#include "wx/longlong.h"
-class WXDLLIMPEXP_BASE wxDateTime;
-class WXDLLIMPEXP_BASE wxTimeSpan;
-class WXDLLIMPEXP_BASE wxDateSpan;
+class WXDLLIMPEXP_FWD_BASE wxDateTime;
+class WXDLLIMPEXP_FWD_BASE wxTimeSpan;
+class WXDLLIMPEXP_FWD_BASE wxDateSpan;
#include "wx/dynarray.h"
// argument for arguments of type wxDateTime; it is also returned by all
// functions returning wxDateTime on failure (this is why it is also called
// wxInvalidDateTime)
-class WXDLLIMPEXP_BASE wxDateTime;
+class WXDLLIMPEXP_FWD_BASE wxDateTime;
extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxDefaultDateTimeFormat;
extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxDefaultTimeSpanFormat;
// virtual methods to work with the holidays they correspond to.
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxDateTimeHolidayAuthority;
+class WXDLLIMPEXP_FWD_BASE wxDateTimeHolidayAuthority;
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxDateTimeHolidayAuthority *,
wxHolidayAuthoritiesArray,
class WXDLLIMPEXP_BASE);
return (time_t)-1;
}
- return (time_t)((m_time / (long)TIME_T_FACTOR).GetLo())+WX_TIME_BASE_OFFSET ;
+ return (time_t)((m_time / (long)TIME_T_FACTOR).ToLong()) + WX_TIME_BASE_OFFSET;
}
inline bool wxDateTime::SetToLastWeekDay(WeekDay weekday,