/**
Destructor.
*/
- ~wxSashWindow();
+ virtual ~wxSashWindow();
/**
Gets the maximum window size in the x direction.
*/
- int GetMaximumSizeX() const;
+ virtual int GetMaximumSizeX() const;
/**
Gets the maximum window size in the y direction.
*/
- int GetMaximumSizeY() const;
+ virtual int GetMaximumSizeY() const;
/**
Gets the minimum window size in the x direction.
*/
- int GetMinimumSizeX();
+ virtual int GetMinimumSizeX() const;
/**
Gets the minimum window size in the y direction.
*/
- int GetMinimumSizeY() const;
+ virtual int GetMinimumSizeY() const;
/**
Returns @true if a sash is visible on the given edge, @false otherwise.
/**
Sets the maximum window size in the x direction.
*/
- void SetMaximumSizeX(int min);
+ virtual void SetMaximumSizeX(int min);
/**
Sets the maximum window size in the y direction.
*/
- void SetMaximumSizeY(int min);
+ virtual void SetMaximumSizeY(int min);
/**
Sets the minimum window size in the x direction.
*/
- void SetMinimumSizeX(int min);
+ virtual void SetMinimumSizeX(int min);
/**
Sets the minimum window size in the y direction.
*/
- void SetMinimumSizeY(int min);
+ virtual void SetMinimumSizeY(int min);
/**
Call this function to give the sash a border, or remove the border.