int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
virtual wxString GetFaceName() const;
virtual bool GetUnderlined() const;
virtual wxFontEncoding GetEncoding() const;
- virtual wxNativeFontInfo *GetNativeFontInfo() const;
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual bool IsFixedWidth() const;
virtual void SetPointSize( int pointSize );
virtual void SetUnderlined( bool underlined );
virtual void SetEncoding(wxFontEncoding encoding);
- virtual void SetNoAntiAliasing( bool no = TRUE );
+ virtual void SetNoAntiAliasing( bool no = true );
virtual bool GetNoAntiAliasing();
// implementation from now on