#include "wx/window.h"
#include "wx/panel.h"
-WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
public:
wxGenericScrolledWindow() : wxScrollHelper(this) { }
wxGenericScrolledWindow(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
: wxScrollHelper(this)
{
- Create(parent, id, pos, size, style, name);
+ Create(parent, winid, pos, size, style, name);
}
virtual ~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
virtual void DoSetVirtualSize(int x, int y);
-#if WXWIN_COMPATIBILITY
- virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
- virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const;
- // Need to do this otherwise the compiler gets confuced
- // between float and int calls to this function.
- void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
- { wxScrollHelper::CalcScrolledPosition(x, y, xx, yy); }
- wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
- { return wxScrollHelper::CalcScrolledPosition(pt); }
-#endif // WXWIN_COMPATIBILITY
+ // wxWindow's GetBestVirtualSize returns the actual window size,
+ // whereas we want to return the virtual size
+ virtual wxSize GetBestVirtualSize() const;
+ // Return the size best suited for the current window
+ // (this isn't a virtual size, this is a sensible size for the window)
+ virtual wxSize DoGetBestSize() const;
+
+#ifdef __WXMAC__
+ virtual bool MacClipChildren() const { return true ; }
+#endif
protected:
// this is needed for wxEVT_PAINT processing hack described in
// wxScrollHelperEvtHandler::ProcessEvent()
// we need to return a special WM_GETDLGCODE value to process just the
// arrows but let the other navigation characters through
#ifdef __WXMSW__
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WXMSW__
private: