// Author: Vadim Zeitlin
// Modified by:
// Created: 04.12.99
-// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_BASE_
#define _WX_LISTCTRL_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "listctrlbase.h"
-#endif
+#include "wx/defs.h" // headers should include this before first wxUSE_XXX check
#if wxUSE_LISTCTRL
#include "wx/listbase.h"
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+extern WXDLLIMPEXP_DATA_CORE(const char) wxListCtrlNameStr[];
+
// ----------------------------------------------------------------------------
// include the wxListCtrl class declaration
// ----------------------------------------------------------------------------
-#if defined(__WIN32__) && !defined(__WXUNIVERSAL__)
+#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
#include "wx/msw/listctrl.h"
-#elif defined(__WXPM__)
- #include "wx/os2/listctrl.h"
+#elif defined(__WXMAC__) && !defined(__WXUNIVERSAL__) && wxOSX_USE_CARBON
+ #include "wx/osx/listctrl.h"
#else
#include "wx/generic/listctrl.h"
#endif
// wxListView: a class which provides a better API for list control
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxListView : public wxListCtrl
+class WXDLLIMPEXP_CORE wxListView : public wxListCtrl
{
public:
wxListView() { }
wxListView( wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_REPORT,
const wxValidator& validator = wxDefaultValidator,
- const wxString &name = wxT("listctrl") )
+ const wxString &name = wxListCtrlNameStr)
{
- Create(parent, id, pos, size, style, validator, name);
+ Create(parent, winid, pos, size, style, validator, name);
}
// focus/selection stuff
// ---------------------
// [de]select an item
- void Select(long n, bool on = TRUE)
+ void Select(long n, bool on = true)
{
SetItemState(n, on ? wxLIST_STATE_SELECTED : 0, wxLIST_STATE_SELECTED);
}
long GetFirstSelected() const
{ return GetNextSelected(-1); }
- // return TRUE if the item is selected
- bool IsSelected(long index)
+ // return true if the item is selected
+ bool IsSelected(long index) const
{ return GetItemState(index, wxLIST_STATE_SELECTED) != 0; }
// columns