// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "utils.h"
#endif
-#include "wx/setup.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/filefn.h"
// ----------------------------------------------------------------------------
// Useful buffer (FIXME VZ: To be removed!!!)
+// Now only needed in Mac and MSW ports
+#if !defined(__WXMOTIF__) && !defined(__WXGTK__) && !defined(__WXX11__) && !defined(__WXMGL__)
WXDLLEXPORT_DATA(extern wxChar*) wxBuffer;
+#endif
// Make a copy of this string using 'new'
WXDLLEXPORT wxChar* copystring(const wxChar *s);
// Matches string one within string two regardless of case
-WXDLLEXPORT bool StringMatch(wxChar *one, wxChar *two, bool subString = TRUE, bool exact = FALSE);
+WXDLLEXPORT bool StringMatch(const wxChar *one, const wxChar *two, bool subString = TRUE, bool exact = FALSE);
// A shorter way of using strcmp
#define wxStringEq(s1, s2) (s1 && s2 && (wxStrcmp(s1, s2) == 0))
// Return path where wxWindows is installed (mostly useful in Unices)
WXDLLEXPORT const wxChar *wxGetInstallPrefix();
+// Return path to wxWin data (/usr/share/wx/%{version}) (Unices)
+WXDLLEXPORT wxString wxGetDataDir();
#if wxUSE_GUI
WXDLLEXPORT_DATA(extern const wxChar*) wxFloatToStringStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxDoubleToStringStr;
-WXDLLEXPORT void StringToFloat(wxChar *s, float *number);
+WXDLLEXPORT void StringToFloat(const wxChar *s, float *number);
WXDLLEXPORT wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr);
-WXDLLEXPORT void StringToDouble(wxChar *s, double *number);
+WXDLLEXPORT void StringToDouble(const wxChar *s, double *number);
WXDLLEXPORT wxChar* DoubleToString(double number, const wxChar *fmt = wxDoubleToStringStr);
-WXDLLEXPORT void StringToInt(wxChar *s, int *number);
-WXDLLEXPORT void StringToLong(wxChar *s, long *number);
+WXDLLEXPORT void StringToInt(const wxChar *s, int *number);
+WXDLLEXPORT void StringToLong(const wxChar *s, long *number);
WXDLLEXPORT wxChar* IntToString(int number);
WXDLLEXPORT wxChar* LongToString(long number);
// Process management
// ----------------------------------------------------------------------------
-// Execute another program. Returns 0 if there was an error, a PID otherwise.
-WXDLLEXPORT long wxExecute(wxChar **argv, bool sync = FALSE,
+// NB: for backwars compatibility reasons the values of wxEXEC_[A]SYNC *must*
+// be 0 and 1, don't change!
+
+enum
+{
+ // execute the process asynchronously
+ wxEXEC_ASYNC = 0,
+
+ // execute it synchronously, i.e. wait until it finishes
+ wxEXEC_SYNC = 1,
+
+ // under Windows, don't hide the child even if it's IO is redirected (this
+ // is done by default)
+ wxEXEC_NOHIDE = 2,
+
+ // under Unix, if the process is the group leader then killing -pid kills
+ // all children as well as pid
+ wxEXEC_MAKE_GROUP_LEADER = 4
+};
+
+// Execute another program.
+//
+// If flags contain wxEXEC_SYNC, return -1 on failure and the exit code of the
+// process if everything was ok. Otherwise (i.e. if wxEXEC_ASYNC), return 0 on
+// failure and the PID of the launched process if ok.
+WXDLLEXPORT long wxExecute(wxChar **argv, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-WXDLLEXPORT long wxExecute(const wxString& command, bool sync = FALSE,
+WXDLLEXPORT long wxExecute(const wxString& command, int flags = wxEXEC_ASYNC,
wxProcess *process = (wxProcess *) NULL);
-// execute the command capturing its output into an array line by line
+// execute the command capturing its output into an array line by line, this is
+// always synchronous
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output);
-// also capture stderr
+// also capture stderr (also synchronous)
WXDLLEXPORT long wxExecute(const wxString& command,
wxArrayString& output,
wxArrayString& error);
wxKILL_ERROR // another, unspecified error
};
+enum wxShutdownFlags
+{
+ wxSHUTDOWN_POWEROFF, // power off the computer
+ wxSHUTDOWN_REBOOT // shutdown and reboot
+};
+
+// Shutdown or reboot the PC
+WXDLLEXPORT bool wxShutdown(wxShutdownFlags wFlags);
+
// send the given signal to the process (only NONE and KILL are supported under
// Windows, all others mean TERM), return 0 if ok and -1 on error
//
// Sleep for a given amount of milliseconds
WXDLLEXPORT void wxUsleep(unsigned long milliseconds);
+// Get the process id of the current process
+WXDLLEXPORT unsigned long wxGetProcessId();
+
// Get free memory in bytes, or -1 if cannot determine amount (e.g. on UNIX)
WXDLLEXPORT long wxGetFreeMemory();
WXDLLEXPORT wxChar* wxGetUserHome(const wxString& user = wxEmptyString);
#endif
-#ifdef __WXMAC__
-WXDLLEXPORT wxString wxMacFindFolder(short vRefNum,
- OSType folderType,
- Boolean createFolder);
-#endif
-
// get number of total/free bytes on the disk where path belongs
WXDLLEXPORT bool wxGetDiskSpace(const wxString& path,
wxLongLong *pTotal = NULL,
// Menu accelerators related things
// ----------------------------------------------------------------------------
-WXDLLEXPORT wxChar* wxStripMenuCodes(wxChar *in, wxChar *out = (wxChar *) NULL);
+WXDLLEXPORT wxChar* wxStripMenuCodes(const wxChar *in, wxChar *out = (wxChar *) NULL);
WXDLLEXPORT wxString wxStripMenuCodes(const wxString& str);
#if wxUSE_ACCEL
// Window search
// ----------------------------------------------------------------------------
-// Find the window/widget with the given title or label.
-// Pass a parent to begin the search from, or NULL to look through
-// all windows.
-WXDLLEXPORT wxWindow* wxFindWindowByLabel(const wxString& title, wxWindow *parent = (wxWindow *) NULL);
-
-// Find window by name, and if that fails, by label.
-WXDLLEXPORT wxWindow* wxFindWindowByName(const wxString& name, wxWindow *parent = (wxWindow *) NULL);
-
// Returns menu item id or -1 if none.
WXDLLEXPORT int wxFindMenuItemId(wxFrame *frame, const wxString& menuString, const wxString& itemString);
WXDLLEXPORT wxWindow* wxGenericFindWindowAtPoint(const wxPoint& pt);
WXDLLEXPORT wxWindow* wxFindWindowAtPoint(const wxPoint& pt);
+// NB: this function is obsolete, use wxWindow::FindWindowByLabel() instead
+//
+// Find the window/widget with the given title or label.
+// Pass a parent to begin the search from, or NULL to look through
+// all windows.
+WXDLLEXPORT wxWindow* wxFindWindowByLabel(const wxString& title, wxWindow *parent = (wxWindow *) NULL);
+
+// NB: this function is obsolete, use wxWindow::FindWindowByName() instead
+//
+// Find window by name, and if that fails, by label.
+WXDLLEXPORT wxWindow* wxFindWindowByName(const wxString& name, wxWindow *parent = (wxWindow *) NULL);
+
// ----------------------------------------------------------------------------
// Message/event queue helpers
// ----------------------------------------------------------------------------
+// NB: these functions are obsolete, please use wxApp methods instead!
+
// Yield to other apps/messages
WXDLLEXPORT bool wxYield();
private:
wxWindowList *m_winDisabled;
+
+ DECLARE_NO_COPY_CLASS(wxWindowDisabler)
};
// ----------------------------------------------------------------------------
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
#ifdef __WXMSW__
-WXDLLEXPORT extern const wxChar* wxUserResourceStr;
-WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
-
-// Implemented in utils.cpp: VC++, Win95 only. Sets up a console for standard
-// input/output
-WXDLLEXPORT void wxRedirectIOToConsole();
-
+ WXDLLEXPORT extern const wxChar* wxUserResourceStr;
+ WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif // MSW
// ----------------------------------------------------------------------------
// The resulting warnings are switched off here
#pragma message disable nosimpint
#endif
-#include <X11/Xlib.h>
+// #include <X11/Xlib.h>
#ifdef __VMS__
#pragma message enable nosimpint
#endif
-#define wxMAX_RGB 0xff
-#define wxMAX_SV 1000
-#define wxSIGN(x) ((x < 0) ? -x : x)
-#define wxH_WEIGHT 4
-#define wxS_WEIGHT 1
-#define wxV_WEIGHT 2
-
-typedef struct wx_hsv {
- int h,s,v;
- } wxHSV;
-
-#define wxMax3(x,y,z) ((x > y) ? ((x > z) ? x : z) : ((y > z) ? y : z))
-#define wxMin3(x,y,z) ((x < y) ? ((x < z) ? x : z) : ((y < z) ? y : z))
-
-void wxHSVToXColor(wxHSV *hsv,XColor *xcolor);
-void wxXColorToHSV(wxHSV *hsv,XColor *xcolor);
-void wxAllocNearestColor(Display *display,Colormap colormap,XColor *xcolor);
-void wxAllocColor(Display *display,Colormap colormap,XColor *xcolor);
-
#endif //__X__
#endif // wxUSE_GUI
// Error message functions used by wxWindows (deprecated, use wxLog)
// ----------------------------------------------------------------------------
+#if WXWIN_COMPATIBILITY_2_2
+
// Format a message on the standard error (UNIX) or the debugging
// stream (Windows)
-WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...);
+WXDLLEXPORT void wxDebugMsg(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1;
// Non-fatal error (continues)
WXDLLEXPORT_DATA(extern const wxChar*) wxInternalErrorStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxFatalErrorStr;
WXDLLEXPORT void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr);
+#endif // WXWIN_COMPATIBILITY_2_2
#endif
// _WX_UTILSH__