return !*end && (end != start);
}
-// ---------------------------------------------------------------------------
-// stream-like operators
-// ---------------------------------------------------------------------------
-wxString& wxString::operator<<(int i)
-{
- wxString res;
- res.Printf(wxT("%d"), i);
-
- return (*this) << res;
-}
-
-wxString& wxString::operator<<(float f)
-{
- wxString res;
- res.Printf(wxT("%f"), f);
-
- return (*this) << res;
-}
-
-wxString& wxString::operator<<(double d)
-{
- wxString res;
- res.Printf(wxT("%g"), d);
-
- return (*this) << res;
-}
-
// ---------------------------------------------------------------------------
// formatted output
// ---------------------------------------------------------------------------