// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
+#define wxUSE_LIBPNG 0
+ // Use JPEG bitmap code
+#define wxUSE_LIBGIF 0
+ // Use GIF bitmap code
+#define wxUSE_STD_IOSTREAM 1
+ // Use standard C++ streams if 1. If 0, use wxWin
+ // streams implementation.
+
+#define wxUSE_SERIAL 0
+ // Use serialization
+
+#define wxUSE_TOOLTIPS 0
+ // Use tooltips
+
+#define wxUSE_DYNLIB_CLASS 0
+ // Use wxLibrary
+#define wxUSE_SOCKETS 1
+ // Set to 1 to use socket classes
/*
* Finer detail
*