/**
@class wxSpinCtrl
- wxSpinCtrl combines wxTextCtrl and
- wxSpinButton in one control.
+ wxSpinCtrl combines wxTextCtrl and wxSpinButton in one control.
@beginStyleTable
@style{wxSP_ARROW_KEYS}
- The user can use arrow keys to change the value.
+ The user can use arrow keys to change the value.
@style{wxSP_WRAP}
- The value wraps at the minimum and maximum.
+ The value wraps at the minimum and maximum.
+ @style{wxTE_PROCESS_ENTER}
+ Indicates that the control should generate wxEVT_COMMAND_TEXT_ENTER
+ events. Using this style will prevent the user from using the Enter key
+ for dialog navigation (e.g. activating the default button in the
+ dialog) under MSW.
+ @style{wxALIGN_LEFT}
+ Same as wxTE_LEFT for wxTextCtrl: the text is left aligned.
+ @style{wxALIGN_CENTRE}
+ Same as wxTE_CENTRE for wxTextCtrl: the text is centered.
+ @style{wxALIGN_RIGHT}
+ Same as wxTE_RIGHT for wxTextCtrl: the text is right aligned (this is
+ the default).
@endStyleTable
+
+ @beginEventEmissionTable{wxSpinEvent}
+ @event{EVT_SPINCTRL(id, func)}
+ Generated whenever the numeric value of the spinctrl is updated
+ @endEventTable
+
+ You may also use the wxSpinButton event macros, however the corresponding events
+ will not be generated under all platforms. Finally, if the user modifies the
+ text in the edit part of the spin control directly, the EVT_TEXT is generated,
+ like for the wxTextCtrl. When the use enters text into the text area, the text
+ is not validated until the control loses focus (e.g. by using the TAB key).
+ The value is then adjusted to the range and a wxSpinEvent sent then if the value
+ is different from the last value sent.
+
@library{wxcore}
@category{ctrl}
- <!-- @appearance{spinctrl.png} -->
+ @appearance{spinctrl.png}
- @see wxSpinButton, wxControl
+ @see wxSpinButton, wxSpinCtrlDouble, wxControl
*/
class wxSpinCtrl : public wxControl
{
Default constructor.
*/
wxSpinCtrl();
-
+
/**
Constructor, creating and showing a spin control.
@param id
Window identifier. The value wxID_ANY indicates a default value.
@param pos
- Window position. If wxDefaultPosition is specified then a default
- position is chosen.
+ Window position.
+ If ::wxDefaultPosition is specified then a default position is chosen.
@param size
- Window size. If wxDefaultSize is specified then a default size
- is chosen.
+ Window size.
+ If ::wxDefaultSize is specified then a default size is chosen.
@param style
Window style. See wxSpinButton.
@param min
@see Create()
*/
- wxSpinCtrl(wxWindow* parent, wxWindowID id = -1,
+ wxSpinCtrl(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100,
- int initial = 0);
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Creation function called by the spin control constructor.
See wxSpinCtrl() for details.
*/
- bool Create(wxWindow* parent, wxWindowID id = -1,
+ bool Create(wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
- int min = 0, int max = 100,
- int initial = 0);
+ long style = wxSP_ARROW_KEYS, int min = 0, int max = 100,
+ int initial = 0, const wxString& name = "wxSpinCtrl");
/**
Gets maximal allowable value.
/**
Select the text in the text part of the control between positions
- @a from (inclusive) and @a to (exclusive). This is similar to
- wxTextCtrl::SetSelection.
+ @a from (inclusive) and @a to (exclusive).
+ This is similar to wxTextCtrl::SetSelection().
+
@note this is currently only implemented for Windows and generic versions
- of the control.
+ of the control.
*/
- void SetSelection(long from, long to);
+ virtual void SetSelection(long from, long to);
/**
Sets the value of the spin control. Use the variant using int instead.
*/
- void SetValue(const wxString& text);
+ virtual void SetValue(const wxString& text);
/**
Sets the value of the spin control.