// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#if !defined(__WXMSW__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE inline
-#else // MSW || OS2
+#else // MSW
#define wxCRITSECT_IS_MUTEX 0
#define wxCRITSECT_INLINE
wxCritSectBuffer m_buffer;
};
-#else
- // nothing for OS/2
-#endif // Unix/Win32/OS2
+#endif // Unix&OS2/Win32
DECLARE_NO_COPY_CLASS(wxCriticalSection)
};