-/*
- // TODO We need to multiply the ScrollWindow amount by the scaling
- // factor, but how do we know what this is in wxWin 2.0???
- float scaleX = 1.0;
- float scaleY = 1.0;
-
- if ( this->IsKindOf(CLASSINFO(wxCanvas)) )
- {
- wxDC* dc = ((wxCanvas *)this)->GetDC();
- dc->GetUserScale(&scaleX, &scaleY);
- }
-*/
-