameClassNameNoRedraw[] = wxT("wxMDIFrameClassNR");
+wxChar wxMDIChildFrameClassName[] = wxT("wxMDIChildFrameClass");
wxChar wxMDIChildFrameClassNameNoRedraw[] = wxT("wxMDIChildFrameClassNR");
-wxChar wxPanelClassName[] = wxT("wxPanelClass");
-wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
+wxChar wxPanelClassName[] = wxT("wxPanelClass");
+wxChar wxCanvasClassName[] = wxT("wxCanvasClass");
-HICON wxSTD_FRAME_ICON = (HICON) NULL;
-HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
+HICON wxSTD_FRAME_ICON = (HICON) NULL;
+HICON wxSTD_MDICHILDFRAME_ICON = (HICON) NULL;
HICON wxSTD_MDIPARENTFRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
-HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_FRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_MDICHILDFRAME_ICON = (HICON) NULL;
+HICON wxDEFAULT_MDIPARENTFRAME_ICON = (HICON) NULL;
HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
-MRESULT wxWndProc(HWND, UINT, MPARAM, MPARAM);
-
// ===========================================================================
// implementation
// ===========================================================================
// wxApp
// ---------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_END_SESSION(wxApp::OnEndSession)
EVT_QUERY_END_SESSION(wxApp::OnQueryEndSession)
END_EVENT_TABLE()
-#endif
-//// Initialize
-bool wxApp::Initialize()
+//
+// Initialize
+//
+bool wxApp::Initialize(
+ HAB vHab
+)
{
+#if defined(wxUSE_CONSOLEDEBUG)
+ #if wxUSE_CONSOLEDEBUG
+/***********************************************/
+/* Code for using stdout debug */
+/* To use it you mast link app as "Window" - EK*/
+/***********************************************/
+ {
+ PPIB pib;
+ PTIB tib;
+
+ printf("In console\n");
+
+ DosGetInfoBlocks(&tib, &pib);
+/* Try morphing into a PM application. */
+// if(pib->pib_ultype == 2) /* VIO */
+ pib->pib_ultype = 3;
+ }
+/**********************************************/
+/**********************************************/
+ #endif //wxUSE_CONSOLEDEBUG
+#endif
+
+ //
+ // OS2 has to have an anchorblock
+ //
+ vHab = WinInitialize(0);
+
+ if (!vHab)
+ return FALSE;
+ else
+ vHabmain = vHab;
+
// Some people may wish to use this, but
// probably it shouldn't be here by default.
#ifdef __WXDEBUG__
wxClassInfo::InitializeClasses();
-#if wxUSE_RESOURCES
- wxGetResource(wxT("wxWindows"), wxT("OsVersion"), &wxOsVersion);
-#endif
-
- // I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
#if wxUSE_THREADS
- wxPendingEvents = new wxList();
- wxPendingEventsLocker = new wxCriticalSection();
+ wxPendingEventsLocker = new wxCriticalSection;
#endif
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxBitmap::InitStandardHandlers();
- g_globalCursor = new wxCursor;
-
-// TODO:
-/*
- wxSTD_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_FRAME"));
- wxSTD_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDIPARENTFRAME"));
- wxSTD_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxSTD_MDICHILDFRAME"));
-
- wxDEFAULT_FRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_FRAME"));
- wxDEFAULT_MDIPARENTFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDIPARENTFRAME"));
- wxDEFAULT_MDICHILDFRAME_ICON = LoadIcon(wxhInstance, wxT("wxDEFAULT_MDICHILDFRAME"));
-*/
- RegisterWindowClasses();
-
- // Create the brush for disabling bitmap buttons
-// TODO:
-/*
- LOGBRUSH lb;
- lb.lbStyle = BS_PATTERN;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
- if ( lb.lbHatch )
- {
- wxDisableButtonBrush = ::CreateBrushIndirect( & lb );
- ::DeleteObject( (HGDIOBJ)lb.lbHatch );
- }
- */
- //else: wxWindows resources are probably not linked in
-
+ RegisterWindowClasses(vHab);
wxWinHandleList = new wxList(wxKEY_INTEGER);
// This is to foil optimizations in Visual C++ that throw out dummy.obj.
// PLEASE DO NOT ALTER THIS.
-#if !defined(WXMAKINGDLL)
+#if !defined(WXMAKINGDLL) && defined(__VISAGECPP__)
extern char wxDummyChar;
if (wxDummyChar) wxDummyChar++;
#endif
- wxSetKeyboardHook(TRUE);
+ // wxSetKeyboardHook(TRUE);
wxModule::RegisterModules();
if (!wxModule::InitializeModules())
return FALSE;
return TRUE;
-}
+} // end of wxApp::Initialize
+const char* CANTREGISTERCLASS = " Can't register Class ";
// ---------------------------------------------------------------------------
// RegisterWindowClasses
// ---------------------------------------------------------------------------
-// TODO we should only register classes really used by the app. For this it
-// would be enough to just delay the class registration until an attempt
-// to create a window of this class is made.
-bool wxApp::RegisterWindowClasses()
+bool wxApp::RegisterWindowClasses(
+ HAB vHab
+)
{
-// TODO:
-/*
- WNDCLASS wndclass;
-
- // for each class we register one with CS_(V|H)REDRAW style and one
- // without for windows created with wxNO_FULL_REDRAW_ON_REPAINT flag
- static const long styleNormal = 0; // TODO: CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
- static const long styleNoRedraw = 0; // TODO: CS_DBLCLKS;
-
- // the fields which are common to all classes
- wndclass.lpfnWndProc = (WNDPROC)wxWndProc;
- wndclass.cbClsExtra = 0;
- wndclass.cbWndExtra = sizeof( DWORD ); // VZ: what is this DWORD used for?
- wndclass.hInstance = wxhInstance;
- wndclass.hIcon = (HICON) NULL;
- wndclass.hCursor = 0; // TODO: ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- wndclass.lpszMenuName = NULL;
-
- // Register the frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
- wndclass.lpszClassName = wxFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ APIRET rc;
+ ERRORID vError = 0L;
+ wxString sError;
+
+ if (!::WinRegisterClass( vHab
+ ,wxFrameClassName
+ ,NULL
+ ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT
+ ,sizeof(ULONG)
+ ))
{
- wxLogLastError("RegisterClass(frame)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // "no redraw" frame
- wndclass.lpszClassName = wxFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxFrameClassNameNoRedraw
+ ,NULL
+ ,0
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(no redraw frame)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // Register the MDI frame window class.
- wndclass.hbrBackground = (HBRUSH)NULL; // paint MDI frame ourselves
- wndclass.lpszClassName = wxMDIFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxMDIFrameClassName
+ ,NULL
+ ,CS_SIZEREDRAW | CS_MOVENOTIFY | CS_SYNCPAINT
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(MDI parent)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // "no redraw" MDI frame
- wndclass.lpszClassName = wxMDIFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxMDIFrameClassNameNoRedraw
+ ,NULL
+ ,0
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(no redraw MDI parent frame)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // Register the MDI child frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
- wndclass.lpszClassName = wxMDIChildFrameClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxMDIChildFrameClassName
+ ,NULL
+ ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_SYNCPAINT | CS_HITTEST
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(MDI child)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // "no redraw" MDI child frame
- wndclass.lpszClassName = wxMDIChildFrameClassNameNoRedraw;
- wndclass.style = styleNoRedraw;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxMDIChildFrameClassNameNoRedraw
+ ,NULL
+ ,CS_HITTEST
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(no redraw MDI child)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // Register the panel window class.
- wndclass.hbrBackground = (HBRUSH) GetStockObject( LTGRAY_BRUSH );
- wndclass.lpszClassName = wxPanelClassName;
- wndclass.style = styleNormal;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxPanelClassName
+ ,NULL
+ ,CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(panel)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
- // Register the canvas and textsubwindow class name
- wndclass.hbrBackground = (HBRUSH)NULL;
- wndclass.lpszClassName = wxCanvasClassName;
-
- if ( !RegisterClass(&wndclass) )
+ if (!::WinRegisterClass( vHab
+ ,wxCanvasClassName
+ ,NULL
+ ,0 // CS_MOVENOTIFY | CS_SIZEREDRAW | CS_HITTEST | CS_SAVEBITS | CS_SYNCPAINT
+ ,0
+ ))
{
- wxLogLastError("RegisterClass(canvas)");
-
+ vError = ::WinGetLastError(vHab);
+ sError = wxPMErrorToStr(vError);
+ wxLogLastError(sError);
return FALSE;
}
-*/
return TRUE;
-}
-
-// ---------------------------------------------------------------------------
-// Convert Windows to argc, argv style
-// ---------------------------------------------------------------------------
-
-void wxApp::ConvertToStandardCommandArgs(char* lpCmdLine)
-{
- wxStringList args;
-
- wxString cmdLine(lpCmdLine);
- int count = 0;
-
- // Get application name
- wxChar name[260]; // 260 is MAX_PATH value from windef.h
-// TODO: ::GetModuleFileName(wxhInstance, name, WXSIZEOF(name));
-
- args.Add(name);
- count++;
-
- wxStrcpy(name, wxFileNameFromPath(name));
- wxStripExtension(name);
- wxTheApp->SetAppName(name);
-
- // Break up string
- // Treat strings enclosed in double-quotes as single arguments
- int i = 0;
- int len = cmdLine.Length();
- while (i < len)
- {
- // Skip whitespace
- while ((i < len) && wxIsspace(cmdLine.GetChar(i)))
- i ++;
-
- if (i < len)
- {
- if (cmdLine.GetChar(i) == wxT('"')) // We found the start of a string
- {
- i ++;
- int first = i;
- while ((i < len) && (cmdLine.GetChar(i) != wxT('"')))
- i ++;
-
- wxString arg(cmdLine.Mid(first, (i - first)));
-
- args.Add(arg);
- count ++;
-
- if (i < len)
- i ++; // Skip past 2nd quote
- }
- else // Unquoted argument
- {
- int first = i;
- while ((i < len) && !wxIsspace(cmdLine.GetChar(i)))
- i ++;
-
- wxString arg(cmdLine.Mid(first, (i - first)));
-
- args.Add(arg);
- count ++;
- }
- }
- }
-
- wxTheApp->argv = new wxChar*[count + 1];
- for (i = 0; i < count; i++)
- {
- wxString arg(args[i]);
- wxTheApp->argv[i] = copystring((const wxChar*)arg);
- }
- wxTheApp->argv[count] = NULL; // argv[] is a NULL-terminated list
- wxTheApp->argc = count;
-}
-
-//// Cleans up any wxWindows internal structures left lying around
+} // end of wxApp::RegisterWindowClasses
+//
+// Cleans up any wxWindows internal structures left lying around
+//
void wxApp::CleanUp()
{
- //// COMMON CLEANUP
+ //
+ // COMMON CLEANUP
+ //
#if wxUSE_LOG
- // flush the logged messages if any and install a 'safer' log target: the
+
+ //
+ // Flush the logged messages if any and install a 'safer' log target: the
// default one (wxLogGui) can't be used after the resources are freed just
// below and the user suppliedo ne might be even more unsafe (using any
// wxWindows GUI function is unsafe starting from now)
+ //
wxLog::DontCreateOnDemand();
- // this will flush the old messages if any
+ //
+ // This will flush the old messages if any
+ //
delete wxLog::SetActiveTarget(new wxLogStderr);
#endif // wxUSE_LOG
+ //
// One last chance for pending objects to be cleaned up
+ //
wxTheApp->DeletePendingObjects();
wxModule::CleanUpModules();
#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
-
- // wxDefaultResourceTable->ClearTable();
#endif
- // Indicate that the cursor can be freed, so that cursor won't be deleted
- // by deleting the bitmap list before g_globalCursor goes out of scope
- // (double deletion of the cursor).
- wxSetCursor(wxNullCursor);
- delete g_globalCursor;
- g_globalCursor = NULL;
-
wxDeleteStockObjects();
+ //
// Destroy all GDI lists, etc.
+ //
wxDeleteStockLists();
delete wxTheColourDatabase;
delete[] wxBuffer;
wxBuffer = NULL;
- //// WINDOWS-SPECIFIC CLEANUP
+ //
+ // PM-SPECIFIC CLEANUP
+ //
+
+ // wxSetKeyboardHook(FALSE);
- wxSetKeyboardHook(FALSE);
-// TODO:
-/*
if (wxSTD_FRAME_ICON)
- DestroyIcon(wxSTD_FRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_FRAME_ICON);
if (wxSTD_MDICHILDFRAME_ICON)
- DestroyIcon(wxSTD_MDICHILDFRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_MDICHILDFRAME_ICON);
if (wxSTD_MDIPARENTFRAME_ICON)
- DestroyIcon(wxSTD_MDIPARENTFRAME_ICON);
+ ::WinFreeFileIcon(wxSTD_MDIPARENTFRAME_ICON);
if (wxDEFAULT_FRAME_ICON)
- DestroyIcon(wxDEFAULT_FRAME_ICON);
+ ::WinFreeFileIcon(wxDEFAULT_FRAME_ICON);
if (wxDEFAULT_MDICHILDFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDICHILDFRAME_ICON);
+ ::WinFreeFileIcon(wxDEFAULT_MDICHILDFRAME_ICON);
if (wxDEFAULT_MDIPARENTFRAME_ICON)
- DestroyIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
-*/
+ ::WinFreeFileIcon(wxDEFAULT_MDIPARENTFRAME_ICON);
+
if ( wxDisableButtonBrush )
{
// TODO: ::DeleteObject( wxDisableButtonBrush );
if (wxWinHandleList)
delete wxWinHandleList;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
-#if wxUSE_THREADS
delete wxPendingEvents;
+#if wxUSE_THREADS
delete wxPendingEventsLocker;
// If we don't do the following, we get an apparent memory leak.
((wxEvtHandler&) wxDefaultValidator).ClearEventLocker();
wxClassInfo::CleanUpClasses();
+ // Delete Message queue
+ if (wxTheApp->m_hMq)
+ ::WinDestroyMsgQueue(wxTheApp->m_hMq);
+
delete wxTheApp;
wxTheApp = NULL;
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
#endif // wxUSE_LOG
-}
-
-#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
-
-//// Main wxWindows entry point
-int wxEntry(WXHINSTANCE hInstance,
- WXHINSTANCE WXUNUSED(hPrevInstance),
- char *lpCmdLine,
- int nCmdShow,
- bool enterLoop)
+} // end of wxApp::CleanUp
+
+//----------------------------------------------------------------------
+// Main wxWindows entry point
+//----------------------------------------------------------------------
+int wxEntry(
+ int argc
+, char* argv[]
+)
{
- // do check for memory leaks on program exit
- // (another useful flag is _CRTDBG_DELAY_FREE_MEM_DF which doesn't free
- // deallocated memory which may be used to simulate low-memory condition)
-// TODO: wxCrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF);
+ HAB vHab = 0;
- // take everything into a try-except block in release build
- // FIXME other compilers must support Win32 SEH (structured exception
- // handling) too, just find the appropriate keyword in their docs!
- // Please note that it's _not_ the same as C++ exceptions!
+ if (!wxApp::Initialize(vHab))
+ return 0;
- wxhInstance = (HINSTANCE) hInstance;
+ //
+ // create the application object or ensure that one already exists
+ //
+ if (!wxTheApp)
+ {
+ // The app may have declared a global application object, but we recommend
+ // the IMPLEMENT_APP macro is used instead, which sets an initializer
+ // function for delayed, dynamic app object construction.
+ wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
+ wxT("No initializer - use IMPLEMENT_APP macro.") );
+ wxTheApp = (*wxApp::GetInitializerFunction()) ();
+ }
+ wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
+ wxTheApp->argc = argc;
- if (!wxApp::Initialize())
- return 0;
+#if wxUSE_UNICODE
+ wxTheApp->argv = new wxChar*[argc+1];
- // create the application object or ensure that one already exists
- if (!wxTheApp)
- {
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer
- // function for delayed, dynamic app object construction.
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- wxT("No initializer - use IMPLEMENT_APP macro.") );
+ int nArgc = 0;
- wxTheApp = (wxApp*)(*wxApp::GetInitializerFunction()) ();
- }
+ while (nArgc < argc)
+ {
+ wxTheApp->argv[nArgc] = wxStrdup(wxConvLibc.cMB2WX(argv[nArgc]));
+ nArgc++;
+ }
+ wxTheApp->argv[nArgc] = (wxChar *)NULL;
+#else
+ wxTheApp->argv = argv;
+#endif
- wxCHECK_MSG( wxTheApp, 0, wxT("You have to define an instance of wxApp!") );
+ wxString sName(wxFileNameFromPath(argv[0]));
- // save the WinMain() parameters
- wxTheApp->ConvertToStandardCommandArgs(lpCmdLine);
- wxTheApp->m_nCmdShow = nCmdShow;
+ wxStripExtension(sName);
+ wxTheApp->SetAppName(sName);
- // GUI-specific initialisation. In fact on Windows we don't have any,
- // but this call is provided for compatibility across platforms.
- wxTheApp->OnInitGui();
+ int nRetValue = 0;
- int retValue = 0;
+ if (!wxTheApp->OnInitGui())
+ nRetValue = -1;
- if ( wxTheApp->OnInit() )
+ if (nRetValue == 0)
+ {
+ if (wxTheApp->OnInit())
{
- if ( enterLoop )
- {
- retValue = wxTheApp->OnRun();
- }
- else
- // We want to initialize, but not run or exit immediately.
- return 1;
+ nRetValue = wxTheApp->OnRun();
+// nRetValue = -1;
}
- //else: app initialization failed, so we skipped OnRun()
+ }
+// Normal exit
+ wxWindow* pTopWindow = wxTheApp->GetTopWindow();
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow )
+ if (pTopWindow)
+ {
+ // Forcibly delete the window.
+ if (pTopWindow->IsKindOf(CLASSINFO(wxFrame)) ||
+ pTopWindow->IsKindOf(CLASSINFO(wxDialog)) )
{
- // Forcibly delete the window.
- if ( topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- topWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- topWindow->Close(TRUE);
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete topWindow;
- wxTheApp->SetTopWindow(NULL);
- }
+ pTopWindow->Close(TRUE);
+ wxTheApp->DeletePendingObjects();
}
-
- wxTheApp->OnExit();
-
- wxApp::CleanUp();
-
- return retValue;
-}
-
-#else /* _WINDLL */
-
-//// Entry point for DLLs
-
-int wxEntry(WXHINSTANCE hInstance)
-{
- wxhInstance = (HINSTANCE) hInstance;
- wxApp::Initialize();
-
- // The app may have declared a global application object, but we recommend
- // the IMPLEMENT_APP macro is used instead, which sets an initializer function
- // for delayed, dynamic app object construction.
- if (!wxTheApp)
+ else
+ {
+ delete pTopWindow;
+ wxTheApp->SetTopWindow(NULL);
+ }
+ }
+ else // app initialization failed
{
- wxCHECK_MSG( wxApp::GetInitializerFunction(), 0,
- "No initializer - use IMPLEMENT_APP macro." );
-
- wxTheApp = (* wxApp::GetInitializerFunction()) ();
+ wxLogLastError(" Gui initialization failed, exitting");
}
+#if wxUSE_CONSOLEDEBUG
+ printf("wxTheApp->OnExit ");
+ fflush(stdout);
+#endif
+ wxTheApp->OnExit();
+#if wxUSE_CONSOLEDEBUG
+ printf("wxApp::CleanUp ");
+ fflush(stdout);
+#endif
+ wxApp::CleanUp();
+#if wxUSE_CONSOLEDEBUG
+ printf("return %i ", nRetValue);
+ fflush(stdout);
+#endif
+ return(nRetValue);
+} // end of wxEntry
- wxCHECK_MSG( wxTheApp, 0, "You have to define an instance of wxApp!" );
-
- wxTheApp->argc = 0;
- wxTheApp->argv = NULL;
-
- wxTheApp->OnInitGui();
-
- wxTheApp->OnInit();
+bool wxApp::OnInitGui()
+{
+ ERRORID vError;
+ wxString sError;
- wxWindow *topWindow = wxTheApp->GetTopWindow();
- if ( topWindow && topWindow->GetHWND())
+ m_hMq = ::WinCreateMsgQueue(vHabmain, 0);
+ if (!m_hMq)
{
- topWindow->Show(TRUE);
+ vError = ::WinGetLastError(vHabmain);
+ sError = wxPMErrorToStr(vError);
+ wxLogDebug(sError);
+ return FALSE;
}
+ return TRUE;
+} // end of wxApp::OnInitGui
- return 1;
-}
-#endif // _WINDLL
-
-//// Static member initialization
-
+//
+// Static member initialization
+//
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
wxApp::wxApp()
argc = 0;
argv = NULL;
- m_printMode = wxPRINT_WINDOWS;
+ m_nPrintMode = wxPRINT_WINDOWS;
m_exitOnFrameDelete = TRUE;
- m_auto3D = TRUE;
-}
+ m_bAuto3D = TRUE;
+ m_hMq = 0;
+} // end of wxApp::wxApp
wxApp::~wxApp()
{
+ //
// Delete command-line args
- int i;
+ //
+#if wxUSE_UNICODE
+ int i;
+
for (i = 0; i < argc; i++)
{
delete[] argv[i];
}
delete[] argv;
-}
+#endif
+} // end of wxApp::~wxApp
bool wxApp::Initialized()
{
-#ifndef _WINDLL
if (GetTopWindow())
return TRUE;
else
return FALSE;
-#endif
-#ifdef _WINDLL // Assume initialized if DLL (no way of telling)
- return TRUE;
-#endif
-}
+} // end of wxApp::Initialized
-/*
- * Get and process a message, returning FALSE if WM_QUIT
- * received (and also set the flag telling the app to exit the main loop)
- *
- */
+//
+// Get and process a message, returning FALSE if WM_QUIT
+// received (and also set the flag telling the app to exit the main loop)
+//
bool wxApp::DoMessage()
{
- BOOL rc = FALSE; // TODO: ::GetMessage(&s_currentMsg, (HWND) NULL, 0, 0);
- if ( rc == 0 )
+ BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
+
+ if (bRc == 0)
{
// got WM_QUIT
- m_keepGoing = FALSE;
-
+ m_bKeepGoing = FALSE;
return FALSE;
}
- else if ( rc == -1 )
+ else if (bRc == -1)
{
// should never happen, but let's test for it nevertheless
wxLogLastError("GetMessage");
else
{
#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- wxT("only the main thread can process Windows messages") );
+ wxASSERT_MSG( wxThread::IsMain()
+ ,wxT("only the main thread can process Windows messages")
+ );
- static bool s_hadGuiLock = TRUE;
-// TODO:
-/*
- static wxMsgArray s_aSavedMessages;
+ static bool sbHadGuiLock = TRUE;
+ static wxMsgArray svSavedMessages;
- // if a secondary thread owns is doing GUI calls, save all messages for
+ //
+ // If a secondary thread owns is doing GUI calls, save all messages for
// later processing - we can't process them right now because it will
// lead to recursive library calls (and we're not reentrant)
- if ( !wxGuiOwnedByMainThread() )
+ //
+ if (!wxGuiOwnedByMainThread())
{
- s_hadGuiLock = FALSE;
+ sbHadGuiLock = FALSE;
- // leave out WM_COMMAND messages: too dangerous, sometimes
+ //
+ // Leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
+ //
if ( !wxIsWaitingForThread() ||
- s_currentMsg.message != WM_COMMAND )
+ svCurrentMsg.msg != WM_COMMAND )
{
- s_aSavedMessages.Add(s_currentMsg);
+ svSavedMessages.Add(svCurrentMsg);
}
-
return TRUE;
}
else
{
- // have we just regained the GUI lock? if so, post all of the saved
+ //
+ // Have we just regained the GUI lock? if so, post all of the saved
// messages
//
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- if ( !s_hadGuiLock )
+ if (!sbHadGuiLock )
{
- s_hadGuiLock = TRUE;
+ sbHadGuiLock = TRUE;
+
+ size_t nCount = svSavedMessages.Count();
- size_t count = s_aSavedMessages.Count();
- for ( size_t n = 0; n < count; n++ )
+ for (size_t n = 0; n < nCount; n++)
{
- MSG& msg = s_aSavedMessages[n];
+ QMSG vMsg = svSavedMessages[n];
- if ( !ProcessMessage((WXMSG *)&msg) )
+ if ( !ProcessMessage((WXMSG *)&vMsg) )
{
- ::TranslateMessage(&msg);
- ::DispatchMessage(&msg);
+ ::WinDispatchMsg(vHabmain, &vMsg);
}
}
- s_aSavedMessages.Empty();
+ svSavedMessages.Empty();
}
}
-*/
#endif // wxUSE_THREADS
// Process the message
-// TODO:
-/*
- if ( !ProcessMessage((WXMSG *)&s_currentMsg) )
+ if (!ProcessMessage((WXMSG *)&svCurrentMsg))
{
- ::TranslateMessage(&s_currentMsg);
- ::DispatchMessage(&s_currentMsg);
+ ::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
}
-*/
}
-
return TRUE;
-}
-
-/*
- * Keep trying to process messages until WM_QUIT
- * received.
- *
- * If there are messages to be processed, they will all be
- * processed and OnIdle will not be called.
- * When there are no more messages, OnIdle is called.
- * If OnIdle requests more time,
- * it will be repeatedly called so long as there are no pending messages.
- * A 'feature' of this is that once OnIdle has decided that no more processing
- * is required, then it won't get processing time until further messages
- * are processed (it'll sit in DoMessage).
- */
-
+} // end of wxApp::DoMessage
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Keep trying to process messages until WM_QUIT
+// received.
+//
+// If there are messages to be processed, they will all be
+// processed and OnIdle will not be called.
+// When there are no more messages, OnIdle is called.
+// If OnIdle requests more time,
+// it will be repeatedly called so long as there are no pending messages.
+// A 'feature' of this is that once OnIdle has decided that no more processing
+// is required, then it won't get processing time until further messages
+// are processed (it'll sit in DoMessage).
+//
+//////////////////////////////////////////////////////////////////////////////
int wxApp::MainLoop()
{
- m_keepGoing = TRUE;
+ m_bKeepGoing = TRUE;
- while ( m_keepGoing )
+ while (m_bKeepGoing)
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
-// TODO:
-/*
- while ( !::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
- ProcessIdle() )
+ while (/*Pending() &&*/ ProcessIdle())
{
+// wxUsleep(10000);
}
-*/
-
DoMessage();
}
+ return (int)svCurrentMsg.mp1;
+} // end of wxApp::MainLoop
-// TODO: return s_currentMsg.wParam;
- return FALSE;
-}
-
+//
// Returns TRUE if more time is needed.
+//
bool wxApp::ProcessIdle()
{
- wxIdleEvent event;
- event.SetEventObject(this);
- ProcessEvent(event);
-
- return event.MoreRequested();
-}
-
-#if wxUSE_THREADS
-void wxApp::ProcessPendingEvents()
-{
- wxNode *node = wxPendingEvents->First();
- wxCriticalSectionLocker locker(*wxPendingEventsLocker);
-
- while (node)
- {
- wxEvtHandler *handler = (wxEvtHandler *)node->Data();
-
- handler->ProcessPendingEvents();
-
- delete node;
- node = wxPendingEvents->First();
- }
-}
-#endif
+ wxIdleEvent vEvent;
+ vEvent.SetEventObject(this);
+ ProcessEvent(vEvent);
+ return vEvent.MoreRequested();
+} // end of wxApp::ProcessIdle
void wxApp::ExitMainLoop()
{
- m_keepGoing = FALSE;
+ m_bKeepGoing = FALSE;
}
bool wxApp::Pending()
{
-// TODO: return (::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) != 0);
- return FALSE;
+ return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
}
void wxApp::Dispatch()
DoMessage();
}
-/*
- * Give all windows a chance to preprocess
- * the message. Some may have accelerator tables, or have
- * MDI complications.
- */
-
-bool wxApp::ProcessMessage(WXMSG *wxmsg)
+//////////////////////////////////////////////////////////////////////////////
+//
+// Give all windows a chance to preprocess
+// the message. Some may have accelerator tables, or have
+// MDI complications.
+//
+//////////////////////////////////////////////////////////////////////////////
+bool wxApp::ProcessMessage(
+ WXMSG* pWxmsg
+)
{
-// TODO:
-/*
- MSG *msg = (MSG *)wxmsg;
- HWND hWnd = msg->hwnd;
- wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd), *wnd;
+ QMSG* pMsg = (PQMSG)pWxmsg;
+ HWND hWnd = pMsg->hwnd;
+ wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
+ wxWindow* pWnd;
+
+#if wxUSE_TOOLTIPS
+ //
+ // We must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
+ // popup the tooltip bubbles
+ //
+ if (pWndThis && (pMsg->msg == WM_MOUSEMOVE))
+ {
+ wxToolTip* pToolTip = pWndThis->GetToolTip();
+ if (pToolTip)
+ {
+ pToolTip->RelayEvent(pWxmsg);
+ }
+ }
+#endif // wxUSE_TOOLTIPS
- // for some composite controls (like a combobox), wndThis might be NULL
+ //
+ // For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// is - try to catch this case
- while ( hWnd && !wndThis )
+ //
+ while (hWnd && !pWndThis)
{
- hWnd = 0; // TODO: ::GetParent(hWnd);
- wndThis = wxFindWinFromHandle((WXHWND)hWnd);
+ hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
+ pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
+ //
// Try translations first; find the youngest window with
- // a translation table.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+ // a translation table. OS/2 has case sensative accels, so
+ // this block, coded by BK, removes that and helps make them
+ // case insensative.
+ //
+ if(pMsg->msg == WM_CHAR)
{
- if ( wnd->OS2TranslateMessage(wxmsg) )
- return TRUE;
+ PBYTE pChmsg = (PBYTE)&(pMsg->msg);
+ USHORT uSch = CHARMSG(pChmsg)->chr;
+ bool bRc;
+
+ //
+ // Do not process keyup events
+ //
+ if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
+ {
+ if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
+ CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
+
+
+ for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
+ {
+ if((bRc = pWnd->OS2TranslateMessage(pWxmsg)) == TRUE)
+ break;
+ }
+
+ if(!bRc) // untranslated, should restore original value
+ CHARMSG(pChmsg)->chr = uSch;
+ }
}
-
+ //
// Anyone for a non-translation message? Try youngest descendants first.
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->OS2ProcessMessage(wxmsg) )
- return TRUE;
- }
-*/
+ //
+// for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
+// {
+// if (pWnd->OS2ProcessMessage(pWxmsg))
+// return TRUE;
+// }
return FALSE;
-}
+} // end of wxApp::ProcessMessage
-void wxApp::OnIdle(wxIdleEvent& event)
+void wxApp::OnIdle(
+ wxIdleEvent& rEvent
+)
{
- static bool s_inOnIdle = FALSE;
+ static bool sbInOnIdle = FALSE;
+ //
// Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
+ //
+ if (sbInOnIdle)
return;
- s_inOnIdle = TRUE;
+ sbInOnIdle = TRUE;
+
+ //
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ //
+ ProcessPendingEvents();
+ //
// 'Garbage' collection of windows deleted with Close().
+ //
DeletePendingObjects();
#if wxUSE_LOG
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
+ //
+ // Flush the logged messages if any
+ //
+ wxLog::FlushActive();
#endif // wxUSE_LOG
+ //
// Send OnIdle events to all windows
- if ( SendIdleEvents() )
+ //
+ if (SendIdleEvents())
{
+ //
// SendIdleEvents() returns TRUE if at least one window requested more
// idle events
- event.RequestMore(TRUE);
+ //
+ rEvent.RequestMore(TRUE);
}
-
- // If they are pending events, we must process them.
-#if wxUSE_THREADS
- ProcessPendingEvents();
-#endif
- s_inOnIdle = FALSE;
-}
+ sbInOnIdle = FALSE;
+} // end of wxApp::OnIdle
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
- bool needMore = FALSE;
+ bool bNeedMore = FALSE;
+ wxWindowList::Node* pNode = wxTopLevelWindows.GetFirst();
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
+ while (pNode)
{
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
+ wxWindow* pWin = pNode->GetData();
- return needMore;
-}
+ if (SendIdleEvents(pWin))
+ bNeedMore = TRUE;
+ pNode = pNode->GetNext();
+ }
+ return bNeedMore;
+} // end of wxApp::SendIdleEvents
+//
// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
+//
+bool wxApp::SendIdleEvents(
+ wxWindow* pWin
+)
{
- bool needMore = FALSE;
+ bool bNeedMore = FALSE;
+ wxIdleEvent vEvent;
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
+ vEvent.SetEventObject(pWin);
+ pWin->GetEventHandler()->ProcessEvent(vEvent);
- if (event.MoreRequested())
- needMore = TRUE;
+ if (vEvent.MoreRequested())
+ bNeedMore = TRUE;
- wxNode* node = win->GetChildren().First();
- while (node)
+ wxNode* pNode = pWin->GetChildren().First();
+
+ while (pNode)
{
- wxWindow* win = (wxWindow*) node->Data();
- if (SendIdleEvents(win))
- needMore = TRUE;
+ wxWindow* pWin = (wxWindow*) pNode->Data();
- node = node->Next();
+ if (SendIdleEvents(pWin))
+ bNeedMore = TRUE;
+ pNode = pNode->Next();
}
- return needMore;
-}
+ return bNeedMore;
+} // end of wxApp::SendIdleEvents
void wxApp::DeletePendingObjects()
{
- wxNode *node = wxPendingDelete.First();
- while (node)
+ wxNode* pNode = wxPendingDelete.First();
+
+ while (pNode)
{
- wxObject *obj = (wxObject *)node->Data();
+ wxObject* pObj = (wxObject *)pNode->Data();
- delete obj;
+ delete pObj;
- if (wxPendingDelete.Member(obj))
- delete node;
+ if (wxPendingDelete.Member(pObj))
+ delete pNode;
+ //
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
- node = wxPendingDelete.First();
+ //
+ pNode = wxPendingDelete.First();
}
-}
+} // end of wxApp::DeletePendingObjects
-void wxApp::OnEndSession(wxCloseEvent& WXUNUSED(event))
+void wxApp::OnEndSession(
+ wxCloseEvent& WXUNUSED(rEvent))
{
if (GetTopWindow())
GetTopWindow()->Close(TRUE);
-}
+} // end of wxApp::OnEndSession
+//
// Default behaviour: close the application with prompts. The
// user can veto the close, and therefore the end session.
-void wxApp::OnQueryEndSession(wxCloseEvent& event)
+//
+void wxApp::OnQueryEndSession(
+ wxCloseEvent& rEvent
+)
{
if (GetTopWindow())
{
- if (!GetTopWindow()->Close(!event.CanVeto()))
- event.Veto(TRUE);
- }
-}
-
-int wxApp::GetComCtl32Version() const
-{
- // TODO: Does OS/2 even need this method?
- /*
- // have we loaded COMCTL32 yet?
- HMODULE theModule = ::GetModuleHandle(wxT("COMCTL32"));
- int version = 0;
-
- // if so, then we can check for the version
- if (theModule)
- {
- // InitCommonControlsEx is unique to 4.7 and later
- FARPROC theProc = ::GetProcAddress(theModule, "InitCommonControlsEx");
-
- if (! theProc)
- { // not found, must be 4.00
- version = 400;
- }
- else
- {
- // The following symbol are unique to 4.71
- // DllInstall
- // FlatSB_EnableScrollBar FlatSB_GetScrollInfo FlatSB_GetScrollPos
- // FlatSB_GetScrollProp FlatSB_GetScrollRange FlatSB_SetScrollInfo
- // FlatSB_SetScrollPos FlatSB_SetScrollProp FlatSB_SetScrollRange
- // FlatSB_ShowScrollBar
- // _DrawIndirectImageList _DuplicateImageList
- // InitializeFlatSB
- // UninitializeFlatSB
- // we could check for any of these - I chose DllInstall
- FARPROC theProc = ::GetProcAddress(theModule, "DllInstall");
- if (! theProc)
- {
- // not found, must be 4.70
- version = 470;
- }
- else
- { // found, must be 4.71
- version = 471;
- }
- }
+ if (!GetTopWindow()->Close(!rEvent.CanVeto()))
+ rEvent.Veto(TRUE);
}
- return version;
-*/
- return 0;
-}
+} // end of wxApp::OnQueryEndSession
void wxExit()
{
wxLogError(_("Fatal error: exiting"));
wxApp::CleanUp();
-}
+} // end of wxExit
+//
// Yield to incoming messages
+//
bool wxYield()
{
- HAB vHab;
+ HAB vHab = 0;
QMSG vMsg;
+
+ //
+ // Disable log flushing from here because a call to wxYield() shouldn't
+ // normally result in message boxes popping up &c
+ //
+ wxLog::Suspend();
+
+ //
// We want to go back to the main message loop
// if we see a WM_QUIT. (?)
+ //
while (::WinPeekMsg(vHab, &vMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) && vMsg.msg != WM_QUIT)
{
+#if wxUSE_THREADS
+ wxMutexGuiLeaveOrEnter();
+#endif // wxUSE_THREADS
if (!wxTheApp->DoMessage())
break;
}
+ //
// If they are pending events, we must process them.
-#if wxUSE_THREADS
- wxTheApp->ProcessPendingEvents();
-#endif
+ //
+ if (wxTheApp)
+ wxTheApp->ProcessPendingEvents();
+
+ //
+ // Let the logs be flashed again
+ //
+ wxLog::Resume();
return TRUE;
-}
+} // end of wxYield
-wxIcon wxApp::GetStdIcon(int which) const
+wxIcon wxApp::GetStdIcon(
+ int nWhich
+) const
{
- // TODO:
- /*
- switch(which)
+ switch(nWhich)
{
case wxICON_INFORMATION:
return wxIcon("wxICON_INFO");
case wxICON_HAND:
return wxIcon("wxICON_ERROR");
}
-*/
return wxIcon("wxICON_ERROR");
-}
+} // end of wxApp::GetStdIcon
+//-----------------------------------------------------------------------------
+// wxWakeUpIdle
+//-----------------------------------------------------------------------------
-HINSTANCE wxGetInstance()
+void wxWakeUpIdle()
{
- return wxhInstance;
-}
+ //
+ // Send the top window a dummy message so idle handler processing will
+ // start up again. Doing it this way ensures that the idle handler
+ // wakes up in the right thread (see also wxWakeUpMainThread() which does
+ // the same for the main app thread only)
+ //
+ wxWindow* pTopWindow = wxTheApp->GetTopWindow();
+
+ if (pTopWindow)
+ {
+ if ( !::WinPostMsg(GetHwndOf(pTopWindow), WM_NULL, (MPARAM)0, (MPARAM)0))
+ {
+ //
+ // Should never happen
+ //
+ wxLogLastError("PostMessage(WM_NULL)");
+ }
+ }
+} // end of wxWakeUpIdle
-void wxSetInstance(HINSTANCE hInst)
+HAB wxGetInstance()
{
- wxhInstance = hInst;
+ return vHabmain;
}
+void wxSetInstance(
+ HAB vHab
+)
+{
+ vHabmain = vHab;
+}