/**
@class wxTimer
- The wxTimer class allows you to execute code at specified intervals. Its
- precision is platform-dependent, but in general will not be better than 1ms nor
- worse than 1s.
+ The wxTimer class allows you to execute code at specified intervals.
+ Its precision is platform-dependent, but in general will not be better than
+ @c 1ms nor worse than @c 1s.
There are three different ways to use this class:
- You may derive a new class from wxTimer and override the
- wxTimer::Notify member to perform the required action.
- Or you may redirect the notifications to any
- wxEvtHandler derived object by using the non-default
- constructor or wxTimer::SetOwner. Then use the @c EVT_TIMER
- macro to connect it to the event handler which will receive
- wxTimerEvent notifications.
- Or you may use a derived class and the @c EVT_TIMER
- macro to connect it to an event handler defined in the derived class.
- If the default constructor is used, the timer object will be its
- own owner object, since it is derived from wxEvtHandler.
-
- In any case, you must start the timer with wxTimer::Start
- after constructing it before it actually starts sending notifications. It can
- be stopped later with wxTimer::Stop.
+ - You may derive a new class from wxTimer and override the
+ wxTimer::Notify member to perform the required action.
+ - You may redirect the notifications to any wxEvtHandler derived object by
+ using the non-default constructor or wxTimer::SetOwner.
+ Then use the @c EVT_TIMER macro to connect it to the event handler which
+ will receive wxTimerEvent notifications.
+ - You may use a derived class and the @c EVT_TIMER macro to connect it to
+ an event handler defined in the derived class. If the default constructor
+ is used, the timer object will be its own owner object, since it is
+ derived from wxEvtHandler.
+
+ In any case, you must start the timer with wxTimer::Start() after constructing
+ it before it actually starts sending notifications.
+ It can be stopped later with wxTimer::Stop().
@note A timer can only be used from the main thread.
class wxTimer : public wxEvtHandler
{
public:
- //@{
/**
- Creates a timer and associates it with @e owner. Please see
- SetOwner() for the description of parameters.
+ Default constructor.
+ If you use it to construct the object and don't call SetOwner() later,
+ you must override Notify() method to process the notifications.
*/
wxTimer();
+
+ /**
+ Creates a timer and associates it with @a owner.
+ Please see SetOwner() for the description of parameters.
+ */
wxTimer(wxEvtHandler* owner, int id = -1);
- //@}
/**
Destructor. Stops the timer if it is running.
*/
- ~wxTimer();
+ virtual ~wxTimer();
/**
Returns the ID of the events generated by this timer.
/**
Returns the current @e owner of the timer.
+
If non-@NULL this is the event handler which will receive the
- @ref overview_wxtimerevent "timer events" when the timer is running.
+ timer events (see wxTimerEvent) when the timer is running.
*/
- wxEvtHandler GetOwner() const;
+ wxEvtHandler* GetOwner() const;
/**
- Returns @true if the timer is one shot, i.e. if it will stop after firing the
- first notification automatically.
+ Returns @true if the timer is one shot, i.e. if it will stop after firing
+ the first notification automatically.
*/
bool IsOneShot() const;
/**
This member should be overridden by the user if the default constructor was
used and SetOwner() wasn't called.
+
Perform whatever action which is to be taken periodically here.
*/
- void Notify();
+ virtual void Notify();
/**
- Associates the timer with the given @a owner object. When the timer is
- running, the owner will receive @ref overview_wxtimerevent "timer events" with
- id equal to @a id specified here.
+ Associates the timer with the given @a owner object.
+
+ When the timer is running, the owner will receive timer events (see wxTimerEvent)
+ with @a id equal to @a id specified here.
*/
void SetOwner(wxEvtHandler* owner, int id = -1);
(Re)starts the timer. If @a milliseconds parameter is -1 (value by default),
the previous value is used. Returns @false if the timer could not be started,
@true otherwise (in MS Windows timers are a limited resource).
- If @a oneShot is @false (the default), the Notify()
- function will be called repeatedly until the timer is stopped. If @true,
- it will be called only once and the timer will stop automatically. To make your
- code more readable you may also use the following symbolic constants:
-
- wxTIMER_CONTINUOUS
-
- Start a normal, continuously running, timer
-
- wxTIMER_ONE_SHOT
- Start a one shot timer
+ If @a oneShot is @false (the default), the Notify() function will be called
+ repeatedly until the timer is stopped.
+ If @true, it will be called only once and the timer will stop automatically.
+ To make your code more readable you may also use the following symbolic constants:
+ - wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
+ - wxTIMER_ONE_SHOT: Start a one shot timer
If the timer was already running, it will be stopped by this method before
restarting it.
*/
- bool Start(int milliseconds = -1, bool oneShot = false);
+ virtual bool Start(int milliseconds = -1, bool oneShot = false);
/**
Stops the timer.
*/
- void Stop();
+ virtual void Stop();
};
/**
@class wxTimerEvent
- wxTimerEvent object is passed to the event handler of timer events.
+ wxTimerEvent object is passed to the event handler of timer events
+ (see wxTimer::SetOwner).
For example:
/**
Returns the timer object which generated this event.
*/
- wxTimer GetTimer() const;
+ wxTimer& GetTimer() const;
};