public:
wxToolBarTool(wxToolBar *tbar,
int id,
- const wxBitmap& bitmap1,
- const wxBitmap& bitmap2,
- bool toggle,
+ const wxString& label,
+ const wxBitmap& bmpNormal,
+ const wxBitmap& bmpToggled,
+ wxItemKind kind,
wxObject *clientData,
- const wxString& shortHelpString,
- const wxString& longHelpString)
- : wxToolBarToolBase(tbar, id, bitmap1, bitmap2, toggle,
- clientData, shortHelpString, longHelpString)
+ const wxString& shortHelp,
+ const wxString& longHelp)
+ : wxToolBarToolBase(tbar, id, label, bmpNormal, bmpToggled, kind,
+ clientData, shortHelp, longHelp)
{
Init();
}
// ----------------------------------------------------------------------------
wxToolBarToolBase *wxToolBar::CreateTool(int id,
- const wxBitmap& bitmap1,
- const wxBitmap& bitmap2,
- bool toggle,
+ const wxString& label,
+ const wxBitmap& bmpNormal,
+ const wxBitmap& bmpToggled,
+ wxItemKind kind,
wxObject *clientData,
- const wxString& shortHelpString,
- const wxString& longHelpString)
+ const wxString& shortHelp,
+ const wxString& longHelp)
{
- return new wxToolBarTool(this, id, bitmap1, bitmap2, toggle,
- clientData, shortHelpString, longHelpString);
+ return new wxToolBarTool(this, id, label, bmpNormal, bmpToggled, kind,
+ clientData, shortHelp, longHelp);
}
+
wxToolBarToolBase *wxToolBar::CreateTool(wxControl *control)
{
return new wxToolBarTool(this, control);
m_windowId = id;
SetName(name);
- m_backgroundColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
+ m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
m_foregroundColour = parent->GetForegroundColour();
m_windowStyle = style;
// a new wxBitmap that has the correct background colour
// for the button. Otherwise the background will just be
// e.g. black if a transparent XPM has been loaded.
- bmp = tool->GetBitmap1();
+ bmp = tool->GetNormalBitmap();
if ( bmp.GetMask() )
{
int backgroundPixel;
bmp = wxCreateMaskedBitmap(bmp, col);
- tool->SetBitmap1(bmp);
+ tool->SetNormalBitmap(bmp);
}
// Create a selected/toggled bitmap. If there isn't a 2nd
wxColour col;
col.SetPixel(backgroundPixel);
- if (tool->GetBitmap2().Ok() && tool->GetBitmap2().GetMask())
+ // FIXME: we use disabled bitmap as the bitmap for the toggled
+ // state, we probably need a GetToggledBitmap() instead
+ wxBitmap bmpToggled = tool->GetDisabledBitmap();
+ if ( bmpToggled.Ok() && bmpToggled.GetMask())
{
// Use what's there
- wxBitmap newBitmap = wxCreateMaskedBitmap(tool->GetBitmap2(), col);
- tool->SetBitmap2(newBitmap);
+ wxBitmap newBitmap = wxCreateMaskedBitmap(bmpToggled, col);
+ tool->SetDisabledBitmap(newBitmap);
}
else
{
if ( bmp.GetMask() )
{
wxBitmap newBitmap = wxCreateMaskedBitmap(bmp, col);
- tool->SetBitmap2(newBitmap);
+ tool->SetDisabledBitmap(newBitmap);
}
else
- tool->SetBitmap2(bmp);
+ tool->SetDisabledBitmap(bmp);
}
+ // FIXME: and here we should use GetDisabledBitmap()...
pixmap = (Pixmap) bmp.GetPixmap();
insensPixmap = (Pixmap) bmp.GetInsensPixmap();
// If there's a bitmap for the toggled state, use it,
// otherwise generate one.
- if (tool->GetBitmap2().Ok())
+ //
+ // FIXME: see above
+ if ( bmpToggled.Ok() )
{
- wxBitmap bmp2 = tool->GetBitmap2();
- pixmap2 = (Pixmap) bmp2.GetPixmap();
- insensPixmap2 = (Pixmap) bmp2.GetInsensPixmap();
+ pixmap2 = (Pixmap) bmpToggled.GetPixmap();
+ insensPixmap2 = (Pixmap) bmpToggled.GetInsensPixmap();
}
else
{
// If there's a bitmap for the armed state, use it,
// otherwise generate one.
- if (tool->GetBitmap2().Ok())
+ if ( bmpToggled.Ok() )
{
- pixmap2 = (Pixmap) tool->GetBitmap2().GetPixmap();
+ pixmap2 = (Pixmap) bmpToggled.GetPixmap();
}
else
{