#include "wx/debug.h"
#include "wx/utils.h"
#include "wx/dynarray.h"
+#include "wx/module.h"
#ifdef __WIN32__
#include "wx/msw/private.h"
#endif
// extension of ".mo" files
#define MSGCATALOG_EXTENSION _T(".mo")
+// the constants describing the format of lang_LANG locale string
+static const size_t LEN_LANG = 2;
+static const size_t LEN_SUBLANG = 2;
+static const size_t LEN_FULL = LEN_LANG + 1 + LEN_SUBLANG; // 1 for '_'
+
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
static wxLocale *wxSetLocale(wxLocale *pLocale);
+// helper functions of GetSystemLanguage()
+#ifdef __UNIX__
+
+// get just the language part
+static inline wxString ExtractLang(const wxString& langFull)
+{
+ return langFull.Left(LEN_LANG);
+}
+
+// get everything else (including the leading '_')
+static inline wxString ExtractNotLang(const wxString& langFull)
+{
+ return langFull.Mid(LEN_LANG);
+}
+
+#endif // __UNIX__
+
// ----------------------------------------------------------------------------
// wxMsgCatalog corresponds to one disk-file message catalog.
//
if ( enc == wxFONTENCODING_SYSTEM )
return; // unknown encoding
- wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(enc);
- if (a[0] == enc)
- return; // no conversion needed, locale uses native encoding
+ wxFontEncoding targetEnc = wxFONTENCODING_SYSTEM;
+#ifdef __UNIX__
+ wxString langFull;
+ if (wxGetEnv(wxT("LC_ALL"), &langFull) ||
+ wxGetEnv(wxT("LC_CTYPE"), &langFull) ||
+ wxGetEnv(wxT("LANG"), &langFull))
+ {
+ wxString lcharset = langFull.AfterFirst(wxT('.')).BeforeFirst(wxT('@'));
+ if (!lcharset.IsEmpty())
+ targetEnc = wxTheFontMapper->CharsetToEncoding(lcharset, FALSE);
+ }
+#endif
- if (a.GetCount() == 0)
- return; // we don't know common equiv. under this platform
+ if (targetEnc == wxFONTENCODING_SYSTEM)
+ {
+ wxFontEncodingArray a = wxEncodingConverter::GetPlatformEquivalents(enc);
+ if (a[0] == enc)
+ return; // no conversion needed, locale uses native encoding
+ if (a.GetCount() == 0)
+ return; // we don't know common equiv. under this platform
+ targetEnc = a[0];
+ }
wxEncodingConverter converter;
+ converter.Init(enc, targetEnc);
- converter.Init(enc, a[0]);
for (size_t i = 0; i < m_numStrings; i++)
converter.Convert((char*)StringAtOfs(m_pTransTable, i));
#endif // wxUSE_GUI
WX_DECLARE_EXPORTED_OBJARRAY(wxLanguageInfo, wxLanguageInfoArray);
WX_DEFINE_OBJARRAY(wxLanguageInfoArray);
+wxLanguageInfoArray *wxLocale::ms_languagesDB = NULL;
+
+/*static*/ void wxLocale::CreateLanguagesDB()
+{
+ if (ms_languagesDB == NULL)
+ {
+ ms_languagesDB = new wxLanguageInfoArray;
+ InitLanguagesDB();
+ }
+}
+
+/*static*/ void wxLocale::DestroyLanguagesDB()
+{
+ delete ms_languagesDB;
+ ms_languagesDB = NULL;
+}
wxLocale::wxLocale()
{
m_pszOldLocale = NULL;
m_pMsgCat = NULL;
- m_languagesDB = NULL;
m_language = wxLANGUAGE_UNKNOWN;
}
return bOk;
}
-
-
bool wxLocale::Init(int language, int flags)
{
wxLanguageInfo *info = NULL;
int lang = language;
- if (m_languagesDB == NULL)
+ CreateLanguagesDB();
+
+ if (lang == wxLANGUAGE_DEFAULT)
{
- m_languagesDB = new wxLanguageInfoArray;
- InitLanguagesDB();
+ // auto detect the language
+ lang = GetSystemLanguage();
}
- if (lang == wxLANGUAGE_DEFAULT) lang = GetSystemLanguage();
- if (lang != wxLANGUAGE_UNKNOWN)
+ // We failed to detect system language, so we will use English:
+ if (lang == wxLANGUAGE_UNKNOWN)
{
- for (size_t i = 0; i < m_languagesDB->GetCount(); i++)
+ return FALSE;
+ }
+
+ if (lang != wxLANGUAGE_DEFAULT)
+ {
+ for (size_t i = 0; i < ms_languagesDB->GetCount(); i++)
{
- if (m_languagesDB->Item(i).Language == lang)
+ if (ms_languagesDB->Item(i).Language == lang)
{
- info = &m_languagesDB->Item(i);
+ info = &ms_languagesDB->Item(i);
break;
}
}
}
- // We failed to detect system language, so we will use English:
- if (lang == wxLANGUAGE_UNKNOWN)
- {
- return FALSE;
- }
// Unknown language:
if (info == NULL)
{
wxString canonical = info->CanonicalName;
wxString locale;
wxChar *retloc;
-
+
// Set the locale:
#ifdef __UNIX__
- if (language == wxLANGUAGE_DEFAULT) locale = wxEmptyString;
- else locale = info->CanonicalName;
+ if (language == wxLANGUAGE_DEFAULT)
+ locale = wxEmptyString;
+ else
+ locale = info->CanonicalName;
retloc = wxSetlocale(LC_ALL, locale);
wxLogError(wxT("Cannot set locale to '%s'."), locale.c_str());
return FALSE;
}
-
#elif defined(__WIN32__)
if (language != wxLANGUAGE_DEFAULT)
{
retloc = wxT("C");
}
else
- {
- wxUint32 lcid = MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
+ {
+ wxUint32 lcid = MAKELCID(MAKELANGID(info->WinLang, info->WinSublang),
SORT_DEFAULT);
if (SetThreadLocale(lcid))
retloc = wxSetlocale(LC_ALL, wxEmptyString);
wxLogError(wxT("Cannot set locale to language %s."), name.c_str());
return FALSE;
}
-
+
#else
return FALSE;
#endif
-
+
return Init(name, canonical, wxString(retloc),
(flags & wxLOCALE_LOAD_DEFAULT) != 0,
(flags & wxLOCALE_CONV_ENCODING) != 0);
//else: already have it
}
-
-int wxLocale::GetSystemLanguage() const
+/*static*/ int wxLocale::GetSystemLanguage()
{
- int wxlang = wxLANGUAGE_UNKNOWN;
- size_t i;
+ CreateLanguagesDB();
+
+ // init i to avoid compiler warning
+ size_t i = 0,
+ count = ms_languagesDB->GetCount();
- wxASSERT_MSG(m_languagesDB != NULL, "Languages DB not initialized, call wxLocale::Init!");
-
#if defined(__UNIX__)
- wxString lang;
- if (!wxGetEnv(wxT("LC_ALL"), &lang) &&
- !wxGetEnv(wxT("LC_MESSAGES"), &lang) &&
- !wxGetEnv(wxT("LANG"), &lang))
- return wxLANGUAGE_UNKNOWN;
-
- bool is_abbrev = lang.Len() == 2 ||
- (lang.Len() == 5 && lang[2] == wxT('_'));
-
- // 0. Make sure the abbrev is according to latest ISO 639
- // (this is neccessary because glibc uses iw and in instead
- // of he and id respectively).
- if (is_abbrev)
+ // first get the string identifying the language from the environment
+ wxString langFull;
+ if (!wxGetEnv(wxT("LC_ALL"), &langFull) &&
+ !wxGetEnv(wxT("LC_MESSAGES"), &langFull) &&
+ !wxGetEnv(wxT("LANG"), &langFull))
+ {
+ // no language specified, threat it as English
+ return wxLANGUAGE_ENGLISH;
+ }
+
+ if ( langFull == _T("C") )
{
- wxString mid = lang.Mid(0,2);
- if (mid == wxT("iw")) lang = wxT("he") + lang.Mid(3);
- else if (mid == wxT("in")) lang = wxT("id") + lang.Mid(3);
- else if (mid == wxT("ji")) lang = wxT("yi") + lang.Mid(3);
+ // default C locale
+ return wxLANGUAGE_ENGLISH;
}
- // 1. Try to find the lang as is:
- if (is_abbrev)
+ // the language string has the following form
+ //
+ // lang[_LANG[.encoding]]
+ //
+ // where lang is the primary language, LANG is a sublang
+ //
+ // for example, the following strings are valid:
+ // fr
+ // fr_FR
+ // de_DE.iso88591
+
+ // for now we don't use the encoding, although we probably should (doing
+ // translations of the msg catalogs on the fly as required) (TODO)
+ langFull = langFull.BeforeFirst(_T('.'));
+
+ // in addition to the format above, we also can have full language names
+ // in LANG env var - for example, SuSE is known to use LANG="german" - so
+ // check for this
+
+ // do we have just the language (or sublang too)?
+ bool justLang = langFull.Len() == LEN_LANG;
+ if ( justLang ||
+ (langFull.Len() == LEN_FULL && langFull[LEN_LANG] == wxT('_')) )
{
- for (i = 0; i < m_languagesDB->GetCount(); i++)
+ // 0. Make sure the lang is according to latest ISO 639
+ // (this is neccessary because glibc uses iw and in instead
+ // of he and id respectively).
+
+ // the language itself (second part is the dialect/sublang)
+ wxString langOrig = ExtractLang(langFull);
+
+ wxString lang;
+ if ( langOrig == wxT("iw"))
+ lang = _T("he");
+ else if ( langOrig == wxT("in") )
+ lang = wxT("id");
+ else if ( langOrig == wxT("ji") )
+ lang = wxT("yi");
+ else
+ lang = langOrig;
+
+ // did we change it?
+ if ( lang != langOrig )
{
- if (m_languagesDB->Item(i).CanonicalName == lang)
+ langFull = lang + ExtractNotLang(langFull);
+ }
+
+ // 1. Try to find the language either as is:
+ for ( i = 0; i < count; i++ )
+ {
+ if ( ms_languagesDB->Item(i).CanonicalName == langFull )
{
- wxlang = m_languagesDB->Item(i).Language;
break;
}
}
- }
- // 2. If lang is of the form xx_YY, try to find xx:
- if (wxlang == wxLANGUAGE_UNKNOWN && is_abbrev && lang.Len() == 5)
- {
- wxString lang2 = lang.Mid(0,2);
- for (i = 0; i < m_languagesDB->GetCount(); i++)
+ // 2. If langFull is of the form xx_YY, try to find xx:
+ if ( i == count && !justLang )
{
- if (m_languagesDB->Item(i).CanonicalName == lang2)
+ for ( i = 0; i < count; i++ )
{
- wxlang = m_languagesDB->Item(i).Language;
- break;
+ if ( ms_languagesDB->Item(i).CanonicalName == lang )
+ {
+ break;
+ }
}
}
- }
- // 3. If lang is of the form xx, try to find any xx_YY record:
- if (wxlang == wxLANGUAGE_UNKNOWN && is_abbrev && lang.Len() == 2)
- {
- for (i = 0; i < m_languagesDB->GetCount(); i++)
+ // 3. If langFull is of the form xx, try to find any xx_YY record:
+ if ( i == count && justLang )
{
- if (m_languagesDB->Item(i).CanonicalName.Mid(0,2) == lang)
+ for ( i = 0; i < count; i++ )
{
- wxlang = m_languagesDB->Item(i).Language;
- break;
+ if ( ExtractLang(ms_languagesDB->Item(i).CanonicalName)
+ == langFull )
+ {
+ break;
+ }
}
}
}
-
- // 4. If everything failed, try to find the name in verbose description
- // (SuSE is known to use LANG="german"):
- if (wxlang == wxLANGUAGE_UNKNOWN && !is_abbrev)
+ else // not standard format
{
- for (i = 0; i < m_languagesDB->GetCount(); i++)
+ // try to find the name in verbose description
+ for ( i = 0; i < count; i++ )
{
- if (m_languagesDB->Item(i).Description.CmpNoCase(lang) == 0)
+ if (ms_languagesDB->Item(i).Description.CmpNoCase(langFull) == 0)
{
- wxlang = m_languagesDB->Item(i).Language;
break;
}
}
}
-
#elif defined(__WIN32__)
LCID lcid = GetUserDefaultLCID();
- if (lcid == 0) return wxLANGUAGE_UNKNOWN;
- wxUint32 lang = PRIMARYLANGID(LANGIDFROMLCID(lcid));
- wxUint32 sublang = SUBLANGID(LANGIDFROMLCID(lcid));
-
- for (i = 0; i < m_languagesDB->GetCount(); i++)
+ if ( lcid != 0 )
{
- if (m_languagesDB->Item(i).WinLang == lang &&
- m_languagesDB->Item(i).WinSublang == sublang)
+ wxUint32 lang = PRIMARYLANGID(LANGIDFROMLCID(lcid));
+ wxUint32 sublang = SUBLANGID(LANGIDFROMLCID(lcid));
+
+ for ( i = 0; i < count; i++ )
{
- wxlang = m_languagesDB->Item(i).Language;
- break;
+ if (ms_languagesDB->Item(i).WinLang == lang &&
+ ms_languagesDB->Item(i).WinSublang == sublang)
+ {
+ break;
+ }
}
}
-#endif
-
- return wxlang;
-}
+ //else: leave wxlang == wxLANGUAGE_UNKNOWN
+#endif // Unix/Win32
+ if ( i < count )
+ {
+ // we did find a matching entry, use it
+ return ms_languagesDB->Item(i).Language;
+ }
+ // no info about this language in the database
+ return wxLANGUAGE_UNKNOWN;
+}
-void wxLocale::AddLanguage(const wxLanguageInfo& info)
+/*static*/ void wxLocale::AddLanguage(const wxLanguageInfo& info)
{
- wxASSERT_MSG(m_languagesDB != NULL, "Languages DB not initialized, call wxLocale::Init!");
- m_languagesDB->Add(info);
+ CreateLanguagesDB();
+ ms_languagesDB->Add(info);
}
-
-
wxString wxLocale::GetSysName() const
{
return wxSetlocale(LC_ALL, NULL);
}
-
-
// clean up
wxLocale::~wxLocale()
{
delete pTmpCat;
}
- delete m_languagesDB;
-
// restore old locale
wxSetLocale(m_pOldLocale);
wxSetlocale(LC_ALL, m_pszOldLocale);
}
}
-
-
-
-
-
// ----------------------------------------------------------------------------
// global functions and variables
// ----------------------------------------------------------------------------
+// ----------------------------------------------------------------------------
+// wxLocale module (for lazy destruction of languagesDB)
+// ----------------------------------------------------------------------------
+
+class wxLocaleModule: public wxModule
+{
+ DECLARE_DYNAMIC_CLASS(wxLocaleModule)
+ public:
+ wxLocaleModule() {}
+ bool OnInit() { return TRUE; }
+ void OnExit() { wxLocale::DestroyLanguagesDB(); }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxLocaleModule, wxModule)
+
+
// ----------------------------------------------------------------------------
// default languages table & initialization
// ----------------------------------------------------------------------------
+
+// --- --- --- generated code begins here --- --- ---
+
// This table is generated by misc/languages/genlang.py
// When making changes, please put them into misc/languages/langtabl.txt
};
#undef LNG
+// --- --- --- generated code ends here --- --- ---
+
+
#endif // wxUSE_INTL