int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT)
{
int family,
int style,
int weight,
- bool underlined = FALSE,
+ bool underlined = false,
const wxString& face = wxEmptyString,
wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
virtual bool GetUnderlined() const;
virtual wxString GetFaceName() const;
virtual wxFontEncoding GetEncoding() const;
- virtual wxNativeFontInfo* GetNativeFontInfo() const;
+ virtual const wxNativeFontInfo *GetNativeFontInfo() const;
virtual void SetPointSize(int pointSize);
virtual void SetFamily(int family);
virtual bool IsFree() const;
virtual bool RealizeResource();
virtual WXHANDLE GetResourceHandle() const;
- virtual bool FreeResource(bool force = FALSE);
+ virtual bool FreeResource(bool force = false);
// for consistency with other wxMSW classes
WXHFONT GetHFONT() const;