m_windowDisabler = (wxWindowDisabler *)NULL;
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent,
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return FALSE;
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
return TRUE;
}
return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
}
+wxWindow *wxDialog::FindSuitableParent() const
+{
+ // first try to use the currently active window
+ HWND hwndFg = ::GetForegroundWindow();
+ wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
+ : NULL;
+ if ( !parent )
+ {
+ // next try the main app window
+ parent = wxTheApp->GetTopWindow();
+ }
+
+ // finally, check if the parent we found is really suitable
+ if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
+ {
+ // don't use this one
+ parent = NULL;
+ }
+
+ return parent;
+}
+
void wxDialog::DoShowModal()
{
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
m_windowDisabler = new wxWindowDisabler(this);
+ // before entering the modal loop, reset the "is in OnIdle()" flag (see
+ // comment in app.cpp)
+ extern bool wxIsInOnIdleFlag;
+ bool wasInOnIdle = wxIsInOnIdleFlag;
+ wxIsInOnIdleFlag = FALSE;
+
// enter the modal loop
while ( IsModalShowing() )
{
wxTheApp->DoMessage();
}
+ wxIsInOnIdleFlag = wasInOnIdle;
+
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
if ( show )
{
+ // dialogs don't get WM_SIZE message after creation unlike most (all?)
+ // other windows and so could start their life non laid out correctly
+ // if we didn't call Layout() from here
+ //
+ // NB: normally we should call it just the first time but doing it
+ // every time is simpler than keeping a flag
+ Layout();
+
// usually will result in TransferDataToWindow() being called
InitDialog();
}
// modal dialog needs a parent window, so try to find one
if ( !GetParent() )
{
- wxWindow *parent = wxTheApp->GetTopWindow();
- if ( parent && parent != this && parent->IsShown() )
- {
- // use it
- m_parent = parent;
- }
+ m_parent = FindSuitableParent();
}
DoShowModal();
#if wxUSE_CTL3D
Ctl3dColorChange();
#else
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
Refresh();
#endif
}
switch ( message )
{
-#if 0 // now that we got owner window right it doesn't seem to be needed
- case WM_ACTIVATE:
- switch ( LOWORD(wParam) )
- {
- case WA_ACTIVE:
- case WA_CLICKACTIVE:
- if ( IsModalShowing() && GetParent() )
- {
- // bring the owner window to top as the standard dialog
- // boxes do
- if ( !::SetWindowPos
- (
- GetHwndOf(GetParent()),
- GetHwnd(),
- 0, 0,
- 0, 0,
- SWP_NOACTIVATE |
- SWP_NOMOVE |
- SWP_NOSIZE
- ) )
- {
- wxLogLastError(wxT("SetWindowPos(SWP_NOACTIVATE)"));
- }
- }
- // fall through to process it normally as well
- }
- break;
-#endif // 0
-
case WM_CLOSE:
// if we can't close, tell the system that we processed the
// message - otherwise it would close us
processed = !Close();
break;
+ case WM_SIZE:
+ // the Windows dialogs unfortunately are not meant to be resizeable
+ // at all and their standard class doesn't include CS_[VH]REDRAW
+ // styles which means that the window is not refreshed properly
+ // after the resize and no amount of WS_CLIPCHILDREN/SIBLINGS can
+ // help with it - so we have to refresh it manually which certainly
+ // creates flicker but at least doesn't show garbage on the screen
+ rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+ processed = TRUE;
+ if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
+ {
+ ::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
+ }
+ break;
+
#ifndef __WXMICROWIN__
case WM_SETCURSOR:
// we want to override the busy cursor for modal dialogs: