Main interfaces for streaming out objects.
*/
+// ----------------------------------------------------------------------------
+// wxPersister
+//
+// This class will be asked during the streaming-out process about every single
+// property or object instance. It can veto streaming out by returning false
+// or modify the value before it is streamed-out.
+// ----------------------------------------------------------------------------
+
+class wxWriter ;
+class wxReader ;
+
class wxPersister
{
public :
- // will be called before a toplevel object is written, may veto even that (eg for objects that cannot be supported) by returning false
- virtual bool BeforeWriteObject( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxString &WXUNUSED(name)) { return true ; }
+ // will be called before an object is written, may veto by returning false
+ virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) { return true ; }
+
+ // will be called after this object has been written, may be needed for adjusting stacks
+ virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
// will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
// writing that property at all by returning false
- virtual bool BeforeWriteProperty( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
+ virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
- // will be called before a property with an object value gets written, may change the value , eg replace the instance, void it or veto
+ // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto
// writing that property at all by returning false
- virtual bool BeforeWritePropertyAsObject( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
+ virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
- // will be called before a delegate property gets written, you may change all informations about the event sink
- virtual bool BeforeWriteDelegate( const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
- const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
+ // will be called after a property has been written out, may be needed for adjusting stacks
+ virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
+
+ // will be called before this delegate gets written
+ virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
+ const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
+
+ virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
+ const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
} ;
class wxWriter : public wxObject
// with this call you start writing out a new top-level object
void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ;
+ //
+ // Managing the object identity table a.k.a context
+ //
+ // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
+ // made without wanting to have duplicate objects written, the object identity table will be reset manually
+
+ virtual void ClearObjectContext() ;
+
+ // gets the object Id for a passed in object in the context
int GetObjectID(const wxObject *obj) ;
- bool IsObjectKnown( const wxObject *obj ) ;
+ // returns true if this object has already been written in this context
+ bool IsObjectKnown( const wxObject *obj ) ;
//
// streaming callbacks
//
// these callbacks really write out the values in the stream format
- //
- // start of writing an toplevel object name param is used for unique identification within the container
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) = 0 ;
+ // begins writing out a new toplevel entry which has the indicated unique name
+ virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
+
+ // ends writing out a new toplevel entry which has the indicated unique name
+ virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
+
+ // start of writing an object having the passed in ID
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
// end of writing an toplevel object name param is used for unique identification within the container
- virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) = 0 ;
+ virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
+
+ // writes a simple property in the stream format
+ virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
- // start of writing an object used as param
- virtual void DoBeginWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ;
+ // start of writing a complex property into the stream (
+ virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
- // end of writing an object used as param
- virtual void DoEndWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ;
+ // end of writing a complex property into the stream
+ virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- // insert an object reference to an already written object
- virtual void DoWriteObjectReference(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ;
+ virtual void DoBeginWriteElement() = 0 ;
+ virtual void DoEndWriteElement() = 0 ;
+ // insert an object reference to an already written object
+ virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
- // writes a property in the stream format
- virtual void DoWriteProperty( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , wxxVariant &value ) = 0 ;
+ // insert a null reference
+ virtual void DoWriteNullObject() = 0 ;
// writes a delegate in the stream format
virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
struct wxWriterInternalPropertiesData ;
void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded) ;
+ void FindConnectEntry(const wxWindow * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
} ;
class wxXmlWriter : public wxWriter
// these callbacks really write out the values in the stream format
//
- // start of writing an toplevel object name param is used for unique identification within the container
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) ;
+ //
+ // streaming callbacks
+ //
+ // these callbacks really write out the values in the stream format
+
+ // begins writing out a new toplevel entry which has the indicated unique name
+ virtual void DoBeginWriteTopLevelEntry( const wxString &name ) ;
+
+ // ends writing out a new toplevel entry which has the indicated unique name
+ virtual void DoEndWriteTopLevelEntry( const wxString &name ) ;
+
+ // start of writing an object having the passed in ID
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
// end of writing an toplevel object name param is used for unique identification within the container
- virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) ;
+ virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) ;
- // start of writing an object used as param
- virtual void DoBeginWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ;
+ // writes a simple property in the stream format
+ virtual void DoWriteSimpleType( wxxVariant &value ) ;
- // end of writing an object used as param
- virtual void DoEndWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ;
+ // start of writing a complex property into the stream (
+ virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) ;
- // insert an object reference to an already written object or to a null object
- virtual void DoWriteObjectReference(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject,
- const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ;
+ // end of writing a complex property into the stream
+ virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) ;
- // writes a property in the stream format
- virtual void DoWriteProperty( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , wxxVariant &value ) ;
+ virtual void DoBeginWriteElement() ;
+ virtual void DoEndWriteElement() ;
+
+ // insert an object reference to an already written object
+ virtual void DoWriteRepeatedObject( int objectID ) ;
+
+ // insert a null reference
+ virtual void DoWriteNullObject() ;
// writes a delegate in the stream format
virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
- const wxObject *eventSink, int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerInfo ) ;
+ const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) ;
private :
struct wxXmlWriterInternal ;
wxXmlWriterInternal* m_data ;
// Reads the component the reader is pointed at from the underlying format.
// The return value is the root object ID, which can
// then be used to ask the depersister about that object
- virtual int ReadObject( wxDepersister *depersist ) = 0 ;
+ virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
private :
struct wxReaderInternal;
// Reads a component from XML. The return value is the root object ID, which can
// then be used to ask the depersister about that object
- int ReadObject(wxDepersister *callbacks);
+ virtual int ReadObject( const wxString &name , wxDepersister *depersist ) ;
private :
int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
{
public :
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo) = 0;
- // initialize the already allocated object having the ID ObjectID with the Create method
+ // initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
- virtual void CreateObject(int ObjectID,
- const wxClassInfo *ClassInfo,
- int ParamCount,
+ virtual void CreateObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
wxxVariant *VariantValues ,
int *objectIDValues ,
const wxClassInfo **objectClassInfos
) = 0;
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
- virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
// set the corresponding property
- virtual void SetProperty(int ObjectID,
- const wxClassInfo *ClassInfo,
- const wxPropertyInfo* PropertyInfo ,
+ virtual void SetProperty(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
const wxxVariant &VariantValue) = 0;
// sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int ObjectId,
- const wxClassInfo *ClassInfo,
- const wxPropertyInfo* PropertyInfo ,
+ virtual void SetPropertyAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
int valueObjectId) = 0;
+ // adds an element to a property collection
+ virtual void AddToPropertyCollection( int objectID ,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &VariantValue) = 0;
+
+ // sets the corresponding property (value is an object)
+ virtual void AddToPropertyCollectionAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId) = 0;
// sets the corresponding event handler
virtual void SetConnect(int EventSourceObjectID,
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
- // initialize the already allocated object having the ID ObjectID with the Create method
+ // initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
- virtual void CreateObject(int ObjectID,
- const wxClassInfo *ClassInfo,
- int ParamCount,
+ virtual void CreateObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
wxxVariant *VariantValues ,
int *objectIDValues,
const wxClassInfo **objectClassInfos
) ;
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
const wxPropertyInfo* propertyInfo ,
int valueObjectId) ;
+ // adds an element to a property collection
+ virtual void AddToPropertyCollection( int objectID ,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &VariantValue) ;
+
+ // sets the corresponding property (value is an object)
+ virtual void AddToPropertyCollectionAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId) ;
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
// allocate the new object on the heap, that object will have the passed in ID
virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
- // initialize the already allocated object having the ID ObjectID with the Create method
+ // initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
const wxClassInfo **objectClassInfos
) ;
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
+ // destroy the heap-allocated object having the ID objectID, this may be used if an object
// is embedded in another object and set via value semantics, so the intermediate
// object can be destroyed after safely
virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
const wxPropertyInfo* propertyInfo ,
int valueObjectId) ;
+ // adds an element to a property collection
+ virtual void AddToPropertyCollection( int objectID ,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ const wxxVariant &VariantValue) ;
+
+ // sets the corresponding property (value is an object)
+ virtual void AddToPropertyCollectionAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo ,
+ int valueObjectId) ;
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,