public:
// ctors
// default
- wxColour();
+ wxColour() { Init(); }
// from RGB
- wxColour( unsigned char red, unsigned char green, unsigned char blue );
+ wxColour( unsigned char red, unsigned char green, unsigned char blue )
+ { Set(red, green, blue); }
wxColour( unsigned long colRGB )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ Set(colRGB); }
-
+
// implicit conversion from the colour name
wxColour( const wxString &colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ InitFromName(colourName); }
wxColour( const wxChar *colourName )
- : m_isInit(FALSE), m_red(0), m_blue(0), m_green(0)
{ InitFromName(colourName); }
// copy ctors and assignment operators
// accessors
bool Ok() const {return m_isInit; }
- // Let's remove this inelegant function
-#if WXWIN_COMPATIBILITY
- void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
-#endif
-
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// comparison
bool operator == (const wxColour& colour) const
{
- return (m_isInit == colour.m_isInit &&
- m_red == colour.m_red &&
- m_green == colour.m_green &&
- m_blue == colour.m_blue);
+ return (m_isInit == colour.m_isInit
+ && m_red == colour.m_red
+ && m_green == colour.m_green
+ && m_blue == colour.m_blue);
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
- void InitFromName(const wxString& col);
-
const WXCOLORREF& GetPixel() const { return m_pixel; };
+ void InitFromName(const wxString& col);
+
+protected :
+
+ // Helper function
+ void Init();
+
private:
bool m_isInit;
unsigned char m_red;