/////////////////////////////////////////////////////////////////////////////
-%module glcanvas
+%define DOCSTRING
+"`GLCanvas` provides an OpenGL Context on a `wx.Window`."
+%enddef
+
+%module(package="wx", docstring=DOCSTRING) glcanvas
%{
-#include "export.h"
-#ifdef __WXMSW__
-#include "myglcanvas.h"
-#else
+#include "wx/wxPython/wxPython.h"
+#include "wx/wxPython/pyclasses.h"
+
#include <wx/glcanvas.h>
-#endif
%}
//---------------------------------------------------------------------------
-%include typemaps.i
-%include my_typemaps.i
-
-%extern wx.i
-%extern windows.i
-%extern windows2.i
-%extern windows3.i
-%extern frames.i
-%extern _defs.i
-%extern misc.i
-%extern gdi.i
-%extern controls.i
-%extern events.i
-
+%import core.i
+%pythoncode { wx = _core }
+%pythoncode { __docfilter__ = wx.__DocFilter(globals()) }
-%pragma(python) code = "import wx"
-//----------------------------------------------------------------------
-
-%{
- // Put some wx default wxChar* values into wxStrings.
- static const wxString wxPyGLCanvasNameStr(wxT("GLCanvas"));
- static const wxString wxPyEmptyString(wxT(""));
-%}
+MAKE_CONST_WXSTRING2(GLCanvasNameStr, wxT("GLCanvas"));
+MAKE_CONST_WXSTRING_NOSWIG(EmptyString);
//---------------------------------------------------------------------------
class wxPalette;
-class wxWindow;
-class wxSize;
-class wxPoint;
-class wxGLCanvas;
//---------------------------------------------------------------------------
+MustHaveApp(wxGLContext);
+
class wxGLContext : public wxObject {
public:
-#ifndef __WXMAC__ // fix this?
- wxGLContext(bool isRGB, wxGLCanvas *win,
- const wxPalette& palette = wxNullPalette);
+#ifndef __WXMAC__
+ wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL);
+#else
+ %extend {
+ wxGLContext(bool isRGB, wxGLCanvas *win,
+ const wxPalette& palette = wxNullPalette,
+ const wxGLContext* other = NULL) {
+ AGLPixelFormat fmt; // TODO: How should this be initialized?
+ return new wxGLContext(fmt, win, palette, other);
+ }
+ }
+
#endif
~wxGLContext();
- void SetCurrent();
- void SetColour(const char *colour);
- void SwapBuffers();
-
-#ifdef __WXGTK__
- void SetupPixelFormat();
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
- wxPalette* GetPalette();
+#ifndef __WXMAC__
+ void SetCurrent(const wxGLCanvas& win);
#endif
-
- wxWindow* GetWindow();
};
//---------------------------------------------------------------------------
};
-%typemap(python, in) int *attribList (int *temp) {
+%typemap(in) int *attribList (int *temp) {
int i;
- if (PySequence_Check($source)) {
- int size = PyObject_Length($source);
+ if (PySequence_Check($input)) {
+ int size = PyObject_Length($input);
temp = new int[size+1]; // (int*)malloc((size + 1) * sizeof(int));
for (i = 0; i < size; i++) {
- temp[i] = PyInt_AsLong(PySequence_GetItem($source, i));
+ temp[i] = PyInt_AsLong(PySequence_GetItem($input, i));
}
temp[size] = 0;
- $target = temp;
+ $1 = temp;
}
}
-%typemap(python, freearg) int *attribList
+%typemap(freearg) int *attribList
{
- delete [] $source;
+ delete [] $1;
}
+MustHaveApp(wxGLCanvas);
+
class wxGLCanvas : public wxWindow {
public:
+ %pythonAppend wxGLCanvas "self._setOORInfo(self)"
wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
- %name(wxGLCanvasWithContext)
+ %pythonAppend wxGLCanvas "val._setOORInfo(val)"
+ %RenameCtor(GLCanvasWithContext,
wxGLCanvas( wxWindow *parent,
const wxGLContext *shared = NULL,
wxWindowID id = -1,
long style = 0,
const wxString& name = wxPyGLCanvasNameStr,
int *attribList = NULL,
- const wxPalette& palette = wxNullPalette );
-
-// bool Create(wxWindow *parent, wxWindowID id,
-// const wxPoint& pos, const wxSize& size, long style, const wxString& name);
-
- %pragma(python) addtomethod = "__init__:self._setOORInfo(self)"
- %pragma(python) addtomethod = "wxGLCanvasWithContext:val._setOORInfo(self)"
+ const wxPalette& palette = wxNullPalette ));
+#ifdef __WXMAC__
void SetCurrent();
- void SetColour(const char *colour);
+#else
+ void SetCurrent(const wxGLContext& RC);
+#endif
+ void SetColour(const wxString& colour);
void SwapBuffers();
wxGLContext* GetContext();
%init %{
- wxClassInfo::CleanUpClasses();
- wxClassInfo::InitializeClasses();
-
%}
//---------------------------------------------------------------------------