const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
(void)Create(size, family, style, weight, underlined, face, encoding);
}
(void)Create(size, family, style, weight, underlined, face, encoding);
}
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual bool IsFixedWidth() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
virtual bool IsFixedWidth() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual void SetStyle(int style);
virtual void SetWeight(int weight);
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;