#include "wx/list.h"
#include "wx/string.h"
#include "wx/fontenc.h"
+#include "wx/hashmap.h"
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmap;
-class WXDLLEXPORT wxBrush;
-class WXDLLEXPORT wxColour;
-class WXDLLEXPORT wxCursor;
-class WXDLLEXPORT wxFont;
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxPalette;
-class WXDLLEXPORT wxPen;
-class WXDLLEXPORT wxRegion;
-class WXDLLEXPORT wxString;
+class WXDLLIMPEXP_CORE wxBitmap;
+class WXDLLIMPEXP_CORE wxBrush;
+class WXDLLIMPEXP_CORE wxColour;
+class WXDLLIMPEXP_CORE wxCursor;
+class WXDLLIMPEXP_CORE wxFont;
+class WXDLLIMPEXP_CORE wxIcon;
+class WXDLLIMPEXP_CORE wxPalette;
+class WXDLLIMPEXP_CORE wxPen;
+class WXDLLIMPEXP_CORE wxRegion;
+class WXDLLIMPEXP_BASE wxString;
// ---------------------------------------------------------------------------
// constants
wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
- wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
#endif
#ifdef __X__
// Not yet implemented for Windows
#if defined(__WXMSW__) || defined(__WXPM__)
#define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
-#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXCOCOA__)
+#elif defined(__WXGTK__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__) || \
+ defined(__WXMAC__) || \
+ defined(__WXMGL__) || \
+ defined(__WXCOCOA__)
// Initialize from an included XPM
#define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
-
+
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
int GetWidth() const { return x; }
int GetHeight() const { return y; }
+ bool IsFullySpecified() const { return x != wxDefaultCoord && y != wxDefaultCoord; }
+
+ // combine this size with the other one replacing the default (i.e. equal
+ // to wxDefaultCoord) components of this object with those of the other
+ void SetDefaults(const wxSize& size)
+ {
+ if ( x == wxDefaultCoord )
+ x = size.x;
+ if ( y == wxDefaultCoord )
+ y = size.y;
+ }
+
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }
wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
-};
-#if WXWIN_COMPATIBILITY
- #define wxIntPoint wxPoint
- #define wxRectangle wxRect
-#endif // WXWIN_COMPATIBILITY
+ wxPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
+ wxPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
+
+ wxPoint operator+(const wxSize& s) const { return wxPoint(x + s.GetWidth(), y + s.GetHeight()); }
+ wxPoint operator-(const wxSize& s) const { return wxPoint(x - s.GetWidth(), y - s.GetHeight()); }
+};
// ---------------------------------------------------------------------------
// wxRect
wxSize GetSize() const { return wxSize(width, height); }
void SetSize( const wxSize &s ) { width = s.GetWidth(); height = s.GetHeight(); }
+ wxPoint GetTopLeft() const { return GetPosition(); }
+ wxPoint GetLeftTop() const { return GetTopLeft(); }
+ void SetTopLeft(const wxPoint &p) { SetPosition(p); }
+ void SetLeftTop(const wxPoint &p) { SetTopLeft(p); }
+
+ wxPoint GetBottomRight() const { return wxPoint(GetRight(), GetBottom()); }
+ wxPoint GetRightBottom() const { return GetBottomRight(); }
+ void SetBottomRight(const wxPoint &p) { SetRight(p.x); SetBottom(p.y); }
+ void SetRightBottom(const wxPoint &p) { SetBottomRight(p); }
+
int GetLeft() const { return x; }
int GetTop() const { return y; }
int GetBottom() const { return y + height - 1; }
bool operator==(const wxRect& rect) const;
bool operator!=(const wxRect& rect) const { return !(*this == rect); }
- // return TRUE if the point is (not strcitly) inside the rect
+ // return true if the point is (not strcitly) inside the rect
bool Inside(int x, int y) const;
bool Inside(const wxPoint& pt) const { return Inside(pt.x, pt.y); }
- // return TRUE if the rectangles have a non empty intersection
+ // return true if the rectangles have a non empty intersection
bool Intersects(const wxRect& rect) const;
public:
void AddFont(wxFont *font);
void RemoveFont(wxFont *font);
wxFont *FindOrCreateFont(int pointSize, int family, int style, int weight,
- bool underline = FALSE,
+ bool underline = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
};
-class WXDLLEXPORT wxStringToColourHashMap;
+WX_DECLARE_STRING_HASH_MAP( wxColour *, wxStringToColourHashMap );
class WXDLLEXPORT wxColourDatabase
{
public:
wxColourDatabase();
- ~wxColourDatabase() ;
+ ~wxColourDatabase();
- // Not const because it may add a name to the database
- wxColour *FindColour(const wxString& colour) ;
- wxColour *FindColourNoAdd(const wxString& colour) const;
+ // find colour by name or name for the given colour
+ wxColour Find(const wxString& name) const;
wxString FindName(const wxColour& colour) const;
- void AddColour(const wxString& name, wxColour* colour);
- void Initialize();
+
+ // add a new colour to the database
+ void AddColour(const wxString& name, const wxColour& colour);
+
+ // deprecated, use Find() instead
+ wxDEPRECATED( wxColour *FindColour(const wxString& name) );
+
+
#ifdef __WXPM__
// PM keeps its own type of colour table
long* m_palTable;
size_t m_nSize;
#endif
+
private:
- wxColour* FindColour(const wxString& colour, bool add);
+ // load the database with the built in colour values when called for the
+ // first time, do nothing after this
+ void Initialize();
- wxStringToColourHashMap* m_map;
+ wxStringToColourHashMap *m_map;
};
class WXDLLEXPORT wxBitmapList : public wxList
{
public:
- wxBitmapList();
+ wxBitmapList(){}
~wxBitmapList();
void AddBitmap(wxBitmap *bitmap);